Search found 13 matches
- 26 May 2009, 18:03
- Forum: Help & Bugs
- Topic: Spring 0.79.0.2 frozen on "Finalizing..." stage
- Replies: 7
- Views: 1478
Re: Spring 0.79.0.2 frozen on "Finalizing..." stage
I'm on a 64 bit platform . . . will 32 bit code work? If so, which would be the cmake parameter for forcing 32 bit code generation? Well, it would be nice to know the complete list of cmake parameters.
- 26 May 2009, 17:52
- Forum: Help & Bugs
- Topic: Spring 0.79.0.2 frozen on "Finalizing..." stage
- Replies: 7
- Views: 1478
Re: Spring 0.79.0.2 frozen on "Finalizing..." stage
If the issue I'm having is due to some problem with the use of both cores of my CPU (or multithreading), I could try to compile spring for a single core use (or no multithreading), provided that somebody gives me the corresponding cmake parameter . . .
- 26 May 2009, 17:08
- Forum: Help & Bugs
- Topic: Spring 0.79.0.2 frozen on "Finalizing..." stage
- Replies: 7
- Views: 1478
Re: Spring 0.79.0.2 frozen on "Finalizing..." stage
The memory usage increases up to consuming all my memory, then the whole system becomes barely responsive. The last 3 lines of the infolog.txt after killing spring are: [ 0] Finalizing... [ 0] Spring 0.79.0.2 [ 0] Build date/time: May 25 2009 12:39:44 As I said, sometimes it works, sometimes it gets...
- 26 May 2009, 14:55
- Forum: Help & Bugs
- Topic: Spring 0.79.0.2 frozen on "Finalizing..." stage
- Replies: 7
- Views: 1478
Spring 0.79.0.2 frozen on "Finalizing..." stage
Spring 0.78 was working fine on my platform: Ubuntu 8.10 Intrepid Ibex 64 bits ATI Radeon HD 3870 512 MB Intel Dual Core 3.16 GHz 8 GB RAM Since I upgraded to 0.79, I often get stuck when loading a game on the "Finalizing..." stage, after loading Lua scripts and before watching the map. Th...
- 21 Mar 2009, 12:19
- Forum: Feature Requests
- Topic: Tutored games
- Replies: 9
- Views: 1051
Re: Tutored games
As I said in the "commanded team games" post, I mainly played BA and there is no teamspec option there . . . but since it is already done for CA, it might be easy to port it to BA. That would be a great feature to add :)
- 21 Mar 2009, 00:40
- Forum: Feature Requests
- Topic: Commanded team games
- Replies: 19
- Views: 1964
Re: Commanded team games
How is this different from using teamspec in CA and drawing lines and points with `? For any other game you could commshare and the effect would be the same. I mainly played BA; there is no teamspec option there . . . since it is already done for CA, it might be easy to port it to BA. Afaik, at the...
- 20 Mar 2009, 22:30
- Forum: Feature Requests
- Topic: Tutored games
- Replies: 9
- Views: 1051
Tutored games
This is a big simplification of the "commanded team games" post: viewtopic.php?f=21&t=18185&p=340512#p340512 A tutor player is like an spectator that only sees and hears what the player he is tutoring can see and hear, not like spectators that see and hear everything, and that can ...
- 20 Mar 2009, 22:01
- Forum: Feature Requests
- Topic: Commanded team games
- Replies: 19
- Views: 1964
Re: Commanded team games
team games are only ever going to be even halfway interesting/good if you play with people you know who work well together. expecting random people to join a game and fall in line is wrong. even in a team battle because some times free for alls go into team battles without everyone wanting it. I am...
- 20 Mar 2009, 20:41
- Forum: Feature Requests
- Topic: Commanded team games
- Replies: 19
- Views: 1964
Re: Commanded team games
Ok, misunderstanding :P . . . well, you can see the alliance commander as a boss you don't feel like hearing, or you can see it as a way of letting each one to focus on a part of the battle so they don't get overwhelmed and do a better team work. Of course not everyone will be a good commander, as n...
- 20 Mar 2009, 19:53
- Forum: Feature Requests
- Topic: Commanded team games
- Replies: 19
- Views: 1964
Re: Commanded team games
My apologies if this post looked like a "task order", I started it with the words "I suggest . . .". I am myself a computer science engineer, have a job, a boss and a family at home, and I understand this is free software. I think the arrow and region drawing widgets would be fea...
- 20 Mar 2009, 18:07
- Forum: Feature Requests
- Topic: Commanded team games
- Replies: 19
- Views: 1964
Re: Commanded team games
I prefer to play 1v1 or 2v2 games than those 16v16 games because of the lack of team work, though a lot of people look for "DeltaSiegeDry 8v8" games. Maybe team work would be more feasible with this "alliance commander" role.
- 20 Mar 2009, 17:38
- Forum: Feature Requests
- Topic: Enqueuable ownership transfer command
- Replies: 5
- Views: 990
Enqueuable ownership transfer command
It would be nice to define an enqueuable ownership transfer command so that one can order a group of units to move, for instance to an ally base, and upon arrival automatically transfer the ownership to that ally. Adding this command to a factory could be used to send units as they are created to so...
- 20 Mar 2009, 16:40
- Forum: Feature Requests
- Topic: Commanded team games
- Replies: 19
- Views: 1964
Commanded team games
I suggest to define a military hierarchy for players of team games, which could begin with just two hierarchy levels: ally commander and team commanders, may be just calling them the "commander" and the "generals". Each particular unit could be called a "soldier". Gener...