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by the great zamboni
06 Apr 2010, 08:26
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 603485

Re: NOTA 1.61

adding plasma shields would ruin the games balance....plasma shields would eliminate all counters to porking ....nota games would start lasting for 3 hours instead of 30-min to 90 mins they do now(it si alot already) anyway....plasma shields dont lokk soo good in game... Can you put plasma shields ...
by the great zamboni
04 Apr 2010, 03:56
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 603485

Re: NOTA 1.61

From what I remember, watching plasma balls hitting the shield and fly off was really cool.
by the great zamboni
03 Apr 2010, 01:21
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 603485

Re: NOTA 1.61

Can you put plasma shields on as a mod option?
by the great zamboni
09 Sep 2009, 05:59
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 603485

Re: NOTA 1.60

The Arm House thing looks sad in comparison to the cool Core tower. Not sure why its crooked, but could a new direction be taken for it? I'll make a model for it if you give me some guidelines, unless someone with talent wants to give it a whirl.
by the great zamboni
24 Apr 2009, 22:03
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 82953

Re: Tower Defense thread.

smoth wrote:The reason I said resources would be handled on an ally level would mean that the players get equal pool. As in the same as a shared com except that they share profit not expenditure....

as in you kill something I get some money also.
word
by the great zamboni
24 Apr 2009, 21:29
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 82953

Re: Tower Defense thread.

Would rewarding all players equal "bounty" for each "creep" kill, instead of just the person who actually killed the creep, be feasible? The Creeps might all be killed by the last player on the path, but the beginning player wouldn't have to beg for money and would concievably be...
by the great zamboni
24 Apr 2009, 02:08
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 82953

Re: Tower Defense thread.

thanks for the quick reply, I skeezed my panties :shock:
by the great zamboni
23 Apr 2009, 22:16
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 82953

Re: Tower Defense thread.

OH GREAT SMOTH, THE CREAT0r of GUNDAMS AND HANDSOME MAN

Is this solo or cooperative, or can it be both? Friend and I are following this semi-closely. :-)
by the great zamboni
13 Mar 2009, 03:47
Forum: Argh's Projects
Topic: P.U.R.E. RC4.2
Replies: 234
Views: 113046

Re: P.U.R.E. RC4.1

Lurker you are god, always wanted to play the damn 1944 game. Mucho Thankee.
by the great zamboni
12 Mar 2009, 22:08
Forum: Argh's Projects
Topic: P.U.R.E. RC4.2
Replies: 234
Views: 113046

Re: P.U.R.E. RC4.1

I don't suppose you have any texture memory on you perchance?
by the great zamboni
12 Mar 2009, 21:52
Forum: Argh's Projects
Topic: P.U.R.E. RC4.2
Replies: 234
Views: 113046

Re: P.U.R.E. RC4.1

lol i just started a normal game on unpleasentville with rai, but the duck men were there before I even pressed ready. The duckies only appeared at a certain zoom level, if i zoomed out more the whole map was.. like a orangish color. but whatever, my video card (ati mobility radeon x300) has always ...
by the great zamboni
12 Mar 2009, 20:33
Forum: Argh's Projects
Topic: P.U.R.E. RC4.2
Replies: 234
Views: 113046

Re: P.U.R.E. RC4.1

I pressed the print screen button in game. It appears to be a duck man with a cigar. downloaded your mod from fileshack off moddb.

Image
by the great zamboni
20 Oct 2008, 03:50
Forum: Game Development
Topic: Mech Combat - (3rd person shooter game) WITH CHICKENS
Replies: 92
Views: 16326

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

are you still cooking something up, or should i be content?

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