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by Proply
24 Oct 2006, 07:13
Forum: Map Creation
Topic: The Trenches (Tired Preview)
Replies: 43
Views: 3789

i played a game against my cousin last night, we were mostly messing around and just fighting over the middle but the game went on for about 2.5 hours with no problems apart from right at the end where we were messing with .maxspeed and .minspeed and managed to set the speed to 0.0 which we couldnt ...
by Proply
04 Sep 2006, 09:00
Forum: Help & Bugs
Topic: LAN help
Replies: 5
Views: 940

thankyou
by Proply
02 Sep 2006, 13:27
Forum: Help & Bugs
Topic: LAN help
Replies: 5
Views: 940

LAN help

ive downloaded 0.25 od that lan, and can get the server running to the point where it says listening for connections, but my problem is how do you (or others on the net) connect to the server itself?
by Proply
16 Jul 2006, 04:59
Forum: Map Creation
Topic: texture help
Replies: 14
Views: 2166

Cheesecan wrote:nvdxt.exe = responsible for Nvidia DXT3 compression. It has been stated that the version that comes with mothers mapconv is better(faster) than newer versions available, so use mothers version.
i have to use the other version as that one doesn't liek my computer
by Proply
13 Jul 2006, 14:34
Forum: Map Creation
Topic: texture help
Replies: 14
Views: 2166

yup that'd be the problem, thanks for the help guys, did a quick search through the wiki's and there is nothing about it in the couple i looked in so something to add mabye, and a FU download as well (i had to download it bundled with some random LOSEditor) [EDIT] just throwing an idea out there, bu...
by Proply
13 Jul 2006, 10:03
Forum: Map Creation
Topic: texture help
Replies: 14
Views: 2166

its not getting the detail texture to work thats the problem, its getting the detail texture not to cover over my texture, ie: i make a snow map and put a gigantic red X through the middle of it, and compile it with a snow detail texture, when i run up the map all i get is a map covered in the detai...
by Proply
13 Jul 2006, 06:26
Forum: Map Creation
Topic: texture help
Replies: 14
Views: 2166

texture help

no matter what i make my texture, it always ends up a greyish texture over the entire map, im assuming this is the detail texture as when i used a custom detail texture it just made the entire map black, which was even worse, how do i make spring use the texture from my bmp rather than making its own?
by Proply
12 Jul 2006, 06:34
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

ah its the reflective water, thanks :lol:
by Proply
12 Jul 2006, 03:42
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

ok it really doesnt work, here is my proof: a) if you look at the code in the lava rivers map's SMD file you will notice that the watertexture tag is missing a ";" at the end of it, therefore even if it did work, it cannot be the reason that lava rivers looks like it has lava, to prove thi...
by Proply
12 Jul 2006, 02:26
Forum: Map Creation
Topic: Mapper defined cost of metal extraction?
Replies: 17
Views: 1366

that was kinda the point, so you didnt need to worry about resources running out and could focus on actually fighting the enemy
by Proply
11 Jul 2006, 00:56
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

cool thanks, i hadnt bothered compressing them yet, probably what the problem is
by Proply
05 Jul 2006, 09:18
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

ok now im having problems actually getting my texture to show, all that seems to happen every time i compile is that my texture gets replaced by what i assume is the detail texture, leaving my entire map a bland textured grey, how do i stop it form doing this? btw it does it even when i use one of t...
by Proply
05 Jul 2006, 08:47
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

just went looking through the lava maps that have already been made, none of you guys have actually tried doing this right? cause from what i can see nobody has been able to get this to work, nobody uses it, they just put down a lava texture and put the water on top. feature that doesnt actually work?
by Proply
05 Jul 2006, 08:40
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

everything is fine cept, all written in properly (i even checked it in notepad to ensure that the smd creater hadnt stuffed it up) but the texture still aint working, does it have to be a preset size (mine is 256*256)? are you SURE it is supposed to be in the taspring\maps folder?
by Proply
04 Jul 2006, 07:25
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

doesn't work, i put the tag in and put both a jpg and a bmp in the folder, niether changed the water texture in the slightlest
by Proply
03 Jul 2006, 10:39
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

*bump*

im using the SMD creator and want to add a lava texture, do you have to use a standard lava texture? if so what should i type in the water texture box? if not what do i type to get the thing to use my custom texture?

thanks
by Proply
23 Jun 2006, 08:20
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

awesome worked perfectly, thanks
by Proply
23 Jun 2006, 07:46
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

its till doing the huge lines of code, is it supposed to do that, also it is putting liek 500 geos in one spot where i know for a fact that there is only a single pixel of green
by Proply
23 Jun 2006, 05:24
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

ah that makes sense, thanks :)
by Proply
23 Jun 2006, 04:51
Forum: Map Creation
Topic: help with compiling
Replies: 19
Views: 1853

help with compiling

hey im trying to compile a map atm and everytime i run mapconv (the non optimised one as the other one dont work) it comes up with the message "failed to open DIB file geovent.bmp" which is fine if my feature map lacks geo's, but now it has them and it just comes up with a massive repeat c...

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