.. or battlezone
but still it would be good if we could even have the possibility to change the units that a person controls, who know what those wacky modders are up to
Search found 56 matches
- 21 Jul 2005, 18:27
- Forum: General Discussion
- Topic: New game element?
- Replies: 18
- Views: 3311
- 21 Jul 2005, 06:37
- Forum: General Discussion
- Topic: Tank track screenshots
- Replies: 45
- Views: 5351
- 20 Jul 2005, 12:15
- Forum: Engine
- Topic: Spring units of measurement
- Replies: 5
- Views: 1384
- 13 Jul 2005, 19:34
- Forum: Off Topic Discussion
- Topic: C++
- Replies: 5
- Views: 1940
- 13 Jul 2005, 19:31
- Forum: General Discussion
- Topic: experience system
- Replies: 28
- Views: 4472
- 12 Jul 2005, 09:39
- Forum: General Discussion
- Topic: Newbie questions? sorry!
- Replies: 8
- Views: 1817
- 12 Jul 2005, 09:32
- Forum: Off Topic Discussion
- Topic: C++
- Replies: 5
- Views: 1940
- 11 Jul 2005, 21:50
- Forum: Off Topic Discussion
- Topic: C++
- Replies: 5
- Views: 1940
- 11 Jul 2005, 21:45
- Forum: Help & Bugs
- Topic: sync errors
- Replies: 7
- Views: 1159
- 11 Jul 2005, 20:26
- Forum: Help & Bugs
- Topic: sync errors
- Replies: 7
- Views: 1159
- 11 Jul 2005, 18:31
- Forum: General Discussion
- Topic: Radar greying and Supcom
- Replies: 9
- Views: 1697
look at the picture with the nuke explosion....

edit:
http://media.pc.gamespy.com/media/755/7 ... 94740.html




edit:
http://media.pc.gamespy.com/media/755/7 ... 94740.html
- 11 Jul 2005, 14:40
- Forum: Off Topic Discussion
- Topic: C++
- Replies: 5
- Views: 1940
C++
i'm puzzled. ok so, i have a file, text type. actually it's a type of list.. here i'll give u an expample.. dudes 1,3,4, more dudes 2,5,6, a list of ppl grouped to groups. my problem has to do with adding ppl, numbers, to these lists dudes 1,3,4,7, more dudes 2,5,6, so, i try to do this without rewr...
- 11 Jul 2005, 14:32
- Forum: Help & Bugs
- Topic: sync errors
- Replies: 7
- Views: 1159
- 11 Jul 2005, 13:48
- Forum: General Discussion
- Topic: experience system
- Replies: 28
- Views: 4472
- 11 Jul 2005, 13:18
- Forum: Engine
- Topic: CobInstance.cpp
- Replies: 7
- Views: 1414
- 11 Jul 2005, 13:08
- Forum: Help & Bugs
- Topic: sync errors
- Replies: 7
- Views: 1159
sync errors
ok, my graphics card went haywire and i have to play from my laptop. and so i encountered a problem. every single time that the game starts my laptop freezes for a couple sec's, prolly to load commander stuff, model, textures, stuff. and when that happens my system starts to make sync errors. has an...
- 11 Jul 2005, 13:01
- Forum: General Discussion
- Topic: TA spring and SupCom
- Replies: 40
- Views: 5902
TA spring and SupCom
will TA springers go SupCom when it comes out, and will spring wither because of this?
- 11 Jul 2005, 12:52
- Forum: Engine
- Topic: CobInstance.cpp
- Replies: 7
- Views: 1414
- 11 Jul 2005, 07:32
- Forum: General Discussion
- Topic: experience system
- Replies: 28
- Views: 4472
actually, when units fire the inaccuracy is made by pointing the gun X degrees off target, so when range increases so does inaccuracy. as the bullet has to fly longer distance the more it will fly off-target. this is why high trajectory will always be much less accurate than low. and another thing, ...
- 10 Jul 2005, 18:48
- Forum: General Discussion
- Topic: experience system
- Replies: 28
- Views: 4472
ahh, the days.... when TA was still something like 1.4, u could do something very interesting.. units got kills from every unit they kill, even own units.. even UNFINISHED ones. that's how i ended up with a PW that had 4000+ kills.. sadly then i noticed that the shots it fired came in bursts of 3 an...