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by c_rex
02 Oct 2013, 14:23
Forum: General Discussion
Topic: alternate maps / games folder
Replies: 10
Views: 1848

Re: alternate maps / games folder

well how about that. I see it.

Thanks!!
by c_rex
30 Sep 2013, 17:37
Forum: General Discussion
Topic: alternate maps / games folder
Replies: 10
Views: 1848

Re: alternate maps / games folder

yes, less work. I am glad to know of such techniques however. I found .springrc by manually going through all directories even before I saw SinbadEv's reply. I figured 'spring' in the filename was a good thing. Also, the real directory name I am pointing to contains spaces, as I'd created it in Wind...
by c_rex
30 Sep 2013, 16:49
Forum: General Discussion
Topic: alternate maps / games folder
Replies: 10
Views: 1848

Re: alternate maps / games folder

That should be enough info. Currently I'm running Fedora, it installed Spring and I have no idea where the .cfg file is. I'll google it.

Dansan, thank you for your example. As I learn Linux I will know better how to replicate what you mean.

Thanks both!
by c_rex
30 Sep 2013, 15:54
Forum: General Discussion
Topic: alternate maps / games folder
Replies: 10
Views: 1848

Re: alternate maps / games folder

thank you both. "SpringData" sounds like what I am after at this point.

I tried Springlobby.conf and Springsettings.conf, to no avail.

Do I put it like this?

Code: Select all

[Spring/Paths/default]
UnitSyncPath=/usr/lib64/libunitsync.so
SpringData=/run/media/crex/Progs/JD/spring/
by c_rex
30 Sep 2013, 13:59
Forum: General Discussion
Topic: alternate maps / games folder
Replies: 10
Views: 1848

alternate maps / games folder

I've recently been running Linux, coming from Win7 Using 4 flavors of Linux: Fedora, Sabayon 13.08, Sabayon 13.04 (nicer to cpu in beginning of a spring game), and Sabayon 13.04 Live Is there a way I can point spring to a unified maps / games location? like this: /spring_/ <--- this folder /maps /ga...
by c_rex
06 May 2013, 14:13
Forum: General Discussion
Topic: high ping
Replies: 8
Views: 1584

Re: high ping

thanks! I like kaik because it seems cpu friendly. AAI is too, but even after 30 games, it's newb
by c_rex
05 May 2013, 11:52
Forum: General Discussion
Topic: high ping
Replies: 8
Views: 1584

Re: high ping

i've been busy, here's info

http://pastebin.com/z7rC0WCv
by c_rex
30 Apr 2013, 20:30
Forum: General Discussion
Topic: high ping
Replies: 8
Views: 1584

Re: high ping

thanks. I think I will. 32 bits isn't helping as much as i thought
by c_rex
30 Apr 2013, 14:36
Forum: General Discussion
Topic: high ping
Replies: 8
Views: 1584

Re: high ping

switched to Win7 32 and I don't have the problem. It was indeed a memory issue.
by c_rex
30 Apr 2013, 11:00
Forum: General Discussion
Topic: high ping
Replies: 8
Views: 1584

high ping

Hi. usually about 20 minutes in a game (single or w/ players) I start getting a 4 digit ping. I've watched it hit 400K. I've run safe mode and turned off loads of widgets with little success. I've closed other apps. Is there a way to turn off demo recording? Dual core Athlon X2 64 1.9Ghz 2G/512M sha...
by c_rex
16 Jul 2012, 03:50
Forum: Feature Requests
Topic: build queue by default
Replies: 0
Views: 848

build queue by default

In spring settings, it'd be great to have an option where you could place structures in queue by default, without having to hold shift.

In this, shift would be used to break queue instead.
by c_rex
12 Dec 2009, 21:19
Forum: Feature Requests
Topic: play-time command inheritance
Replies: 7
Views: 1320

Re: play-time command inheritance

ok i will have a look
by c_rex
11 Dec 2009, 02:32
Forum: Feature Requests
Topic: play-time command inheritance
Replies: 7
Views: 1320

play-time command inheritance

an idea to reduce micro management.

have a filter for commands and constructions for any unit being guarded

say i order a construction somewhere, the capable guard unit(s) go to work

it would also be convenient if the units return to guard status once they are finished, which could be an option

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