To fully support a 64 bit spring engine on windows springlobby has to be 64 bit, too:
A release of springlobby is planned on next monday, 21. December. When Windows is running at 64 Bit, the migration should happen "automatically" by the updater: if windows is 32 bit only, the springlobby updater should fail with an error.
When the migration is done, springlobby x64 can't use the 32 Bit engines of spring any more: the 64 bit engines needs to be downloaded.
Crossing fingers that everything works!
This step will make the official Spring Engine x32 and SpringLobby x32 builds and releases obsolete.
If someone wants to test the 64 bit build before the release, there already exists a 64 bit development version of springlobby.
A picture how it currently can look like in BAR (thanks ivand):
The map extension relies fully on OpenGL 3/4 core features with no old GL (except for the Fog, which is going to be replaced with core profile version in the next BAR branch build.).
8 extension plates are rendered by means of instanced rendering.
