Search found 12 matches
- 29 Mar 2009, 06:57
- Forum: Linux
- Topic: Compatibility and directory structure
- Replies: 6
- Views: 957
UPDATE: Compatibility and directory structure
It didn't work either. I have to upgrade my Linux distro because of the libGLEW.so.1.5 I did found a rpm for it but it doesn't pass the 'getting list' step, so I suppose it's because it requires a lot more of updates of other libs.. i.e a full upgrate. Too bad. Won't be able to use it until an upgra...
- 27 Mar 2009, 22:59
- Forum: Linux
- Topic: Compatibility and directory structure
- Replies: 6
- Views: 957
Re: Compatibility and directory structure
It didn't work so I removed from the system. Downloaded the installer for the latest version: 7821 from http://spring.jobjol.nl/files.php?subcategory_id=9
Hope it'll work.
Hope it'll work.
- 25 Mar 2009, 02:38
- Forum: Linux
- Topic: Compatibility and directory structure
- Replies: 6
- Views: 957
Re: Compatibility and directory structure
Thank you for the info, will create the directories and download some Mods and Maps to try it out. I suppose the AI need a directory too.
I installed from YAST to avoid making mistakes during installation.
Thank you!
I installed from YAST to avoid making mistakes during installation.
Thank you!
- 25 Mar 2009, 02:20
- Forum: Linux
- Topic: Compatibility and directory structure
- Replies: 6
- Views: 957
Compatibility and directory structure
HI Just installed the Spring/Spring Lobby on openSuse 10.2. I installed from YAST. The version installed is 0.7b. It installed only the engine and hte lobby. I know i have to install AIs, Maps and Mods on my own but which is the directory structure ? and if the latest mods are compatible with the ve...
- 14 Jul 2008, 01:36
- Forum: Help & Bugs
- Topic: add bot in game
- Replies: 3
- Views: 436
Re: add bot in game
Too bad.. I noticed the AI can be very weak under some maps, like it doesn't know what to do.
- 14 Jul 2008, 01:18
- Forum: Help & Bugs
- Topic: add bot in game
- Replies: 3
- Views: 436
add bot in game
hi ! is it possible to 'add a bot' during a game or only in the TASClient ?
- 18 Mar 2008, 21:13
- Forum: General Discussion
- Topic: weak AI ???
- Replies: 19
- Views: 2303
Re: weak AI ???
I see.. well, maybe my trouble is that I'm still playing like I used to with the original game.
- 17 Mar 2008, 23:45
- Forum: General Discussion
- Topic: Groups formations
- Replies: 7
- Views: 946
Groups formations
Dos Spring has 'group formations' ? I mean, you make a group and if you move them, when they reach their destination, they spread according to a pre-selected formation. It was something I wanted for the original TA.
- 17 Mar 2008, 22:41
- Forum: General Discussion
- Topic: weak AI ???
- Replies: 19
- Views: 2303
Re: weak AI ???
Really ? doesn't cheat on resources.. it gave me that impression.
- 17 Mar 2008, 00:07
- Forum: General Discussion
- Topic: weak AI ???
- Replies: 19
- Views: 2303
Re: weak AI ???
Actually, as a noob, I'm having trouble winning against AAI. I have played on different maps and I'm happy is not as pasive as the AI from the original game. So far I know how it'll start the game but by doing stuff just to test it, I've seem it adapts. I mined the terrain it was using and it starte...
- 14 Mar 2008, 03:55
- Forum: General Discussion
- Topic: weak AI ???
- Replies: 19
- Views: 2303
Re: weak AI ???
The AI was AAI.dll
The Mod was BalancedTAV6.1
I tried again, this time it did attack me constantly.. guess it was Spring.
Thanks for the command, will use it if it happens again.
The Mod was BalancedTAV6.1
I tried again, this time it did attack me constantly.. guess it was Spring.
Thanks for the command, will use it if it happens again.
- 14 Mar 2008, 01:45
- Forum: General Discussion
- Topic: weak AI ???
- Replies: 19
- Views: 2303
weak AI ???
Hi there, Just started with TA:Spring, to practice I began with a game against a bot but it appears to be very very useless. I create my base with level 1 factories and created defenses and didn't see the AI attacking so I went on to the base and after 30 minuts of me building my base I found their ...