Search found 8 matches
- 23 Dec 2006, 12:57
- Forum: Help & Bugs
- Topic: Couldn't give unload area command
- Replies: 1
- Views: 392
- 21 Dec 2006, 16:47
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 178263
Hehe peeka, still mad about that flagship eh? :D Seriously though, I agree that they're overpowered. I wouldn't remove the AA completely though but rather tune down its effectiveness (we're talking about a _very_ expensive unit here - even banthas can shoot down brawlers!). As usual, the best way to...
- 22 Oct 2006, 16:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 185776
It sounds like the problem is more to do with bad spies than bad spy detectors. True. I have to play some games to be sure of the newest changes but it seems that they have just got (unneccesarily) nerfed with the new spy-detectors. Just having to micro them into the enemy base, having to find good...
- 22 Oct 2006, 15:46
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 185776
Don't think that would matter much. They'd be detected _much_ more often if the range is increased too much, no matter how small signature they have, making them useless in late-game. I'm not sure how they work now since i havent been able to download the new AA, but pre-seismic-detection spies were...
- 22 Oct 2006, 14:52
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 185776
A 3000 range would make it impossible to sneak in any spies at all in the enemy base. I use them alot, and it was difficult enough before to keep them alive (enemy basicly needs to fly a few scouts around in random to spot all the spies in his base). Maybe a 25% boost from the detector range but mak...
- 15 Oct 2006, 00:03
- Forum: Help & Bugs
- Topic: Dual Screen bugs
- Replies: 7
- Views: 1945
- 23 Jun 2005, 17:12
- Forum: General Discussion
- Topic: A Challenge!
- Replies: 33
- Views: 4454
In good ol' classic TA, we used to limit the number of energy-creating units we could build. No fusions, no ships with huge reactors - the largest source of energy income was geo-plants. Made the game into a hunt for geoplats, and since you needed to expand to be able to get energy you couldn't just...
- 21 Jun 2005, 20:08
- Forum: General Discussion
- Topic: RE: xta
- Replies: 20
- Views: 3858
Well, I play XTA because for one, it's easier to find XTA servers. It also makes some nice balance changes, but it also destroys the balance completely in other areas. Will probably switch to playing OTA some more, but it would be really nice to see some new version that balances the gameplay and ma...