Well what are you needing?Tribulex wrote:what sort of help would you provide? i have a chore for a willing codemonkey...
Search found 12 matches
- 01 Mar 2010, 19:05
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
- 01 Mar 2010, 18:59
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
I once had a squirrel problem in the walls. In my dreams, the problem was solved with some well-placed LLTs. Nice. I would have gone for heavy mines, personally. One week during the hot, Texas summer, my air conditioner quit working. It appeared to be an electrical problem, because the unit was get...
- 01 Mar 2010, 18:54
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
That is "Control_:" where I am wanting to assign "control + colon"Beherith wrote:Control_ is not enough. Use Control_[somebuttononkeyboard]
On dvorak, the z key is remapped to :
- 01 Mar 2010, 15:30
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
It looks like "Control_:" is not valid, as in the line
My goal is to use a dvorak keyboard in spring and use the same physical keys for all the shortcuts I commonly use.
Am I screwed on keys like this?
Code: Select all
Control_: AllMap+_InPrevSel+_ClearSelection_SelectAll+
Am I screwed on keys like this?
- 01 Mar 2010, 15:26
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser. lmao the genius! where can i buy a dream like this. I am working on a selectionkeys editor right now in lua. Its intended for xta, but maybe ill port it ...
- 01 Mar 2010, 14:07
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
The SelectionEditor.exe creates a selectkeys.txt, which can easily be moved (or symlinked) to ~/.spring, and it works from there.
I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
I had a crazy dream last night that I was playing spring in my household -- I recall very cleverly placing an air plant on top of a tall dresser.
- 01 Mar 2010, 03:47
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
Sorry, but "about selectkeys:" does not mean anything to me -- I think there is a disconnect here. Could you please be more specific?
PS: I want to play claymore again
PS: I want to play claymore again

- 28 Feb 2010, 23:15
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
Re: UI key editor?
Thanks. That program runs pretty well under wine, but without any clue as to what it does (and where) I can't do anything useful with it.
Edit: to clarify, I'm running linux, so whatever that program does, i need to do intervene.
Edit: to clarify, I'm running linux, so whatever that program does, i need to do intervene.
- 28 Feb 2010, 22:36
- Forum: Help & Bugs
- Topic: UI key editor?
- Replies: 18
- Views: 1520
UI key editor?
I see mention of a ui key editor, but i cannot find anything specific about this. It's not a windows-only thing, is it?
Can anyone tell me more about it, or point me to some good documentation?
Thanks!
Can anyone tell me more about it, or point me to some good documentation?
Thanks!
- 23 Nov 2009, 20:57
- Forum: Engine
- Topic: gdb not doing its thing?
- Replies: 4
- Views: 432
Re: gdb not doing its thing?
That's why I prequalified with "I thought..." 
DEBUG3 did the trick. Thanks.

DEBUG3 did the trick. Thanks.
- 23 Nov 2009, 19:12
- Forum: Engine
- Topic: gdb not doing its thing?
- Replies: 4
- Views: 432
Re: gdb not doing its thing?
Thanks. I thought I had tried DEBUG4 earlier, maybe I missed another part. I'll recompile DEBUG3 and sounds like it should work :)
- 23 Nov 2009, 19:03
- Forum: Engine
- Topic: gdb not doing its thing?
- Replies: 4
- Views: 432
gdb not doing its thing?
I've checked out branch 0.80.5.2 and set: CMAKE_BUILD_TYPE = DEBUG USE_GML = ON USE_GML_DEBUG = ON USE_GML_SIM = ON All confirmed by ccmake. I build, then bust out gdb with "gdb ./spring" and it reports success in loading debug symbols. But I try to set a breakpoint and it fails: (gdb) bre...