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by [oc]Nick
28 Oct 2008, 00:00
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

Re: AI player positioning

Hoijui: I think one of the lobby developers could help out with the positioning. If TAS client allowed you to position players in fixed mode, then the positioning would be solved. It would also be cool if we could get the .team functionality back. Merijn: So it looks like it is mod specific? I only ...
by [oc]Nick
27 Oct 2008, 20:14
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

Re: AI player positioning

Interesting. I've erased the AI folder and reinstalled spring 77b5, but KAIK still refuses to do anything past the first factory. I used to do the same - mix KAIK with RAI, but I would find that KAIK would somehow takeover and RAI would do very little. So how did you position the players in your gam...
by [oc]Nick
27 Oct 2008, 00:21
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

Re: AI player positioning

My KAIK version is

1,097,216 Bytes
10-21-2008, 11:13:30 AM

Looks the same.

RAI does work, but I don't find it very challenging, even with 100 bonus. Whenever I pit RAI vs KAIK, RAI gets Totally Annihilated.
by [oc]Nick
26 Oct 2008, 01:13
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

Re: AI player positioning

I am doing the same. BA6.5, b5, KAIK version that comes with it. I saw some other posts with people having the same problem.
by [oc]Nick
25 Oct 2008, 21:25
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

Re: AI player positioning

Thanks for the RAI tip. The KAIK included with b5 stops doing anything after building the first factory. That makes for pretty short games. :(
by [oc]Nick
25 Oct 2008, 10:19
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

Re: AI player positioning

Thanks. I'll try that. This may all be moot since I haven't been able to get RAI or KAIK to work with b5 anyway.
by [oc]Nick
25 Oct 2008, 09:47
Forum: Linux
Topic: KAIK
Replies: 5
Views: 1031

Re: KAIK

I can confirm this as well. The AI never produces any units.
by [oc]Nick
25 Oct 2008, 00:06
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 2382

AI player positioning

How do you position AI players with b5? I used to use the .team method, but now the game starts immediately when I switch teams. Someone suggested Springlobby, but that only works for singleplayer. I want to setup multiplayer games with AI. Any suggestions?
by [oc]Nick
16 Oct 2008, 01:33
Forum: Help & Bugs
Topic: Positioning AI/BOTS
Replies: 2
Views: 295

Re: Positioning AI/BOTS

Thank you for the help. How would I set it up as a multiplayer game with bots, so that my friends and I can practice offline?
by [oc]Nick
16 Oct 2008, 01:11
Forum: Help & Bugs
Topic: Positioning AI/BOTS
Replies: 2
Views: 295

Positioning AI/BOTS

The process I used in b1 was:

.cheat
.team 1

place bot
.team 0

place player
start

Now, in b2-b4 I use
/cheat
/team 1

As soon as I change teams, the game starts without letting me place all bots/players. Any suggestions?

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