Search found 10 matches
- 28 Oct 2008, 00:00
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
Re: AI player positioning
Hoijui: I think one of the lobby developers could help out with the positioning. If TAS client allowed you to position players in fixed mode, then the positioning would be solved. It would also be cool if we could get the .team functionality back. Merijn: So it looks like it is mod specific? I only ...
- 27 Oct 2008, 20:14
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
Re: AI player positioning
Interesting. I've erased the AI folder and reinstalled spring 77b5, but KAIK still refuses to do anything past the first factory. I used to do the same - mix KAIK with RAI, but I would find that KAIK would somehow takeover and RAI would do very little. So how did you position the players in your gam...
- 27 Oct 2008, 00:21
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
Re: AI player positioning
My KAIK version is
1,097,216 Bytes
10-21-2008, 11:13:30 AM
Looks the same.
RAI does work, but I don't find it very challenging, even with 100 bonus. Whenever I pit RAI vs KAIK, RAI gets Totally Annihilated.
1,097,216 Bytes
10-21-2008, 11:13:30 AM
Looks the same.
RAI does work, but I don't find it very challenging, even with 100 bonus. Whenever I pit RAI vs KAIK, RAI gets Totally Annihilated.
- 26 Oct 2008, 01:13
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
Re: AI player positioning
I am doing the same. BA6.5, b5, KAIK version that comes with it. I saw some other posts with people having the same problem.
- 25 Oct 2008, 21:25
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
Re: AI player positioning
Thanks for the RAI tip. The KAIK included with b5 stops doing anything after building the first factory. That makes for pretty short games. 

- 25 Oct 2008, 10:19
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
Re: AI player positioning
Thanks. I'll try that. This may all be moot since I haven't been able to get RAI or KAIK to work with b5 anyway.
Re: KAIK
I can confirm this as well. The AI never produces any units.
- 25 Oct 2008, 00:06
- Forum: AI
- Topic: AI player positioning
- Replies: 18
- Views: 2382
AI player positioning
How do you position AI players with b5? I used to use the .team method, but now the game starts immediately when I switch teams. Someone suggested Springlobby, but that only works for singleplayer. I want to setup multiplayer games with AI. Any suggestions?
- 16 Oct 2008, 01:33
- Forum: Help & Bugs
- Topic: Positioning AI/BOTS
- Replies: 2
- Views: 295
Re: Positioning AI/BOTS
Thank you for the help. How would I set it up as a multiplayer game with bots, so that my friends and I can practice offline?
- 16 Oct 2008, 01:11
- Forum: Help & Bugs
- Topic: Positioning AI/BOTS
- Replies: 2
- Views: 295
Positioning AI/BOTS
The process I used in b1 was:
.cheat
.team 1
place bot
.team 0
place player
start
Now, in b2-b4 I use
/cheat
/team 1
As soon as I change teams, the game starts without letting me place all bots/players. Any suggestions?
.cheat
.team 1
place bot
.team 0
place player
start
Now, in b2-b4 I use
/cheat
/team 1
As soon as I change teams, the game starts without letting me place all bots/players. Any suggestions?