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by Hackfresser
05 Mar 2011, 18:18
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

Re: tier 1 unit guide

Johannes, your posts all follow the same pattern. don't get me wrong; you are probably a very competent player, if not one of the best. but you don't post here to be helpful to others. you come here to prove something about yourself. that's why i cba to respond to your post.
by Hackfresser
05 Mar 2011, 15:46
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

Re: tier 1 unit guide

i can reliably avoid your posts. cheers!
by Hackfresser
05 Mar 2011, 14:27
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

Re: tier 1 unit guide

either your numbers or your grammar are jumbled up, but i get your point. i cannot agree though. clicking around a bit so that a single peewee runs around a single hammer without taking all the hits is something everybody can do. taking the step forward to micro half a dozen peewees at the same time...
by Hackfresser
05 Mar 2011, 03:49
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

Re: tier 1 unit guide

well, in theory everything is wrong, becouse all these things said wont be always true. too many factors like terrain, speed bonuses, turret turning speed etc (1 jeffie eating janus <3) but like Yuri said its better than nothing :P definitely nice lecture for nubs. well ofc in theory everything i w...
by Hackfresser
05 Mar 2011, 01:50
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

Re: tier 1 unit guide

updated. also fked up the formatting, but im too lazy now.

albator, i usually play bigger games, but try to stay away from dsd. i play smaller games sometimes, but i find them a lot more demanding and i tend to be lazy =)
so, what do you think is wrong?
by Hackfresser
02 Mar 2011, 14:00
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

Re: tier 1 unit guide

Also I cannot agree with this guide because micro is a HUGE factor, as my 30 Investigators beat those 20 stumpies that one game, and the next game my investigators were not able to hit the stumpies due to the wrecks protecting them. I am also sure that 1 scout beats 1 leveler because they move fast...
by Hackfresser
28 Feb 2011, 02:09
Forum: Balanced Annihilation
Topic: tier 1 unit guide
Replies: 43
Views: 4548

tier 1 unit guide

i got a little time on hands, so i started writing a short unit tier 1 unit guide. so far i have finished a first draft of most vehicles. i'm open to suggestions/criticism... Vehicles Stumpy/Raider Your bread-and-butter unit. Good speed, excellent armor, medium firepower. Effective basically against...
by Hackfresser
27 Feb 2011, 11:10
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 10593

Re: BA dynamics (gamelength, techlevel(s), costs)

try teaching a noob and you'll get one angry noob
by Hackfresser
22 Feb 2011, 16:04
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 10593

Re: BA dynamics (gamelength, techlevel(s), costs)

TL;DR: Teching is powerful. Players naturally choose powerful options. Players are not to blame for choosing these options, as degrading to the game as they might be. Problem lies in the mod. Adjustment of teching strength and viability is required but unlikely. i disagree. the amuont of teching/ec...
by Hackfresser
19 Feb 2011, 12:21
Forum: Balanced Annihilation
Topic: catapult
Replies: 12
Views: 1624

Re: catapult

i find it's ability to shoot through plasma shields and outrange ddm to be pretty good.
but, im not much of a t3 player since my machine cant handle it.
i guess berthas and vanguards counter it pretty well.
by Hackfresser
19 Feb 2011, 11:06
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 10593

Re: BA dynamics (gamelength, techlevel(s), costs)

BADSD is the only thing which KEEP spring alive. - You dont need 1000 hours of game to challenge true veterans when u play DSD. IMO, that is why most of the poeple here feel frustrated because they go beaten 'so easily' by "noob" (goldstar), even those 'vet' have 5 times more XP. Number of noob mat...
by Hackfresser
18 Feb 2011, 06:09
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 10593

Re: BA dynamics (gamelength, techlevel(s), costs)

i think blowing com for m is the core of the problem. this shouldnt be possible.
by Hackfresser
14 Feb 2011, 23:37
Forum: Balanced Annihilation
Topic: Bladewings and raiding
Replies: 27
Views: 1807

Re: Bladewings and raiding

albator wrote:...1v1...DSD...
you are missing my point.
by Hackfresser
14 Feb 2011, 22:39
Forum: Balanced Annihilation
Topic: Bladewings and raiding
Replies: 27
Views: 1807

Re: Bladewings and raiding

now try to convince your random teammate to make some t1 fighters as a counter to bladewings

ok, now that isnt a problem of the game, but rather of the community
by Hackfresser
14 Feb 2011, 20:31
Forum: Balanced Annihilation
Topic: Bladewings and raiding
Replies: 27
Views: 1807

Re: Bladewings and raiding

true. the only raid-friendly map that actually sees a little play is comet catcher, and that is usually 2v2 or 3v3

guess i gotta try getting some bladewings on that map =)
by Hackfresser
14 Feb 2011, 20:04
Forum: Balanced Annihilation
Topic: Bladewings and raiding
Replies: 27
Views: 1807

Re: Bladewings and raiding

aaaaalso... lets not forget that dsd isnt all of ba. dsd allows for hardly any raiding at all.

there are other, more open maps though where raiding does play a role... unless somebody is clever enough to spend some hundred m on bladewings
by Hackfresser
14 Feb 2011, 19:17
Forum: Balanced Annihilation
Topic: Bladewings and raiding
Replies: 27
Views: 1807

Re: Bladewings and raiding

often enough teams have a non-teching air player who doesnt even build bladewings
by Hackfresser
14 Feb 2011, 19:12
Forum: Balanced Annihilation
Topic: moho exploiter too weak?
Replies: 22
Views: 1898

Re: moho exploiter too weak?

haha... i've never even tried to build them without an m spot. but i agree with niobium, given the restriction on these units, they should be better then the standard units. or at least not worse. maybe make them a bit more like the core geo gun? drastic increase in combat effectiveness, but cut the...
by Hackfresser
14 Feb 2011, 18:11
Forum: Balanced Annihilation
Topic: Bladewings and raiding
Replies: 27
Views: 1807

Re: Bladewings and raiding

increasing crasher/jethro speed would be an option. increasing samson/slasher speed? haha... make samson/slasher vs ground only and introduce a dedicated aa vec? just a thought... or maybe decrease bladewing rof and increase their hp instead. the idea would be to decrease their effectiveness vs defe...

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