Search found 36 matches
- 24 Oct 2006, 07:13
- Forum: Map Creation
- Topic: The Trenches (Tired Preview)
- Replies: 43
- Views: 3789
i played a game against my cousin last night, we were mostly messing around and just fighting over the middle but the game went on for about 2.5 hours with no problems apart from right at the end where we were messing with .maxspeed and .minspeed and managed to set the speed to 0.0 which we couldnt ...
- 02 Sep 2006, 13:27
- Forum: Help & Bugs
- Topic: LAN help
- Replies: 5
- Views: 940
LAN help
ive downloaded 0.25 od that lan, and can get the server running to the point where it says listening for connections, but my problem is how do you (or others on the net) connect to the server itself?
- 16 Jul 2006, 04:59
- Forum: Map Creation
- Topic: texture help
- Replies: 14
- Views: 2166
- 13 Jul 2006, 14:34
- Forum: Map Creation
- Topic: texture help
- Replies: 14
- Views: 2166
yup that'd be the problem, thanks for the help guys, did a quick search through the wiki's and there is nothing about it in the couple i looked in so something to add mabye, and a FU download as well (i had to download it bundled with some random LOSEditor) [EDIT] just throwing an idea out there, bu...
- 13 Jul 2006, 10:03
- Forum: Map Creation
- Topic: texture help
- Replies: 14
- Views: 2166
its not getting the detail texture to work thats the problem, its getting the detail texture not to cover over my texture, ie: i make a snow map and put a gigantic red X through the middle of it, and compile it with a snow detail texture, when i run up the map all i get is a map covered in the detai...
- 13 Jul 2006, 06:26
- Forum: Map Creation
- Topic: texture help
- Replies: 14
- Views: 2166
texture help
no matter what i make my texture, it always ends up a greyish texture over the entire map, im assuming this is the detail texture as when i used a custom detail texture it just made the entire map black, which was even worse, how do i make spring use the texture from my bmp rather than making its own?
- 12 Jul 2006, 06:34
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 12 Jul 2006, 03:42
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 12 Jul 2006, 02:26
- Forum: Map Creation
- Topic: Mapper defined cost of metal extraction?
- Replies: 17
- Views: 1366
- 11 Jul 2006, 00:56
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 05 Jul 2006, 09:18
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
ok now im having problems actually getting my texture to show, all that seems to happen every time i compile is that my texture gets replaced by what i assume is the detail texture, leaving my entire map a bland textured grey, how do i stop it form doing this? btw it does it even when i use one of t...
- 05 Jul 2006, 08:47
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
just went looking through the lava maps that have already been made, none of you guys have actually tried doing this right? cause from what i can see nobody has been able to get this to work, nobody uses it, they just put down a lava texture and put the water on top. feature that doesnt actually work?
- 05 Jul 2006, 08:40
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 04 Jul 2006, 07:25
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 03 Jul 2006, 10:39
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 23 Jun 2006, 08:20
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 23 Jun 2006, 07:46
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 23 Jun 2006, 05:24
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
- 23 Jun 2006, 04:51
- Forum: Map Creation
- Topic: help with compiling
- Replies: 19
- Views: 1853
help with compiling
hey im trying to compile a map atm and everytime i run mapconv (the non optimised one as the other one dont work) it comes up with the message "failed to open DIB file geovent.bmp" which is fine if my feature map lacks geo's, but now it has them and it just comes up with a massive repeat c...