Sounds great.
I look forward when I try it first time.
Search found 626 matches
- 09 Feb 2022, 01:54
- Forum: News
- Topic: Spring 106.0 released - OpenGL 4!
- Replies: 5
- Views: 5813
- 06 Feb 2021, 16:29
- Forum: News
- Topic: Spring 105.0 released: maintenance release
- Replies: 29
- Views: 17374
Re: Spring 105.0 released: maintenance release
Donation sent.PepeAmpere wrote: ↑23 Jan 2021, 00:31 New release! You are awesome in the end!
I want to donate as well - send me PayPal account please.
https://snipboard.io/slPjqC.jpg
- 23 Jan 2021, 00:31
- Forum: News
- Topic: Spring 105.0 released: maintenance release
- Replies: 29
- Views: 17374
Re: Spring 105.0 released: maintenance release
New release! You are awesome in the end! 
I want to donate as well - send me PayPal account please.

I want to donate as well - send me PayPal account please.
- 20 Dec 2020, 12:51
- Forum: Community Blog
- Topic: [misc] breaking changes: migration to springlobby x64 on Monday, 21.12.
- Replies: 6
- Views: 5518
Re: [misc] breaking changes: migration to springlobby x64 on Monday, 21.12.
Start script size limit stays the same? i have only a vague idea what you mean: is there a mantis ticket or pull request wrt your question? Sorry for not being specific. If I remember correctly current startup parameters passed to the spring during the program start are limited by 64Kb. [game] { [a...
- 20 Dec 2020, 00:55
- Forum: Community Blog
- Topic: [misc] breaking changes: migration to springlobby x64 on Monday, 21.12.
- Replies: 6
- Views: 5518
Re: [engine] breaking changes: migration to 64 bit engine and springlobby on windows on Monday, 21.12.
Start script size limit stays the same?
- 06 May 2020, 15:28
- Forum: NOTA
- Topic: Running multiplayer NOTA on Mac these days
- Replies: 2
- Views: 45415
Re: Running multiplayer NOTA on Mac these days
hi TargetPrice, I think we didn't release the newest version of Mac distribution yet, yes, with the older distribution it is not possible to create a new account but logging in should be still possible to log in with the existing version of mac distro (not confirmed, im not sure how big change happe...
- 01 Apr 2019, 22:53
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 43978
Re: [misc] spring >= 104.0
is it still an issue with the additional information? easiest "workarround" would be to remove the botflag and host with a battle size of <= 8 to host spring 103.0. I think it is not problem then. I will register few temp accounts to host <=8 sized rooms before the other hosts are upgrade...
- 31 Mar 2019, 20:01
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 43978
Re: [misc] spring >= 104.0
You should read https://springrts.com/wiki/Botflags#Bat ... bby_server to discover what a botflag is. It is a property of the host, not of the players. Ok, this confirms my previous assumptions: Next hosts: notAspace001 ... notAspace050 s44notAhost001 ... s44notAhost020 are affected by the restrict...
- 31 Mar 2019, 19:26
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 43978
Re: [misc] spring >= 104.0
It was announced months ago that all affected should update and/or be ready too. Maybe we do not share the definition of "announced". Spring 104 is already years old. True. But new stable versions were not released for a long time which can be sign of bad quality of 104.0 or inability to ...
- 31 Mar 2019, 18:12
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 43978
Re: [misc] spring >= 104.0
Hi In two days there is starting another round of the university AI course for 30-40 students which relies on lobbyserver accepting 103.0 as a hosting engine version. I spent last weeks and months by preparation of the course materials focusing on educational part. Once I noticed the enforcement ann...
- 20 Jan 2019, 13:39
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
Ok, that seems to be a genuine error - ill look into it. Hi Silentwings , did you have time to look on that (in case it is not bothering you much)? Btw to give you some motivation, there are some nice outcomes - WIP version of the new s44 map bringing new gameplay like hilly road fights and utilizi...
- 25 Dec 2018, 23:03
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
That metalmap error was throw because metalmap is traditionally the red channel of 8bit rgb bmp e.g metalmap[row,col][0]. Use 8bit rgb metal map instead of 8bit greyscale. And what happens if you fix your metal map, as Behe suggested, and then use pymapconv? Hm, when I try with just 32bit or 24bit ...
- 25 Dec 2018, 22:46
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
And what happens if you fix your metal map, as Behe suggested, and then use pymapconv? Yes I tried, no success Using next params n:\nota_dev_pack\tools\springrts_smf_compiler-master\pymapconv.py ^ -x 240^ -n -14^ -o "n:\nota_dev_pack\000\SpringData\maps\anyville.sdd\maps\anyville001.smf"^...
- 25 Dec 2018, 19:22
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
Hi, finally I found some time to continue with my big maps compilation struggle :) I attach example sources of one incomplete map - its in stage of first map playtest with some basic texture https://drive.google.com/drive/folders/1K-NFc5TBta-ja0TBdyDLt-kEZwdwb3Ql?usp=sharing There are two batch file...
- 15 Dec 2018, 19:28
- Forum: NOTA
- Topic: Best Way to Follow NOTA
- Replies: 5
- Views: 6709
Re: Best Way to Follow NOTA
Hello everyone, is there a good place to track what's going on with NOTA? Games, changes, etc. I didn't see a forum on the website http://nota.machys.net If it is not active, that's ok too. Thank you The fact is we were less active this year - we were more oriented on production of S44 and our AI s...
- 09 Aug 2018, 00:26
- Forum: Help & Bugs
- Topic: Springengine Newbie Problem
- Replies: 2
- Views: 1910
Re: Springengine Newbie Problem
I'm not really tech-savvy and I apologize that all of you have to deal with my ignorance, but I would appreciate it if anyone could help me. Just installed Spring engine and Springlobby today because I wanted to play NOTA. I failed miserably. (OS is Windows 7 Ultimate 64-bit) Hi, infolog would help...
- 16 Jun 2018, 14:03
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
Btw even for this MapConv version I still use 32bit python and 32bit extensions (I used the suggested setup from repo). If there was originally some limit regarding this, is it here as well?
- 16 Jun 2018, 13:55
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
I don't think my suggested fix could have given the exact same error message. All variables are defined, what's needed is effectively a type conversion, from int to a single element list. Based on https://www.tutorialspoint.com/python/list_append.htm there is no need for conversion of this kind (un...
- 16 Jun 2018, 13:44
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
I think you've found a bug that's likely only triggered if you use a low res (8-bit) height map. Try using a proper res (16-bit) height map. Alternatively, quickfix attempt without reading any code: heights.append([sum(otherheight_pixels[col, row]) * 256 / 3]) I was trying to debug it and it looks ...
- 15 Jun 2018, 22:24
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 18399
Re: MapConv(NG) for Windows crash on big map sizes
if i call mapconv.py directly from batch file, processing works up to Compiling SMF with the following options: Namespace(decompile=None, featurelist=None, featuremap=None, featureplacement=None, geoventfile='geovent.bmp', grassmap=None, heightmap='n:\\nota_dev_pack\\000\\courses\\dotamap\\height.bm...