Search found 9 matches
- 13 May 2011, 18:48
- Forum: Game Development
- Topic: Unit is invisible (no textures showing)
- Replies: 18
- Views: 1944
Re: Unit is invisible (no textures showing)
Terrific, thanks for the answers. Sounds like I'll have some experimentation to do after all, but that's to be expected. I have a few questions left: The wiki says you can have multiple hitboxes, and Knorke might've answered this or maybe not, I'm not sure. Is this to mean only that the hitboxes can...
- 11 May 2011, 04:36
- Forum: Engine
- Topic: Independent lobbies, dedicated servers?
- Replies: 3
- Views: 795
Independent lobbies, dedicated servers?
For testing of a project at some time in the future, it would be beneficial to set up an independent lobby server with its own game list and chat. Setting up a couple of dedicated servers (with map rotation, automatic launching, etc) may also be necessary, I'm not sure. Testing is always good though...
- 11 May 2011, 04:29
- Forum: Game Development
- Topic: Unit is invisible (no textures showing)
- Replies: 18
- Views: 1944
Re: Unit is invisible (no textures showing)
Thanks for the link to the scripting wiki page, I think it will be very helpful. It looks like the example mod has some Lua scripting examples as well, I will examine them carefully. To clarify, please tell me if I'm getting this 100% right: 1) the "hitbox" is used ONLY for weapon collisi...
- 10 May 2011, 02:28
- Forum: Game Development
- Topic: Unit is invisible (no textures showing)
- Replies: 18
- Views: 1944
Re: Unit is invisible (no textures showing)
Thanks, it looks like exactly the sort of thing I need. One new question: Since UpSpring is given the model's center Y position, why does it also need to know the model height? Isn't it naturally going to be 2x the center Y position? This makes me think it must be used for something else... does an...
- 10 May 2011, 02:04
- Forum: Game Development
- Topic: Unit is invisible (no textures showing)
- Replies: 18
- Views: 1944
Re: Unit is invisible (no textures showing)
It seems that the issue was that the model did not have a center x/y/z, radius, or height set in UpSpring. If I'm correct, one gridline equals 5 units...? Thank you for the help so far, I have a fresh set of questions! It's been a struggle even getting to this point; the wiki has a lot of outdated ...
- 09 May 2011, 08:17
- Forum: Game Development
- Topic: Unit is invisible (no textures showing)
- Replies: 18
- Views: 1944
Unit is invisible (no textures showing)
Working on a small project. Made a model and texture, put them into Balanced Annihilation (for the sake of having a working framework to test with) by replacing the Arm Flash. So I have "armflash.s3o" in the objects3d folder, changed the object name in armflash.lua from "armflash&quo...
- 31 Oct 2009, 14:01
- Forum: Help & Bugs
- Topic: Various problems ans questions (game freezes on launch)
- Replies: 4
- Views: 636
Re: Various problems ans questions (game freezes on launch)
I have now tried resetting all settings to defaults, the game will still not start.
- 30 Oct 2009, 08:57
- Forum: Help & Bugs
- Topic: Various problems ans questions (game freezes on launch)
- Replies: 4
- Views: 636
Various problems ans questions (game freezes on launch)
Maps and mods are now stored in each user's Documents, right? What about lua settings? They are still saved in the Spring directory so they are the same for all users, shouldn't this be changed? Download page still gives you the old version if you try to download the portable archive. I can't launch...
- 30 Oct 2009, 08:54
- Forum: Feature Requests
- Topic: Command-line game launching
- Replies: 14
- Views: 1121
Command-line game launching
Would be very nice to be able to launch a SP game with a predetermined start script. Just double-click on a modified Spring.exe shortcut and the game quickly launches a game with pre-defined settings. Map, mod, number and type of AIs at what positions, and whatever else.