Search found 11 matches
- 27 Aug 2009, 11:45
- Forum: SPADS AutoHost
- Topic: "Ignoring PLAYER_DEFEATED message on AutoHost interface" errors
- Replies: 1
- Views: 763
"Ignoring PLAYER_DEFEATED message on AutoHost interface" errors
SPADS(stable/Win32) is generating a lot of the following error-messages lately: ERROR - [PerlAutoHostInterface] Ignoring PLAYER_DEFEATED message on AutoHost interface (unknown player number 1) ...but seems to run stable anyway(since the last change to dedicated 0.80.2). Should I worry about it or ca...
- 23 Aug 2009, 16:07
- Forum: Game Development
- Topic: Mission Editor
- Replies: 209
- Views: 44871
Re: Mission Editor
Every time I try to create a new mission, the editor crashes with a KeyNotFoundException error Don't know, if this problem with the new spring-engine (it did work before). Mod used was NOTA 1.59, map was MoonQ10x What I did: New mission -> select map and mod -> OK The editor then starts up until it ...
- 20 Aug 2009, 10:50
- Forum: General Discussion
- Topic: spring script.txt documentation?
- Replies: 2
- Views: 699
Re: spring script.txt documentation?
Perfect

- 20 Aug 2009, 10:38
- Forum: General Discussion
- Topic: spring script.txt documentation?
- Replies: 2
- Views: 699
spring script.txt documentation?
Hi
Since spring.exe fires up with the information from the script.txt (generated by the lobby-client, etc.) - I'm wondering if there is a documentation about the oprtions/parameters for this startsript?
Any idea, where I might find some info about it ?
Since spring.exe fires up with the information from the script.txt (generated by the lobby-client, etc.) - I'm wondering if there is a documentation about the oprtions/parameters for this startsript?
Any idea, where I might find some info about it ?
- 25 Jun 2009, 12:58
- Forum: Ingame Community
- Topic: Please help make spring better by playing spring.
- Replies: 23
- Views: 6573
Re: Please help make spring better by playing spring.
Yeah noticed it - did see in the datefield 23. and my brain bleached out the rest. Bette get some sleep.
Sorry
Sorry
- 25 Jun 2009, 11:11
- Forum: AI
- Topic: AI and autohost
- Replies: 9
- Views: 1674
Re: AI and autohost
After some further testing I might have found a reason, why the AI-bot's won't work(and it seems that the AI is not the one causing trouble): The start-script for spring-dedicated -generated by the autohost- doesn't include the '[AI0]-section' - it seems that the server somehow just ignores the AI-b...
- 25 Jun 2009, 01:27
- Forum: Ingame Community
- Topic: Please help make spring better by playing spring.
- Replies: 23
- Views: 6573
Re: Please help make spring better by playing spring.
Maybe I am wrong - but isn't 0.78.2.1.x a bit outdated, since 0.79.1.2 is the actual release? 
Or did I miss something?

Or did I miss something?
- 24 Jun 2009, 15:59
- Forum: AI
- Topic: AI and autohost
- Replies: 9
- Views: 1674
Re: AI and autohost
Nope - not working.
Joined autohost -> Add RAI bot(client side) -> Start (fixed start)
Game exits with win-notice directly after start.
RAI-Log looks good, no errors.
Joined autohost -> Add RAI bot(client side) -> Start (fixed start)
Game exits with win-notice directly after start.
RAI-Log looks good, no errors.
- 24 Jun 2009, 14:32
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 80477
Re: BA Chicken Defense V1.58 (BA692)
Btw. a (perhaps) stupid newbie question: Which file or script defines/control's the movement and behaviour of the chicken-unit's? There is nothing like an 'Chicken AI' in the spring\ai directory - that's strange, since you add a chicken bot in the battle window the same way like - let's say an RAI-b...
- 23 Jun 2009, 14:48
- Forum: AI
- Topic: AI and autohost
- Replies: 9
- Views: 1674
AI and autohost
Hi there, I've been told that AI-bots won't work in games hosted by autohost's such as springie or SPADS. Is this correct :?: If yes[1], could you give me some background info on the problem. Thanks. Stef [1] I guess it's yes, I've tried an number of settings, but bot's won't work (even with my own ...
- 22 Jan 2009, 17:08
- Forum: Ingame Community
- Topic: Autohost Listing
- Replies: 25
- Views: 7437
Re: Autohost Listing
New autohost:
old & defunct & smelly & rotten:
Automatix (no longher there)
New:
Automatix_[IP]
Automatix1_[IP]
Automatix2_[IP]
And it would be nice, if all three could have a bot-status.
old & defunct & smelly & rotten:
Automatix (no longher there)
New:
Automatix_[IP]
Automatix1_[IP]
Automatix2_[IP]
And it would be nice, if all three could have a bot-status.