Search found 9 matches
- 05 Feb 2009, 23:08
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5018
Re: Recruiting: AeroAssault
Hello guys here some news from my space ship http://img10.imageshack.us/img10/376/screen016gj9.th.jpg http://img25.imageshack.us/img25/1030/screen012cb2.th.jpg Don't worry I know that textures are ugly. I 'm still working on cob, weapons and CEG but I stuck with the "death beam" mode. I us...
- 01 Feb 2009, 19:28
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5018
Re: Recruiting: AeroAssault
Thanks for your comments, it's nice to have feedback. Ok I will think to make the guns bigger (I don't have idea how to integrate them if them yet). This week end I made the UVmap and start a texture but as I suck with texture so I just made a basic one now. I also start to import the ship in spring...
- 31 Jan 2009, 15:18
- Forum: Engine
- Topic: multiply with small value (in cob script)
- Replies: 5
- Views: 440
Re: multiply with small value (in cob script)
yes divide by 2 works, thanks Actually the coefficient is 0.357 I also find a solution with multiplication (I prefer multiplication it's make your life easier ). I just find strange that you can't multiply by a number smaller than 1 but perhaps for some reason it's ease spring code. In any case mult...
- 31 Jan 2009, 14:53
- Forum: Engine
- Topic: multiply with small value (in cob script)
- Replies: 5
- Views: 440
multiply with small value (in cob script)
hello here is my problem : I want to make the bos/cob script to animate my unit and I would like to use the values give by blender. unfortunately the values from blender doesn't works (they 're too big) so I need to multiply them by a coefficient. (approximatively 0.5) So I try this code : #define C...
- 29 Jan 2009, 16:53
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5018
Re: Recruiting: AeroAssault
thanks for the advises I increase the size of the belly guns and actually it looks better. I keep the other guns because I want to see how it works in game and I can change them later. The unit is suppose be pretty big I think http://img160.imageshack.us/img160/3404/capturenewweaponpi7.th.png The be...
- 27 Jan 2009, 22:07
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5018
Re: Recruiting: AeroAssault
Any comments ?? Is my model ugly or do you wait for textures ? Here are new screens shot. The version T3 with engine http://img519.imageshack.us/img519/1579/capturev1pe9.th.png The version T3 with weapons (a) http://img519.imageshack.us/img519/4852/capturev2sw4.th.png An other version T3 with weapon...
- 26 Jan 2009, 09:21
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5018
Re: Recruiting: AeroAssault
I'm happy you like my models. I start to make a model for a ship commander. It has 3 level and I think it could interesting to chose an orientation for the level 3. For example you can choose a level 3 with big engine which can increase the speed of your commander or choose a lvl 3 with new weapon w...
- 23 Jan 2009, 23:26
- Forum: Linux
- Topic: invalid Team.TeamLeader
- Replies: 2
- Views: 788
invalid Team.TeamLeader
Hello I use spring on gentoo and when I try to run spring with lobby (I use the command "springlobby") on single player I get this message : invalid Team.TeamLeader in GameSetup script I try different mods on different maps I get the same message. But I try to run spring with the command &...
- 23 Jan 2009, 17:32
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5018
Re: Recruiting: AeroAssault
Hi RithiX I 'm working on my mod too but I have some trouble to understand how lua works so I think is more useful to help you with 3d models than try to continue my own mod alone. you can find what I have done here : http://seb.charon.free.fr/spring/ Almost all models have less than 300 poly (by po...