Search found 18 matches
- 13 Nov 2006, 20:18
- Forum: News
- Topic: Plans for writing a new rts engine
- Replies: 95
- Views: 46695
I must say, this is the stupidest idea ever I don't see how you can judge it at all. I think the emotional side speaks too loud here. I mean, when you like something, you don't want it to vanish in oblivion. And yes , usually starting from scratch has a very high failure rate, since the hidden cost...
- 23 Oct 2006, 09:41
- Forum: News
- Topic: Plans for writing a new rts engine
- Replies: 95
- Views: 46695
- 20 Oct 2006, 08:31
- Forum: News
- Topic: Plans for writing a new rts engine
- Replies: 95
- Views: 46695
- 16 Aug 2005, 12:32
- Forum: General Discussion
- Topic: Low Spec Spring
- Replies: 20
- Views: 4546
- 06 Aug 2005, 11:36
- Forum: General Discussion
- Topic: Low Spec Spring
- Replies: 20
- Views: 4546
Low Spec Spring
I have an old PC that has a i815 chipset inside. It doesn't seems to support "GL_ARB_texture_env_combine". But would it be possible to deactivate the usage of it ? I don't really care about eye candy, since i think that the main interest in Spring is the gameplay . I would be nice to lower...
- 25 Jul 2005, 22:28
- Forum: Engine
- Topic: Sourceforge CVS
- Replies: 13
- Views: 2208
- 25 Jul 2005, 22:19
- Forum: Engine
- Topic: Sourceforge CVS
- Replies: 13
- Views: 2208
- 25 Jul 2005, 21:49
- Forum: Engine
- Topic: Sourceforge CVS
- Replies: 13
- Views: 2208
- 25 Jul 2005, 21:36
- Forum: Engine
- Topic: Sourceforge CVS
- Replies: 13
- Views: 2208
- 19 Jul 2005, 23:03
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 8145
- 19 Jul 2005, 13:19
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 8145
I made a patch file, which makes it compile with C::B if someone is interested.
There is no sound support, and it still doesn't manage to compile the resources (.rc file)
There is no sound support, and it still doesn't manage to compile the resources (.rc file)
- 18 Jul 2005, 17:29
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 8145
- 18 Jul 2005, 12:09
- Forum: Engine
- Topic: Questions about the architecture of TA:Spring
- Replies: 5
- Views: 1199
- 18 Jul 2005, 09:11
- Forum: Engine
- Topic: Questions about the architecture of TA:Spring
- Replies: 5
- Views: 1199
- 17 Jul 2005, 23:25
- Forum: Engine
- Topic: Questions about the architecture of TA:Spring
- Replies: 5
- Views: 1199
Questions about the architecture of TA:Spring
1. Sync vs UnSync The developpement guidelines assert that Spring runs synchronized on all computers. The common idiom in online gaming seems to have a server that does all the calculations, and then sending it to all the clients with a timestamp (like Quake). However since I'm from the IT side of ...
- 17 Jul 2005, 23:09
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 8145
I think if you download the Windows Plateform SDK it should be ok.Zaphod wrote:The free toolkit has a lot of missing headers
- 17 Jul 2005, 15:32
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 8145
Actually, would it be possible to compile it under Code::Blocks + Microsoft Visual C++ Free Toolkit 2003, which are both freely available ?
- 15 Jul 2005, 12:11
- Forum: General Discussion
- Topic: Building on mountainsides
- Replies: 56
- Views: 7996