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by sombriks
07 Jul 2011, 20:29
Forum: Linux
Topic: springlobby broken on opensuse 11.4
Replies: 1
Views: 459

springlobby broken on opensuse 11.4

something related to wxwidgets
by sombriks
25 Mar 2011, 02:01
Forum: Linux
Topic: OpenSuse Repository - No Update
Replies: 25
Views: 3342

Re: OpenSuse Repository - No Update

hello guys, if any maintainer of opensuse version is there, please if possible do a package with AI's, i'm missing RAI, KAIK and others. also, for springlobby on opensuse 11.4 you'll need to add another if in the spec file to make sure that on that version the wxWidget version is wxWidgets-wxcontain...
by sombriks
26 Sep 2010, 03:32
Forum: Linux
Topic: Spring Slackware 13 64b compiled...
Replies: 12
Views: 2393

Re: Spring Slackware 13 64b compiled...

[SOLVED] After a few hours in freenode ##slackware chatroom, we solved the problem. You need to patch DevIL 1.6.8 with a libpng patch. The patch and SlackBuild script have already been submitted to the SlackBuild.org website for review. Once it passes the review it will be posted in the 13.1 sectio...
by sombriks
13 Nov 2009, 20:58
Forum: News
Topic: Spring 0.80.5.2 bugfix release
Replies: 22
Views: 8982

Re: Spring 0.80.5.2 bugfix release

amazin' announce!

i'm going to compile it as soon as possible, and this time i promise to add -g option in order to send bug report (if any, ;D)
by sombriks
09 Nov 2009, 23:06
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 18736

Re: Spring on Intel or ATI 'open-source' drivers

so, if ti works on intel gpu's, how good spring will run on those bare-bones cards?
by sombriks
14 Aug 2009, 01:30
Forum: News
Topic: Spring 0.80.0 (Release Candidate)
Replies: 71
Views: 15141

Re: Spring 0.80.0 (Release Candidate)

great work guys, i'm sick at home now so i'm compiling it :) got some strange messsages, but everything is going fine: [ 16%] Building CXX object rts/lib/CMakeFiles/hpiutil2.dir/hpiutil2/sqshstream.cpp.o Linking CXX static library libhpiutil2.a [ 16%] Built target hpiutil2 Scanning dependencies of t...
by sombriks
10 Oct 2008, 18:00
Forum: Linux
Topic: unitsync.so fails to compile 0.77b2
Replies: 2
Views: 493

unitsync.so fails to compile 0.77b2

gcc from slackware 12.1, 4.1.2 i think got an error near the end using cmake just before compile unitsync java bindings could someone please use some virtual machine before start releasing it? i'm having trouble in order to make those kind of thing,sine i'm working like a slave... and now not even p...
by sombriks
13 Sep 2008, 15:51
Forum: Engine
Topic: openAL updates?
Replies: 0
Views: 381

openAL updates?

openAL 0.8 source code isn't under sourceforge anymore. since this is a base library it could be much dangerous, but the project simply moved (years ago , o.0): http://connect.creativelabs.com/openal/default.aspx also the autotools support was wiped out so CMake is needed to compile the things, ;) c...
by sombriks
26 Aug 2008, 07:07
Forum: Engine
Topic: new ggc version issues
Replies: 6
Views: 695

Re: new ggc version issues

Are you talking about SVN Spring or 0.76? I had trouble with 0.76 building on Intrepid (which has all new stuff) but SVN seemed to build ok. OpenAL and DevIL had incompatibilities with gcc 4.2.3, something about typedefs involving void; so if i want to compile spring under this gcc (slackware 12.1)...
by sombriks
25 Aug 2008, 16:22
Forum: Engine
Topic: new ggc version issues
Replies: 6
Views: 695

new ggc version issues

https://sourceforge.net/tracker/?func=d ... up_id=4470 if possible please someone start testing it, i am working so much these days... synopis: sisnce some bugs has fixed in gcc certain core libraries of spring no longer work if you try to compile the game; so we need to get the library developers n...
by sombriks
29 Jul 2008, 16:04
Forum: Engine
Topic: Assertion `checksum == 0x617a9968' failed.
Replies: 3
Views: 665

Re: Assertion `checksum == 0x617a9968' failed.

hey, thanks for the reponse!
now i understand what do i need to do, ;)

btw, the trunk seems freezed, were's coming the new version!
by sombriks
22 Jul 2008, 05:14
Forum: Linux
Topic: For Slackers, ;D
Replies: 15
Views: 2427

Re: For Slackers, ;D

so, a small revamp for search purposes. tussock, that error in the raw function is something related to boost 1.35, downgrade to 1.34 and everything will work. i've uploaded all deps (still slackware 12.0, can at least try) in rapidshare: spring 0.76b1 http://rapidshare.com/files/131501453/s ... 6-1...
by sombriks
21 Jul 2008, 19:54
Forum: Engine
Topic: Assertion `checksum == 0x617a9968' failed.
Replies: 3
Views: 665

Re: Assertion `checksum == 0x617a9968' failed.

ok, the revision is 6210 and that new machine still unable to get spring running; the linux version is slacwkare 12.1 (+ gslacky), gcc is 4.2.3, i've made 2 modifications in IL.h and alc.h, as ai've said before; ILvoid isn't a legal type anymore and it must be corrected in newer versions of these li...
by sombriks
21 Jul 2008, 19:47
Forum: Engine
Topic: shields
Replies: 48
Views: 2657

Re: shields

nice shield, hope see it in some mod soon, ;)
by sombriks
18 Jul 2008, 18:34
Forum: Lua Scripts
Topic: widget request: Volume control
Replies: 4
Views: 725

widget request: Volume control

Usually i just forgot to configure the sound and then i got astounding explosions, really high booms.

Sometimes i have problems to hear my mother talking with me.

Would be nice to have a fancy slider to control the game sound volume, is it possible?
by sombriks
17 Jul 2008, 23:53
Forum: Engine
Topic: Assertion `checksum == 0x617a9968' failed.
Replies: 3
Views: 665

Assertion `checksum == 0x617a9968' failed.

what have i made wrong??? leonardo@sombriks:/usr/local/spring$ spring spring: /home/ftp/src/spring-svn/trunk/rts/System/myMath.cpp:41: CMyMath::CMyMath(): Assertion `checksum == 0x617a9968' failed. Abortado leonardo@sombriks:/usr/local/spring$ since the new machine have slackware 12.1 (gcc 4.2.3), i...
by sombriks
11 Jul 2008, 00:15
Forum: Engine
Topic: Request: 0.76b2
Replies: 112
Views: 8990

Re: Request: 0.76b2

if that thread are there to do requests, i have one: some libraries we could expect to be shared libs instead static link;

for windows users an enormous .exe is acceptable, but 15MB of binary code is too big to me. we could free some memory for textures, ;)
by sombriks
26 Jun 2008, 02:34
Forum: Engine
Topic: TASClient Single Player mode, Missions and Campaigns WIP
Replies: 46
Views: 2416

Re: TASClient Single Player mode, Missions and Campaigns WIP

i just started to update the svn and took lots of updates; so i came there and well well! there's some kind ppl doing nice work!

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