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by KiviGerbil
21 Jul 2005, 18:27
Forum: General Discussion
Topic: New game element?
Replies: 18
Views: 3311

.. or battlezone

but still it would be good if we could even have the possibility to change the units that a person controls, who know what those wacky modders are up to
by KiviGerbil
21 Jul 2005, 06:37
Forum: General Discussion
Topic: Tank track screenshots
Replies: 45
Views: 5351

yah, try to build a merl when enemies are near. i will blast itself in the factory
by KiviGerbil
20 Jul 2005, 12:15
Forum: Engine
Topic: Spring units of measurement
Replies: 5
Views: 1384

just try looking at the trees, and measure with that..

i'd say a k-bot is the size of a medium gear.. from heavy gear.

krogoth.. well that would be a mech from mechwarrior.

lvl 1 tanks would be the size of a tank nowadays.
by KiviGerbil
13 Jul 2005, 19:34
Forum: Off Topic Discussion
Topic: C++
Replies: 5
Views: 1940

yah, i thought as much. i have allready made the necceseary code to deal with this, now i need to make it read stuff and organize it.

just need to get my brains working.. maybe a game of spring will help me :-)
by KiviGerbil
13 Jul 2005, 19:31
Forum: General Discussion
Topic: experience system
Replies: 28
Views: 4472

actually no.. it kinda caps. so it can't get higher, check the screenie, test if u will
by KiviGerbil
12 Jul 2005, 09:39
Forum: General Discussion
Topic: Newbie questions? sorry!
Replies: 8
Views: 1817

the scouts<tanks issue has something to balance it

build times, weasel/jeffy takes much more time& energy to build when compared with instigator/flash
by KiviGerbil
12 Jul 2005, 09:32
Forum: Off Topic Discussion
Topic: C++
Replies: 5
Views: 1940

well, this is kinda off-topic. it has nothing to do with spring..
by KiviGerbil
11 Jul 2005, 21:50
Forum: Off Topic Discussion
Topic: C++
Replies: 5
Views: 1940

aw come on.. i know i'm crappy. pls help me or i will stare u dudes to stone, beware.
by KiviGerbil
11 Jul 2005, 21:45
Forum: Help & Bugs
Topic: sync errors
Replies: 7
Views: 1159

i was wondering if my avatar was making u crazy.. so it does.. good.. :twisted:
by KiviGerbil
11 Jul 2005, 20:26
Forum: Help & Bugs
Topic: sync errors
Replies: 7
Views: 1159

problem solved, ignore this
by KiviGerbil
11 Jul 2005, 18:31
Forum: General Discussion
Topic: Radar greying and Supcom
Replies: 9
Views: 1697

look at the picture with the nuke explosion....
:shock: :shock: :shock: :shock:

edit:
http://media.pc.gamespy.com/media/755/7 ... 94740.html
by KiviGerbil
11 Jul 2005, 14:40
Forum: Off Topic Discussion
Topic: C++
Replies: 5
Views: 1940

C++

i'm puzzled. ok so, i have a file, text type. actually it's a type of list.. here i'll give u an expample.. dudes 1,3,4, more dudes 2,5,6, a list of ppl grouped to groups. my problem has to do with adding ppl, numbers, to these lists dudes 1,3,4,7, more dudes 2,5,6, so, i try to do this without rewr...
by KiviGerbil
11 Jul 2005, 14:32
Forum: Help & Bugs
Topic: sync errors
Replies: 7
Views: 1159

how long is the freeze, mine is about 5-6 sec's

crappy laptop HD/mem
by KiviGerbil
11 Jul 2005, 13:48
Forum: General Discussion
Topic: experience system
Replies: 28
Views: 4472

as i thought, so there is a inaccuracy from the unit and from the weapon.. right?

this is different from ta, correct?
by KiviGerbil
11 Jul 2005, 13:18
Forum: Engine
Topic: CobInstance.cpp
Replies: 7
Views: 1414

but u prolly knew that already.

it's always simple, the compiler always does what u tell it to do. the problem i have is that i sometimes don't know what i'm telling it to do. stupid me :cry:
by KiviGerbil
11 Jul 2005, 13:08
Forum: Help & Bugs
Topic: sync errors
Replies: 7
Views: 1159

sync errors

ok, my graphics card went haywire and i have to play from my laptop. and so i encountered a problem. every single time that the game starts my laptop freezes for a couple sec's, prolly to load commander stuff, model, textures, stuff. and when that happens my system starts to make sync errors. has an...
by KiviGerbil
11 Jul 2005, 13:01
Forum: General Discussion
Topic: TA spring and SupCom
Replies: 40
Views: 5902

TA spring and SupCom

will TA springers go SupCom when it comes out, and will spring wither because of this?
by KiviGerbil
11 Jul 2005, 12:52
Forum: Engine
Topic: CobInstance.cpp
Replies: 7
Views: 1414

u can prolly use type cast for the int to float problem.

if u want a certain number to be float. use this

variablename = (float) value;

the (float) forces the value to be type float.
by KiviGerbil
11 Jul 2005, 07:32
Forum: General Discussion
Topic: experience system
Replies: 28
Views: 4472

actually, when units fire the inaccuracy is made by pointing the gun X degrees off target, so when range increases so does inaccuracy. as the bullet has to fly longer distance the more it will fly off-target. this is why high trajectory will always be much less accurate than low. and another thing, ...
by KiviGerbil
10 Jul 2005, 18:48
Forum: General Discussion
Topic: experience system
Replies: 28
Views: 4472

ahh, the days.... when TA was still something like 1.4, u could do something very interesting.. units got kills from every unit they kill, even own units.. even UNFINISHED ones. that's how i ended up with a PW that had 4000+ kills.. sadly then i noticed that the shots it fired came in bursts of 3 an...

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