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by faceless
23 Mar 2009, 17:29
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

Remade top, actually ready, changed hips. Arms waiting for redesign.
Image
by faceless
22 Mar 2009, 22:11
Forum: Art & Modelling
Topic: Blender????..... Linux???
Replies: 17
Views: 1948

Re: Blender????..... Linux???

sorry, blender used to import *.wings :( my mistake
by faceless
22 Mar 2009, 18:00
Forum: Art & Modelling
Topic: Blender????..... Linux???
Replies: 17
Views: 1948

Re: Blender????..... Linux???

Blender is capable of importing from wings3D. Or wings is capable of exporting to Blender (i am not sure which way does it work).
by faceless
19 Mar 2009, 02:04
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

i have nothing agaunst working for evo team as well ;) Just send me concepts, or at elast some deesscriptions, of race/technology/units so i get a general idea. You should also try asking for help on some forums (blenderartist.org perhaps). Maybe you find artists willing to make models just for prac...
by faceless
14 Mar 2009, 17:47
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

this is highpoly version, target is 1k.
faceless wrote: This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
by faceless
14 Mar 2009, 15:32
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

Working slowly on details, here is a link to front and back view at the moment
http://img5.imageshack.us/gal.php?g=akfront.png
by faceless
09 Mar 2009, 03:49
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

Unless you get someone to rewrite the specular, reflection and self-shadowing shader, to take normal maps into account, I wouldn't go highpoly at all. I am hoping this would ease a little uv unwrapping and texturing and maybe baking ao would give nice results too. I know nmaps are not implemented i...
by faceless
08 Mar 2009, 22:32
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

While having a break in texturing the previous wip.
Image
This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
by faceless
06 Mar 2009, 16:16
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Re: Faceless' wips

For modeling and uv unwrapping i use Blender. Image is screenshot of blender window (cropped a little).
Called it ak, since on the sketch it's named ak. Later i am going to model all concepts from this drawing.
And yep, i hope that with textures it won't look so blocky anymore.
by faceless
06 Mar 2009, 14:56
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 8220

Faceless' wips

Hello everyone, I am gonna put my wips here. For start ak based on concept from here http://s131.photobucket.com/albums/p315 ... kbots1.jpg Currently no textures, working on it. Currently 652 tris. http://img134.imageshack.us/img134/6085/97692879.th.jpg Soon there should be more models based on thos...

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