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by NTG
22 Oct 2014, 23:17
Forum: SpringLobby Client
Topic: SpringLobby 0.268 released!
Replies: 280
Views: 49710

Re: SpringLobby 0.201 released!

can you please update the playdeb package of springlobby so it doesn't depend on spring? Such update would be great and solve many issues... and well, SpringLobby doesn't need Spring engine installed in system since it can download proper engine when needed :) @abma : thanks for posting it - I need...
by NTG
22 Oct 2014, 22:05
Forum: Linux
Topic: libunitsync.so problems
Replies: 9
Views: 2083

Re: libunitsync.so problems

configure it correctly and it shouldn't switch. it allows multiple versions to be used, but only one of the same version. i.e. you can't install spring 98.0 twice (which makes no sense, too) and use both in springlobby. I configure it correctly to use ~/.spring/engine/98.0, save it and it works... ...
by NTG
21 Oct 2014, 17:47
Forum: Linux
Topic: libunitsync.so problems
Replies: 9
Views: 2083

Re: libunitsync.so problems

spring:ppa what PPA did you add ? who every made that .deb file made a broken deb file. this is no "official" .deb, some user made it. I used spring:ppa as per Download > Linux Setup Guide > Ubuntu install . Because I haven't seen any package maintainers so I decided to report problems on forum - t...
by NTG
20 Oct 2014, 22:13
Forum: Linux
Topic: libunitsync.so problems
Replies: 9
Views: 2083

Re: libunitsync.so problems

Hello again :) /usr/lib/spring/libunitsync.so is dated 16 Oct 2014 - seems quite new. I reinstalled spring and spring-common ( sudo apt-get install spring spring-common --reinstall ) but I can't see any effect. # dpkg -l | grep spring ii spring 98.0~14.04~ppa6 amd64 a modern full-3D RTS game engine ...
by NTG
18 Oct 2014, 23:15
Forum: Linux
Topic: libunitsync.so problems
Replies: 9
Views: 2083

libunitsync.so problems

I've noticed some problems in sync with all SPADS hosts. After some checking I noticed libunitsync.so in /usr/lib/spring (used by default by SpringLobby) is different from one in ~/.spring/engines/98.0/ (when I noticed problem I updated lobby from other source to check this out). After correcting pa...
by NTG
11 May 2011, 12:33
Forum: Map Creation
Topic: Bryce* maps: strange red ground
Replies: 14
Views: 1259

Re: Bryce* maps: strange red ground

Well, I've fixed loading issue (I haven't checked documentation how to make maps - I simply tried to find and fix some syntax problems as I was informed by errors) and checked - everything seemed to work fine... then I decided to change the name to avoid confusion - I didn't know about links between...
by NTG
29 Dec 2009, 20:34
Forum: Feature Requests
Topic: Icons display improvements?
Replies: 22
Views: 1914

Re: Icons display improvements?

Well thank you for coming up with the idea and working on it. What I was hinting at was that it would be more useful for lobby clients to handle the management of maps and mods, but it couldn't hurt to have this too. It would certainly help in some scenarios. Well, I can't wait for lobby with 'Dele...
by NTG
24 Nov 2009, 13:12
Forum: Feature Requests
Topic: Icons display improvements?
Replies: 22
Views: 1914

Re: Icons display improvements?

I hate to be discouraging, but I'm curious of what use would this be? Users don't need to know map and mod files even exist. Would an experienced content creator benefit from this, if so how? If I download map/mod, use ArchiveMover and after a battle or two I think it sucks and want to delete it - ...
by NTG
23 Nov 2009, 20:24
Forum: Feature Requests
Topic: Icons display improvements?
Replies: 22
Views: 1914

Re: Icons display improvements?

