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by Ionic
23 Jul 2015, 19:47
Forum: Lua Scripts
Topic: Multipurpose widget in LUA for Spring 0.96
Replies: 7
Views: 2143

Re: Multipurpose widget in LUA for Spring 0.96

Updated version of widget for v100.0 spring engine and BA.
by Ionic
10 Nov 2014, 15:17
Forum: Lua Scripts
Topic: Multiwidget in LUA for units management
Replies: 14
Views: 3616

Re: Multiwidget in LUA for units management

Approximately, it does things as you wrote but beside that it can do much more: - you can set retreat point, gather point and attack vector to manage units on battlefield - manages retreat of damaged units to retreat point - crawling bombs find enemies on their own - you can form squared formations ...
by Ionic
10 Nov 2014, 14:56
Forum: Lua Scripts
Topic: Multipurpose widget in LUA for Spring 0.96
Replies: 7
Views: 2143

Re: Multipurpose widget in LUA for Spring 0.96

Btw. the widget was used mainly on BA
by Ionic
09 Nov 2014, 20:17
Forum: Lua Scripts
Topic: Multipurpose widget in LUA for Spring 0.96
Replies: 7
Views: 2143

Re: Multipurpose widget in LUA for Spring 0.96

New version of the widget - improved units targeting and avoidance. Resolved some compatibility issues related to recent spring version.
by Ionic
24 Apr 2014, 00:34
Forum: General Discussion
Topic: Network communication optimization?
Replies: 7
Views: 1148

Re: Network communication optimization?

Not exactly. It is just a field in IP frame that can be set by any application to prioritize traffic. I do not understand why you called such packets "fake" because UDP frame is just IP frame? Routers may honor this setting but do not have to. But if they do then prioritized frames would b...
by Ionic
23 Apr 2014, 15:57
Forum: General Discussion
Topic: Network communication optimization?
Replies: 7
Views: 1148

Network communication optimization?

Why does not Spring's udp communication use diffserv options to optimize data transfer in IP networks (see: http://en.wikipedia.org/wiki/Differentiated_services)? It lefts these bits on defaults when Expedited Forwarding or Assured Forwarding mode would be more appropriate setting for real-time comm...
by Ionic
20 Apr 2014, 01:30
Forum: Lua Scripts
Topic: Multipurpose widget in LUA for Spring 0.96
Replies: 7
Views: 2143

Re: Multipurpose widget in LUA for Spring 0.96

It is definitely better to train its use with AI then against real players :-) This script absolutely cannot guarantee win. It only can help a little during battle. Num-7,8,9 can be used to focus autoatack stream on particular direction. All roaming units are driven by the script. You can selectivel...
by Ionic
18 Apr 2014, 00:28
Forum: Lua Scripts
Topic: Multipurpose widget in LUA for Spring 0.96
Replies: 7
Views: 2143

Multipurpose widget in LUA for Spring 0.96

Multipurpose widget in Spring/LUA written by me (aka subionic) to teach players scriptwriting in spring. Tested with spring v0.96. Installation: copy to lua/widget directory.
No documentation attached - everything necessary is inside this readable code :)
by Ionic
04 Mar 2014, 15:08
Forum: Lua Scripts
Topic: Multiwidget in LUA for units management
Replies: 14
Views: 3616

Re: Multiwidget in LUA for units management

I disagree with the presumption that the source code is not readable as it is. It is indeed a bit of work but actually high level languages have been developed to be readable as natural language (and to replace machine language). If the code is not obfuscated then with selfexplanable names for metho...
by Ionic
04 Mar 2014, 00:37
Forum: Lua Scripts
Topic: Multiwidget in LUA for units management
Replies: 14
Views: 3616

Re: Multiwidget in LUA for units management

Oh, guys – the expert is man that reads just the code and does not need docs ;) Particularly, that it is only Lua instead of magic on pointers and references in C++ I would like to point you to the fact that I have forwarded code that was developed by me in 2011. I do not have free time now and in f...
by Ionic
27 Feb 2014, 17:01
Forum: Lua Scripts
Topic: Multiwidget in LUA for units management
Replies: 14
Views: 3616

Re: Multiwidget in LUA for units management

This widget was primarily developed for me to help me in battles when I was AFK for a moment. However I want to share it because I think that its content may be for some script's developers interesting. The code is definitely NOT for beginners or Sunday players. It touches many things present in Spr...
by Ionic
13 Feb 2014, 18:23
Forum: Lua Scripts
Topic: Multiwidget in LUA for units management
Replies: 14
Views: 3616

Multiwidget in LUA for units management

Multipurpose widget in Spring/LUA written by me (aka subionic) to teach players scriptwriting in spring. Tested with spring v0.91 and few following versions. Installation: copy to lua/widget directory.
by Ionic
26 Aug 2009, 12:40
Forum: News
Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
Replies: 102
Views: 30034

Re: Spring 0.80.2 (MAKE IT HAPPEN) released

Ok. I will try compile code with cmake.

Two building systems (with scons seemingly not working) are a bit redundant. Maybe it is time to remove scons at all from git?
by Ionic
26 Aug 2009, 12:18
Forum: News
Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
Replies: 102
Views: 30034

Re: Spring 0.80.2 (MAKE IT HAPPEN) released

Some compilation errors on Lenny/Testing using scons + gcc4.3 SConfigure linking error 7zip library has been linked twice that causes compiler linking error. Solution - comment out the second linking: unitsync_7zip_files = usync_get_source('rts/lib/7z'); #usync_get_source('rts/lib/7z/Archive/7z') + ...

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