Search found 14 matches
Re: NOTA 1.61
adding plasma shields would ruin the games balance....plasma shields would eliminate all counters to porking ....nota games would start lasting for 3 hours instead of 30-min to 90 mins they do now(it si alot already) anyway....plasma shields dont lokk soo good in game... Can you put plasma shields ...
Re: NOTA 1.61
From what I remember, watching plasma balls hitting the shield and fly off was really cool.
Re: NOTA 1.61
Can you put plasma shields on as a mod option?
Re: NOTA 1.60
The Arm House thing looks sad in comparison to the cool Core tower. Not sure why its crooked, but could a new direction be taken for it? I'll make a model for it if you give me some guidelines, unless someone with talent wants to give it a whirl.
- 24 Apr 2009, 22:03
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82953
Re: Tower Defense thread.
wordsmoth wrote:The reason I said resources would be handled on an ally level would mean that the players get equal pool. As in the same as a shared com except that they share profit not expenditure....
as in you kill something I get some money also.
- 24 Apr 2009, 21:29
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82953
Re: Tower Defense thread.
Would rewarding all players equal "bounty" for each "creep" kill, instead of just the person who actually killed the creep, be feasible? The Creeps might all be killed by the last player on the path, but the beginning player wouldn't have to beg for money and would concievably be...
- 24 Apr 2009, 02:08
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82953
Re: Tower Defense thread.
thanks for the quick reply, I skeezed my panties 

- 23 Apr 2009, 22:16
- Forum: Game Development
- Topic: Tower Defense thread.
- Replies: 534
- Views: 82953
Re: Tower Defense thread.
OH GREAT SMOTH, THE CREAT0r of GUNDAMS AND HANDSOME MAN
Is this solo or cooperative, or can it be both? Friend and I are following this semi-closely.
Is this solo or cooperative, or can it be both? Friend and I are following this semi-closely.

- 16 Apr 2009, 03:43
- Forum: Spring: 1944
- Topic: Spring: 1944 "Operation Luettich" (v1.01) Released!
- Replies: 92
- Views: 19245
Re: Spring: 1944 "Operation Luettich" (v1.01) Released!
icons WORK now, THANK YOU
- 13 Mar 2009, 03:47
- Forum: Argh's Projects
- Topic: P.U.R.E. RC4.2
- Replies: 234
- Views: 113046
Re: P.U.R.E. RC4.1
Lurker you are god, always wanted to play the damn 1944 game. Mucho Thankee.
- 12 Mar 2009, 22:08
- Forum: Argh's Projects
- Topic: P.U.R.E. RC4.2
- Replies: 234
- Views: 113046
Re: P.U.R.E. RC4.1
I don't suppose you have any texture memory on you perchance?
- 12 Mar 2009, 21:52
- Forum: Argh's Projects
- Topic: P.U.R.E. RC4.2
- Replies: 234
- Views: 113046
Re: P.U.R.E. RC4.1
lol i just started a normal game on unpleasentville with rai, but the duck men were there before I even pressed ready. The duckies only appeared at a certain zoom level, if i zoomed out more the whole map was.. like a orangish color. but whatever, my video card (ati mobility radeon x300) has always ...
- 12 Mar 2009, 20:33
- Forum: Argh's Projects
- Topic: P.U.R.E. RC4.2
- Replies: 234
- Views: 113046
Re: P.U.R.E. RC4.1
I pressed the print screen button in game. It appears to be a duck man with a cigar. downloaded your mod from fileshack off moddb.


- 20 Oct 2008, 03:50
- Forum: Game Development
- Topic: Mech Combat - (3rd person shooter game) WITH CHICKENS
- Replies: 92
- Views: 16326
Re: Mech Combat - (3rd person shooter game) WITH CHICKENS
are you still cooking something up, or should i be content?