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by aragon
10 Mar 2009, 05:46
Forum: General Discussion
Topic: Springinfo spring server status monitoring
Replies: 20
Views: 2317

Re: Springinfo spring server status monitoring

some uptime charts would be nice
by aragon
17 Feb 2009, 14:06
Forum: General Discussion
Topic: join a running game
Replies: 35
Views: 3159

Re: join a running game

Don't you think that adding a feature to send whole game state would be much easier then mysterious bot recording replays? User wants to join, he's starting to recieve data as other players do and host starts to send him game state from the moment he started to recieve the players' input. The game c...
by aragon
20 Feb 2008, 20:14
Forum: General Discussion
Topic: Lag reduction
Replies: 5
Views: 1191

Re: Lag reduction

Do not rewrite in assembler, real programmers use only machine code.

(http://www.pbm.com/~lindahl/real.programmers.html)
by aragon
11 Feb 2008, 15:48
Forum: Game Releases
Topic: Balanced Annihilation V6.1
Replies: 125
Views: 32685

Re: Balanced Annihilation V6.1

The problem is that not only scarabs miss, but also ordinary antinukes. At least make them fire multiple antimissiles, because now even if I have 100 of them, of one misses then I loose.
by aragon
11 Feb 2008, 01:39
Forum: Lua Scripts
Topic: high trajectory
Replies: 4
Views: 1575

Re: high trajectory

thanks
by aragon
11 Feb 2008, 01:37
Forum: Help & Bugs
Topic: crash
Replies: 15
Views: 2795

Re: crash

yes, my main.lua is exactly 4332 bytes long
by aragon
10 Feb 2008, 00:13
Forum: Lua Scripts
Topic: high trajectory
Replies: 4
Views: 1575

Re: high trajectory

This data is related to all units of specified type. I'd like to know low/high mode of every sinigle unit (if they currently use low/high traj, not if they are generally capable of)
by aragon
09 Feb 2008, 13:11
Forum: Help & Bugs
Topic: TASClient autobalance
Replies: 27
Views: 3278

Re: TASClient autobalance

Good clans, bad clans, smurfs, idling noobs with high rank - it all makes games unbalanced in different way. I don't know why you see only problem with clans. IMO spring lack some way to measure player "quality". In supcomm, starcraft there are points. In some games there is win/loss ratio...
by aragon
09 Feb 2008, 12:28
Forum: Lua Scripts
Topic: high trajectory
Replies: 4
Views: 1575

high trajectory

I have a question - how to check if unit is using high or low trajectory?
Or (better) how to check if guardian and similar stuff use first or second weapon?
by aragon
09 Feb 2008, 07:57
Forum: Game Releases
Topic: Balanced Annihilation V6.1
Replies: 125
Views: 32685

Re: Balanced Annihilation V6.1

looks like bug in BA61: viewtopic.php?f=11&t=13900
by aragon
09 Feb 2008, 07:56
Forum: Help & Bugs
Topic: crash
Replies: 15
Views: 2795

crash

every time i do /luaui reload, my spring crashes (tested on singleplayer) Core 2 Duo 2.4 1.5GB ram GeForce 7600GS i removed all widgets from LuaUI/widgets and it still crashes it happens only with BA6.1 (so, it is also BA bug, but it should not crash spring probably, just luaui) here is infolog: htt...
by aragon
08 Feb 2008, 22:50
Forum: Help & Bugs
Topic: TASClient autobalance
Replies: 27
Views: 3278

Re: TASClient autobalance

Why not some kind of a ranking? Ranking with some scores, not games playied (at least based on games won/lost ratio, better on some ingame statistics). This will give info about how good the player is.

btw. ladder games ain't popular...
by aragon
05 Feb 2008, 14:16
Forum: Engine
Topic: Development links
Replies: 40
Views: 66931

Re: Development links

Are there somewhere delphi components used in TASClient? I have troubles with finding them... (expecially "exact" versions)
by aragon
21 Jan 2008, 23:34
Forum: Help & Bugs
Topic: crash ba 6.0
Replies: 15
Views: 1942

Re: crash ba 6.0

another one: [vlo]aragon added point: mavericks Freedom Fighter is being attacked Spring 0.76b1 has crashed. Exception: Privileged instruction (0xc0000096) Exception Address: 0x02a9327e DLL information: 0x00400000 spring 0x7c900000 ntdll 0x7c800000 kernel32 0x77dd0000 ADVAPI32 0x77e70000 RPCRT4 0x77...

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