Search

Search found 21 matches

by theotherhiveking
22 Mar 2009, 13:09
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111199

Re: Complete Annihilation News

Chicken egg mode. Pigeons dont drop eggs when killed, the game shows a error about wreckage info not found, or similar. About the glaives, i think that the price and damage are fine, the problem is their minimal range. Its almost melee, if they dont shot they dont do damage... You cant even counter ...
by theotherhiveking
16 Mar 2009, 16:42
Forum: Spring: 1944
Topic: Spring: 1944 "Operation Konstantin" (v0.92) Release
Replies: 49
Views: 7385

Re: Spring: 1944 "Operation Konstantin" (v0.92) Release

Pxtl: Im not really sure because i havent tested the lasted svn in 1 or 2 weeks, but i think that the lastest svn has a widget to control the direction of the units.

@Nemo : Yes, that is what i meant
by theotherhiveking
13 Mar 2009, 21:05
Forum: Argh's Projects
Topic: P.U.R.E. RC4.2
Replies: 234
Views: 16858

Re: P.U.R.E. RC4.1

I havent seen it reported anywhere else, so i assume its a unreported bug. The sniper crashes the game when he kneels, also he doesnt seem to be able to shoot... Btw: I LOVE the mod sounds, they are all awesome, i really liked the voices. Well, i loved all except one, the 'light mech walking', Its r...
by theotherhiveking
13 Oct 2008, 12:23
Forum: General Discussion
Topic: Screen Resolutions
Replies: 66
Views: 3467

Re: Screen Resolutions

1280x1024
by theotherhiveking
10 Feb 2008, 23:35
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko. finished- needs texture

MR.D wrote:There was a tutorial made where you could keep all your objects seperated but uvw_map them all to 1 material.

But yes, all objects that will move via animation need to be seperately named objects.
Im been looking for it, but i couldnt find anything,

im using blender.
by theotherhiveking
10 Feb 2008, 23:13
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko. finished- needs texture

hey. just i was trying to uv unwarp it when i noticed that i need to unify all the object to be able to map it to a single texture, so, i will ask it again, how the engine handles animations?


every piece thats moves much be a different object?
by theotherhiveking
10 Feb 2008, 21:22
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko. finished- needs texture

mmm... whats better for the shield? bevels or spikes? or both?
by theotherhiveking
10 Feb 2008, 20:04
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko. finished- needs texture

rattle wrote:Uh looks weird... especially the legs.
the legs are done in the same way that the original rocko are.


But, what looks weird? the shield? maybe its too big..
by theotherhiveking
10 Feb 2008, 15:41
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko. texture needed.

668 faces. see attached image.


pd: im a totally noob in texturing... so i need help.
by theotherhiveking
10 Feb 2008, 15:13
Forum: General Discussion
Topic: Just a comment about me and CA
Replies: 40
Views: 1486

Re: Just a comment about me and CA

What about adding 2 links?


one private for developers, generated after every commit and one public generated every 20 or 30 changes.
by theotherhiveking
10 Feb 2008, 14:55
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko

bad - too much polygons and will not be visible when unit is seen from far away Ok. I removed it and i added the shield. I dont like it, but is supposed to be able to turn to protect the rocko, and not to be tiny and 'cute'. Also i uploaded the model, feel free to look at it, its a .blend http://im...
by theotherhiveking
10 Feb 2008, 14:19
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko

FLOZi wrote:The 'framing' around what I imagine is the cockpit is a somewhat overkill imo.

edit: and +1 about Mr.D's comments on Cylinders

And thats is good or bad?

sorry, im not a native speaker.
by theotherhiveking
10 Feb 2008, 14:10
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Re: Arm rocko

Good to see sombody else taking up the challenge, just remember to watch your Polycount on these basic units and you're as good as gold. Nice start. One thing to keep in mind though, cylinder objects look just as round when they're 8-10-or-12 sided from far away as they do with being super round up...
by theotherhiveking
10 Feb 2008, 01:40
Forum: Art & Modelling
Topic: Arm rocko. finished- needs texture
Replies: 21
Views: 1752

Arm rocko. finished- needs texture

Im trying to remodel it, but trying to improve.

Image



not finished, just say if you like it, WIP.
by theotherhiveking
09 Feb 2008, 21:13
Forum: General Discussion
Topic: Just a comment about me and CA
Replies: 40
Views: 1486

Re: Just a comment about me and CA

And the Caupdater works in linux?
by theotherhiveking
09 Feb 2008, 20:45
Forum: Art & Modelling
Topic: Spherebot, now in CA
Replies: 26
Views: 2082

Re: Spherebot, now in CA

Gota wrote:I want peewee back...ca's peewe was excellent...this looks like a chracter from a nintendo game...

replace the mavrick model with this one..macrick model and or texture is extremly bad...
Totally right, the old model was much nicer, this one doesnt fit.
by theotherhiveking
08 Feb 2008, 23:01
Forum: Art & Modelling
Topic: Core Leveler +1
Replies: 65
Views: 6571

Re: Core Leveler +1

Really good, nice job.
by theotherhiveking
08 Feb 2008, 16:01
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 44851

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

And they try to build an orcone very fast, they dont have enough resources so they kill they economy and die.
by theotherhiveking
08 Feb 2008, 15:22
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 44851

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

I guess my "fake a resource shortage to establish an economy earlier" trick has a few side-effects, thanks for reporting that. e: reverted in r5462 Another bug, in the map 'dark sides remake' actually commanders have a strange behavior, they come to me base(EVEN THE ENEMY ONES) to reclaim the moon ...
by theotherhiveking
07 Feb 2008, 00:03
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 44851

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

Just tried the svn version in the spring trunk today. I tried running CA, unlike the one packaged with the ubuntu deb. This version did not crash. But, the commanders only make solars and mexes, then more solars, then more mexes. Then they build a T3 Experimental gantry, to just build a construction...

Go to advanced search