Search found 14 matches
- 10 Mar 2009, 05:46
- Forum: General Discussion
- Topic: Springinfo spring server status monitoring
- Replies: 20
- Views: 2317
Re: Springinfo spring server status monitoring
some uptime charts would be nice
- 17 Feb 2009, 14:06
- Forum: General Discussion
- Topic: join a running game
- Replies: 35
- Views: 3159
Re: join a running game
Don't you think that adding a feature to send whole game state would be much easier then mysterious bot recording replays? User wants to join, he's starting to recieve data as other players do and host starts to send him game state from the moment he started to recieve the players' input. The game c...
- 20 Feb 2008, 20:14
- Forum: General Discussion
- Topic: Lag reduction
- Replies: 5
- Views: 1191
Re: Lag reduction
Do not rewrite in assembler, real programmers use only machine code.
(http://www.pbm.com/~lindahl/real.programmers.html)
(http://www.pbm.com/~lindahl/real.programmers.html)
- 11 Feb 2008, 15:48
- Forum: Game Releases
- Topic: Balanced Annihilation V6.1
- Replies: 125
- Views: 32685
Re: Balanced Annihilation V6.1
The problem is that not only scarabs miss, but also ordinary antinukes. At least make them fire multiple antimissiles, because now even if I have 100 of them, of one misses then I loose.
- 11 Feb 2008, 01:39
- Forum: Lua Scripts
- Topic: high trajectory
- Replies: 4
- Views: 1575
Re: high trajectory
thanks
- 11 Feb 2008, 01:37
- Forum: Help & Bugs
- Topic: crash
- Replies: 15
- Views: 2795
Re: crash
yes, my main.lua is exactly 4332 bytes long
- 10 Feb 2008, 00:13
- Forum: Lua Scripts
- Topic: high trajectory
- Replies: 4
- Views: 1575
Re: high trajectory
This data is related to all units of specified type. I'd like to know low/high mode of every sinigle unit (if they currently use low/high traj, not if they are generally capable of)
- 09 Feb 2008, 13:11
- Forum: Help & Bugs
- Topic: TASClient autobalance
- Replies: 27
- Views: 3278
Re: TASClient autobalance
Good clans, bad clans, smurfs, idling noobs with high rank - it all makes games unbalanced in different way. I don't know why you see only problem with clans. IMO spring lack some way to measure player "quality". In supcomm, starcraft there are points. In some games there is win/loss ratio...
- 09 Feb 2008, 12:28
- Forum: Lua Scripts
- Topic: high trajectory
- Replies: 4
- Views: 1575
high trajectory
I have a question - how to check if unit is using high or low trajectory?
Or (better) how to check if guardian and similar stuff use first or second weapon?
Or (better) how to check if guardian and similar stuff use first or second weapon?
- 09 Feb 2008, 07:57
- Forum: Game Releases
- Topic: Balanced Annihilation V6.1
- Replies: 125
- Views: 32685
Re: Balanced Annihilation V6.1
looks like bug in BA61: viewtopic.php?f=11&t=13900
- 09 Feb 2008, 07:56
- Forum: Help & Bugs
- Topic: crash
- Replies: 15
- Views: 2795
crash
every time i do /luaui reload, my spring crashes (tested on singleplayer) Core 2 Duo 2.4 1.5GB ram GeForce 7600GS i removed all widgets from LuaUI/widgets and it still crashes it happens only with BA6.1 (so, it is also BA bug, but it should not crash spring probably, just luaui) here is infolog: htt...
- 08 Feb 2008, 22:50
- Forum: Help & Bugs
- Topic: TASClient autobalance
- Replies: 27
- Views: 3278
Re: TASClient autobalance
Why not some kind of a ranking? Ranking with some scores, not games playied (at least based on games won/lost ratio, better on some ingame statistics). This will give info about how good the player is.
btw. ladder games ain't popular...
btw. ladder games ain't popular...
- 05 Feb 2008, 14:16
- Forum: Engine
- Topic: Development links
- Replies: 40
- Views: 66931
Re: Development links
Are there somewhere delphi components used in TASClient? I have troubles with finding them... (expecially "exact" versions)
- 21 Jan 2008, 23:34
- Forum: Help & Bugs
- Topic: crash ba 6.0
- Replies: 15
- Views: 1942
Re: crash ba 6.0
another one: [vlo]aragon added point: mavericks Freedom Fighter is being attacked Spring 0.76b1 has crashed. Exception: Privileged instruction (0xc0000096) Exception Address: 0x02a9327e DLL information: 0x00400000 spring 0x7c900000 ntdll 0x7c800000 kernel32 0x77dd0000 ADVAPI32 0x77e70000 RPCRT4 0x77...