Search found 8 matches
- 12 Jan 2010, 13:39
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: [SOLVED] Segfault after creating ground shading
i haven't played online yet on windows, but if i zoom out about 4-5 steps, the fps drops to ~5. so i don't think it's capable for online games :)
- 12 Jan 2010, 00:01
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: Segfault after creating ground shading
yes, on windows, it's just about playable :) thanks for the help!
- 11 Jan 2010, 22:22
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: Segfault after creating ground shading
thanks, now the game starts, but it's slow as hell (about 1-2 FPS) and some objects don't have textures.
and i can't go fullscreen (FullScreen=1 in .springrc)
and i can't go fullscreen (FullScreen=1 in .springrc)
- 11 Jan 2010, 21:17
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: Segfault after creating ground shading
I tried, but it still segfaults with the same backtrace. btw, i didn't have a GroundDecals line in my .springrc, so i added it.
- 11 Jan 2010, 19:28
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: Segfault after creating ground shading
Here's the backtrace: (gdb) bt #0 0x00000000 in ?? () #1 0x08568852 in CBFGroundTextures (this=0x9acc310, rm=0x9ac5e10) at /home/sevcsik/dl/spring/spring_0.80.5.2/rts/Map/SMF/BFGroundTextures.cpp:29 #2 0x0856a25b in CBFGroundDrawer (this=0x9ad0ae8, rm=0x9ac5e10) at /home/sevcsik/dl/spring/spring_0.8...
- 11 Jan 2010, 17:30
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: Segfault after creating ground shading
thanks, i was just trying to append -g to cflags :)
- 11 Jan 2010, 17:14
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
Re: Segfault after creating ground shading
AUR is the build system of arch linux, like portage for gentoo. ok, i'll try to compile with debug symbols.
- 11 Jan 2010, 13:44
- Forum: Help & Bugs
- Topic: [SOLVED] Segfault after creating ground shading
- Replies: 14
- Views: 918
[SOLVED] Segfault after creating ground shading
Hi! I'm trying to run spring 0.80.5.2 on my arch linux netbook (intel gma945GM, 1024x600), and it segfaults after creating ground shading. I tried to set Shadows=-1 in springrc, but it didn't help. My spring install is built from source via AUR. thanks for the help. LogOutput initialized. Spring 0.8...