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by WredXIII
08 Dec 2008, 22:11
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

I knew it ^_^! Your units own.
by WredXIII
07 Dec 2008, 23:08
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

Your Elves remind me a lot of the undead elves in Warcraft III... They're cool.
by WredXIII
07 Dec 2008, 19:31
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

Thanks Hoi! Until I rework all the old races models the Elven race may be the only race (it looks good azaremoth).
by WredXIII
07 Dec 2008, 17:52
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

Awesome! I will definitely add these units. Do you want me to use any specific names for the elven mini race?
by WredXIII
06 Dec 2008, 18:38
Forum: Off Topic Discussion
Topic: mp3>midi
Replies: 32
Views: 4673

Re: mp3>midi

You know what, screw this.

Hoi, where can I find a copy of your mp3 to transcode? I will just do it for you, there's no point in explaining myself to others how. I just want to help you out, not criticize others ideas (which is what some people around here do.)
by WredXIII
04 Dec 2008, 13:02
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

You're right... I thought about making a new story line.... I may start after my first stable release.

I used to make units for the old TA:K and I'm going to use them along with other cool 3rd party units to make the game a little interesting.
by WredXIII
04 Dec 2008, 12:34
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

When I get around to it, I'm going to make plenty of maps with roads. I'm going to try and re-create the old TAK maps. Here's what the mod looks like so far: http://www.rockpapershotgun.com/images/july07/kingdoms.jpg jk, although one day, I hope it may look somewhat like this. But for now, I'll stic...
by WredXIII
04 Dec 2008, 12:08
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

In TAK, it really made a big difference in the story, but whenever a unit hit a road or trail on the map, there speed would increase. It's just one of the many differences b/t TAK's coding and TA's.
by WredXIII
04 Dec 2008, 03:30
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

Right!
by WredXIII
04 Dec 2008, 03:15
Forum: General Discussion
Topic: Medieval RTS?
Replies: 42
Views: 6977

Re: Medieval RTS?

Im not sure how far any of the mod devs have gotten to any melee combat; the engine isn't made for it. I think someone, with alot of LUA scripts, made a video depeciting a bunch of the WW2 allies fighting eachother with giant lightsabers; even then it was quite rough. I got my swordsmen (in my TAK)...
by WredXIII
04 Dec 2008, 03:08
Forum: Game Development
Topic: Ta: Kingdoms Spring
Replies: 87
Views: 26771

Re: Ta: Kingdoms Spring

Sorry about bringing a dead horse back to life, but I'm going to work on porting TA:K to Spring...

I'm working on everything, models, scripts, even TAK maps...

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