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by sevcsik
12 Jan 2010, 13:39
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: [SOLVED] Segfault after creating ground shading

i haven't played online yet on windows, but if i zoom out about 4-5 steps, the fps drops to ~5. so i don't think it's capable for online games :)
by sevcsik
12 Jan 2010, 00:01
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: Segfault after creating ground shading

yes, on windows, it's just about playable :) thanks for the help!
by sevcsik
11 Jan 2010, 22:22
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: Segfault after creating ground shading

thanks, now the game starts, but it's slow as hell (about 1-2 FPS) and some objects don't have textures.

and i can't go fullscreen (FullScreen=1 in .springrc)
by sevcsik
11 Jan 2010, 21:17
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: Segfault after creating ground shading

I tried, but it still segfaults with the same backtrace. btw, i didn't have a GroundDecals line in my .springrc, so i added it.
by sevcsik
11 Jan 2010, 19:28
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: Segfault after creating ground shading

Here's the backtrace: (gdb) bt #0 0x00000000 in ?? () #1 0x08568852 in CBFGroundTextures (this=0x9acc310, rm=0x9ac5e10) at /home/sevcsik/dl/spring/spring_0.80.5.2/rts/Map/SMF/BFGroundTextures.cpp:29 #2 0x0856a25b in CBFGroundDrawer (this=0x9ad0ae8, rm=0x9ac5e10) at /home/sevcsik/dl/spring/spring_0.8...
by sevcsik
11 Jan 2010, 17:30
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: Segfault after creating ground shading

thanks, i was just trying to append -g to cflags :)
by sevcsik
11 Jan 2010, 17:14
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

Re: Segfault after creating ground shading

AUR is the build system of arch linux, like portage for gentoo. ok, i'll try to compile with debug symbols.
by sevcsik
11 Jan 2010, 13:44
Forum: Help & Bugs
Topic: [SOLVED] Segfault after creating ground shading
Replies: 14
Views: 918

[SOLVED] Segfault after creating ground shading

Hi! I'm trying to run spring 0.80.5.2 on my arch linux netbook (intel gma945GM, 1024x600), and it segfaults after creating ground shading. I tried to set Shadows=-1 in springrc, but it didn't help. My spring install is built from source via AUR. thanks for the help. LogOutput initialized. Spring 0.8...

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