Kernel Panic as a screensaver! \o/Automatically restart a new AI-only game whenever an AI-only game end, as some sort of of attract mode.
Search found 8 matches
- 12 Mar 2010, 08:57
- Forum: Kernel Panic
- Topic: Kernel Panic 4.0
- Replies: 8
- Views: 3726
Re: Kernel Panic 3.9
- 09 Mar 2010, 19:27
- Forum: Zero-K
- Topic: CA 7273 stable Feedback
- Replies: 12
- Views: 3362
Re: CA 7273 stable Feedback
Or make the icons glow red but the whole bar flicking is looking really cheap. However the idea is good, It will help me in my next games.
- 09 Mar 2010, 18:21
- Forum: Linux
- Topic: download the latest version of springlobby under ubuntu 9.10
- Replies: 5
- Views: 3049
Re: download the latest version of springlobby under ubuntu 9.10
What if you have a proxy? I have Ubuntu 9.10 with SPRING installed with Add/Delete programs menu and a proxy. Can't I pass through it?
- 09 Mar 2010, 17:24
- Forum: Zero-K
- Topic: CA 7273 stable Feedback
- Replies: 12
- Views: 3362
Re: CA 7273 stable Feedback
One thing I forgot to mention: the new ressourcebar looks good but the metal bar flicks. It jumps from 0 to full whereas it's not a ressource problem: the bug keeps going if I make plenty of Metal Storage. Moreover the chiliresbox works fine (but are ugly).
- 09 Mar 2010, 13:10
- Forum: Zero-K
- Topic: CA 7273 stable Feedback
- Replies: 12
- Views: 3362
CA 7273 stable Feedback
I played a couple of games yesterday. Much has changed since my last game 3 weeks ago. Here is my feedback. The chili GUI is getting better and better, fine. The chilimap bug needs to be fixed. Since we can custom it the gesture menu is just perfect. But the 'b' key to summon it is annoying : It's t...
- 15 Oct 2008, 14:47
- Forum: General Discussion
- Topic: Kicking out GUI/HUD?
- Replies: 6
- Views: 1549
Kicking out GUI/HUD?
Sorry about a post which must have already been answered somewhere, but I can't find it. Anyway, as I can't help as a programmer (I really have no skills in this) I would try to make a trailer for SPRING. But to take good images I have to kick the whole GUI out. I tried F5, but it only hides a part ...
- 12 Oct 2008, 13:18
- Forum: General Discussion
- Topic: Spring & Mods translation?
- Replies: 12
- Views: 1815
Re: Spring & Mods translation?
Maybe we could do it as a Widget. No idea how to program it, but, I've seen a few widget wich can change things, as Icons or graphical tweaks. And (for KDR_11's Issue) those widgets (Cutsom_icons.lua for exemple) are not imposed to all players in the game. Just an idea, but it could be the good one ...
- 12 Oct 2008, 00:12
- Forum: General Discussion
- Topic: Spring & Mods translation?
- Replies: 12
- Views: 1815
Spring & Mods translation?
As it's my first post here, I hope it's just in the right section. (It doesn't exactly fits the "Help & Bugs" because it's not a helping request) As I think that SPRING is a very exciting project, I would like to help, but I'm not geek enough to program a single Batch or C+ line (I'm a...