I think I've just found proper interface (thumbs, not additional data) and short course how to use it. I'll try coding in 2-4 weeks - too busy at the moment.
by NTG
22 Nov 2009, 17:40
Forum: Feature Requests
Topic: Icons display improvements?
Replies: 22
Views: 1914

Re: Icons display improvements?

this adds unitsync dependency to the OS eg, your OS will die if you have an invlid map, or unitsync has a problem, or the OS plugin is written for an other unitsync version then you have installed, or cant find unitsync, ... in short, your OS would get as bugged as before + spring bugs. Hmm, why no...
by NTG
21 Nov 2009, 22:01
Forum: Feature Requests
Topic: Icons display improvements?
Replies: 22
Views: 1914

Icons display improvements?

Hey guys/gals, for some time I have been thinking about using some of system's API options and here comes my ideas: http://springrts.com/phpbb/download/file.php?mode=view&id=3090&sid=c3ce2b1221f3722b3064530b4021a763 I hope you like it. As far as I am concerned Windows (and Linux most likely as well)...
by NTG
13 Nov 2009, 09:25
Forum: News
Topic: Spring 0.80.5.2 bugfix release
Replies: 22
Views: 8190

Re: Spring 0.80.5.2 bugfix release

Nice work guys/gals I guess (I haven't tested yet) but could you make installer version to recognise last installation path (if not default)? would be really awesome :roll:

TIA
by NTG
12 Sep 2009, 16:34
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 14126

Re: Area Mex

Brain Damage wrote:use "/" path separators, "\\" will not work in linux
thanks for info, previous attachment & post are now updated.
by NTG
12 Sep 2009, 07:49
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 14126

Re: Area Mex

screen for SpeedMetal + msg to bring topic back on top - on original phpBB editions of last post doesn't mark changes last post date :(

Image

PS: i was wondering why script makes so huge spaces between mexes - is there any minimal radius for analyser?
by NTG
11 Sep 2009, 15:42
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 9291

Re: Custom Formations 2

nice one and shorter than mine... i guess i forgot about de Morgan's laws :roll: thanks [EDIT] Works with all orders except attack/unload, but you'd be silly to want that. actually i've tried with attack order (deleted that part preventing it) and works nice as well - unit was attacking all points i...
by NTG
11 Sep 2009, 15:15
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 14126

Re: Area Mex

I fixed that with following code: if Spring.GetGameFrame()<10 and (string.find(string.lower(Game.mapName),"metal") or string.find(string.lower(Game.mapName),"speed")) then Spring.Echo("<Mex Helper> Disabled Area Mex, 'metal' or 'speed' found in map name.") else AnalyzeMetalMap() end i have another ...
by NTG
11 Sep 2009, 14:43
Forum: Lua Scripts
Topic: Nuke Button
Replies: 12
Views: 1183

Re: Nuke Button

it would be nice if clicking on button wouldn't select nuke launcher that already have attack command... otherwise, if you have 2 silos (or more) and launch first missile, you need to wait before nuke launches or manually select another silo :( also, may i suggest to add a possibility to select all ...
by NTG
11 Sep 2009, 11:19
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 9291

Re: Custom Formations 2

any chance for alt + command issue (move/fight/patrol) for group of units to work as for single unit? i'd find it pretty useful for managing small groups of raiders/scouts... guard on single unit is not an option in some cases :/ [EDIT] i've made part of it but can't find a line that makes the first...
by NTG
06 Sep 2009, 08:55
Forum: Help & Bugs
Topic: Ghosted buildings arent ghosted
Replies: 11
Views: 2606

Re: Ghosted buildings arent ghosted

thanks a lot :)
by NTG
05 Sep 2009, 18:33
Forum: News
Topic: Patch 0.80.4.1 Released
Replies: 7
Views: 4154

Re: Patch 0.80.4.1 Released

So this exe does not contain the ghosted buildings -fix zerver did and mentioned about in another thread? if you would check thread you are referring to before asking, you would notice: it's not fixed in 0.80.4.1 (i noticed update is dated on 04 September 2009, 19:28, so post about fixing it is a b...

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