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by AreaFire
12 Nov 2009, 10:59
Forum: Lua Scripts
Topic: BuildETA
Replies: 16
Views: 2115

BuildETA

This is a great widget, I know everyone uses it heavily. Thanks to whoever made it :-)

Can we get more integral gain added to it? If feels like:
Image
by AreaFire
11 Nov 2009, 22:43
Forum: General Discussion
Topic: TASClient features request request
Replies: 188
Views: 22838

Re: TASClient features request request

Wow, quick fix. Thanks a ton! I really appreciate the work that goes into TASClient.
by AreaFire
11 Nov 2009, 18:01
Forum: General Discussion
Topic: TASClient features request request
Replies: 188
Views: 22838

Re: TASClient features request request

Satirik wrote:if you can't check your status when joining you can't be helped
What if you just removed the "ready" button (or greyed it out) if you were a spec? There's no use for it anyways, and it would quickly indicate "hey dood, ur specced!"

SUPER easy fix.
by AreaFire
11 Nov 2009, 10:44
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 14919

Re: BA Feature Requests (post features & units here)

Regret wrote:
Blue_Falcon wrote:There are flying nanos, they just suck, they're called conairs. :P
Let me rephrase that: no retarded ideas.
How is it retarded? Why not get rid of land nanos, right? We can just build kbot cons and if it gets too crowded, T2 air cons.
by AreaFire
11 Nov 2009, 06:56
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 14919

Re: BA Feature Requests (post features & units here)

underwater nano turrets - it just needs to happen The basic con ship is already vastly superior to a land nano turret. What more could you want? (It's about 50 metal more in cost, and for that cost you get +50 build power, +30 energy, and +0.3 metal production) Except when you hit SUPER ECO stage a...
by AreaFire
11 Nov 2009, 03:35
Forum: General Discussion
Topic: TASClient features request request
Replies: 188
Views: 22838

Re: TASClient features request request

That's a workaround, not a solution.

Some poor noob still gets left unknowningly speccing a game if I load a little faster and beat him to it.
by AreaFire
10 Nov 2009, 19:22
Forum: General Discussion
Topic: TASClient features request request
Replies: 188
Views: 22838

Re: TASClient features request request

Sometimes I click on open games with only 1 or 2 spots open. By the time the Battle Window opens, the spots are taken and I'm forced to spec. Cool, whatever, someone beat me there. I have no problem with that. My problem is that sometimes I'm forced to spec without knowing it. I ready up, join the b...
by AreaFire
10 Nov 2009, 02:53
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 14919

Re: BA Feature Requests (post features & units here)

DarkDreams wrote:underwater nano turrets - it just needs to happen
This.

also krogs r 2 slo cn u maek them flai plzkthxbai
by AreaFire
09 Nov 2009, 19:25
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 51320

Re: Balanced Annihilation V7.04

HectorMeyer wrote:The texture update is really nice. Any chance we will see a complete retexture or even new models in the future?
Sounds like we have a volunteer, then.
by AreaFire
01 Nov 2009, 20:09
Forum: Engine
Topic: gunship aim behaviour
Replies: 24
Views: 4445

Re: gunship aim behaviour

Would it be difficult to put gunship weapons on turrets that can only pivot vertically, but not side-to-side? This way, the gunship still has to be facing its target, but if there is a height difference, the turrets can compensate?

Attached is a crappy picture. Prpl LaZ0rs r turrits.
zomgunship.png
(84.81 KiB) Downloaded 48 times
by AreaFire
21 Oct 2009, 15:43
Forum: SPADS AutoHost
Topic: Feature request: improve vote system / prevent abuse
Replies: 8
Views: 1480

Re: SPADS AutoHost beta release

Can you also add that spectators or people in lobby are not able to votestop at all? These people shouldn't have the right at all. There's been a few times where a handful of inpatient players waiting in the lobby will votestop. By a handful, I mean 3 or 4. This might be enough to meet minVotePartic...
by AreaFire
21 Oct 2009, 15:12
Forum: Art & Modelling
Topic: bertha in france
Replies: 21
Views: 3665

Re: bertha in france

TheFatController wrote:I made this a while ago while bored, sorry if it's in bad taste!

Image
Another Comnap prevented!
by AreaFire
20 Oct 2009, 23:29
Forum: News
Topic: New spring release: it a 0.80.5
Replies: 49
Views: 22951

Re: New spring release: it a 0.80.5

AreaFire wrote:Desyncs are TERRIBLE in this version. I'm seeing over 1 person desyncing per game. Just happened to me the first time. My internet connection was fine, no problems, just suddenly the game stopped taking orders and then quit.
And... another game, another desync. Not me this time.
by AreaFire
20 Oct 2009, 22:49
Forum: News
Topic: New spring release: it a 0.80.5
Replies: 49
Views: 22951

Re: New spring release: it a 0.80.5

Desyncs are TERRIBLE in this version. I'm seeing over 1 person desyncing per game. Just happened to me the first time. My internet connection was fine, no problems, just suddenly the game stopped taking orders and then quit.
by AreaFire
19 Oct 2009, 22:17
Forum: Balanced Annihilation
Topic: Janus = Submarine
Replies: 25
Views: 4554

Re: Janus = Submarine

Blue_Falcon wrote:But what's your point? Do you see it as a bug?
Yes
by AreaFire
19 Oct 2009, 21:17
Forum: Balanced Annihilation
Topic: Janus = Submarine
Replies: 25
Views: 4554

Janus = Submarine

So, I noticed something today. In shallow bodies of water, the guns on the Janus stick out enough to fire, but nothing can fire back at it. Took a couple screens.
by AreaFire
13 Oct 2009, 21:22
Forum: Balanced Annihilation
Topic: Question / Request : ennemy dragon teeth
Replies: 6
Views: 1599

Re: Question / Request : ennemy dragon teeth

it is on purpose, yes. Dragonteeth are, I think, a special kind of wreckages that nanos dont reclaim. So if youre porking, and make a teeth fortress, your nanos wont reclaim them. A +1 if they would reclaim any dragon teeth that an enemy made, though Sometimes I overrun my enemy's porc and use his ...
by AreaFire
13 Oct 2009, 18:26
Forum: Balanced Annihilation
Topic: icon widget bug
Replies: 5
Views: 1557

Re: icon widget bug

System: Dell Latitude D820 running Windows 7 Professional (32 bit)(release) Intel Core Duo T2600 @ 2.16 GHz 2x2GB DDR2 PC6400 Nvidia Quadro NVS120M (GeForce Go 7400 with professional stuff) Try not to laugh... it's old but it's gotten me through my first 3 years of college. New one coming next year!...
by AreaFire
12 Oct 2009, 20:10
Forum: Balanced Annihilation
Topic: icon widget bug
Replies: 5
Views: 1557

Re: icon widget bug

Have you seen this one?
weird blocks_paint.jpg
Yellow circle shows weird blocks.
(241.9 KiB) Downloaded 26 times
When you're between the range where units show up and the icon shows up, units sometimes turn to little blocks of static. Don't know if that's cause by a widget or engine problem or what.
by AreaFire
12 Oct 2009, 13:03
Forum: Balanced Annihilation
Topic: On/Off mex
Replies: 46
Views: 7568

Re: On/Off mex

P.S. One time I set a metal extractor to "off" an it asploded. Maybe a bug?

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