Cool I'll keep the uwv thing in mind, the 'red pipe' isn't the drive however. It's meant as a large red sensor for sight. You can see the red sensor theme on the black dawn and krow within zeroK. (And yep I got inspiration from Mr Ds vehicles for the whole evil red eye thing :P) Hopefully it's more ...
When I need ideas for what something should look like, I try to break it down into technical components. Things that the vehicle might use to actually work, and things that represent what the purpose of the vehicle is. So think about things like power supplies, where the engine is, is your vehicle g...
I have a small query about the model I'm currently texturing using wings 3d. An image of it can be found at http://tinypic.com/r/1539yxl/5 There are some white edges where the UV lines are too near the edges of the areas which have no texture on them which I'm trying to avoid. I took all of the edge...
Cheers Smoth, just got 3 more to go now. The light and heavy transport and then the rapier.
I'm liking the alternative pyro skin, just needs some purple flame with a slow mo weapon mod :)
The unlocks do seem to have brought more activity to the zero K game rooms, and I like the idea behind the com upgrades. However there are one or 2 of them that I think turn the tide of the game a little bit too easily - the high powered artillery being one of the main ones. I think subtle upgrades ...
For lua unit scripting, should piece movement/rotation be relative to their local rotation rather than the 'world' axes? Or is there a separate way to script units to rotate or move relative to a normal determined within the script? So you can see what I mean I've created a small experiment with a b...
Nice texture, I like the bumpy panelling especially. The UV map could be using up a lot more of the available space though so you get more the the detail you've put in showing on the model. Out of interest what do you use for that raised bump effect on the panels? I've been using paintshop pro's bev...
Whilst you're right it doesn't resemble a typical aircraft, that is because it isn't a typical aircraft. The Krow is incredibly slow, unwieldy and soaks up a lot of damage - comparable to some ground units. These are not typical traits of aircraft. I've designed this to hint that the gunship is inde...
It should be ok as it will tilt to get a better shot with the turrets, but I'll have a play around with the gun position and the turret heights to see if I can improve the pitch range.