Search

Search found 5332 matches

by Jazcash
21 Apr 2017, 13:52
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 273
Views: 38547

Re: SpringLobby 0.255 released!

@jaz, no it should be in documents/my games/springlobby as per M$ spec. Which btw, that spec is idiotic. Only M$ is silly enough not to think of something so simple as a username/config dir and tell vendors to use that. Please don't write to appdata. I cri everytiem. And I cri errytim games get ins...
by Jazcash
21 Apr 2017, 12:03
Forum: Off Topic Discussion
Topic: What are you listening to?
Replies: 1361
Views: 99753

Re: What are you listening to?

https://www.youtube.com/watch?v=RDI-tE4cMgQ

Somebody should sticky this thread
by Jazcash
21 Apr 2017, 11:57
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 273
Views: 38547

Re: SpringLobby 0.255 released!

> Shouldn't it be Program Files by default? usually program files aren't writeable by a normal user. You shouldn't work as admin :-) You're right, I shouldn't, but if any of my other games are examples to go by, the engine/default files should be installed to Program Files, then future assets in a ...
by Jazcash
21 Apr 2017, 11:36
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 273
Views: 38547

Re: SpringLobby 0.255 released!

Why does SpringLobby insist on installing the entire Spring engine, games, maps etc to my Documents folder? My C drive space is limited as it is, let alone everything Spring related being installed there. Shouldn't it be Program Files by default? I tried changing it but then it reset back to the def...
by Jazcash
21 Apr 2017, 11:31
Forum: Ingame Community
Topic: Whitelists instead of Banlists for hosts
Replies: 42
Views: 3028

Re: Whitelists instead of Banlists for hosts

This is fucking idiotic, just fucking implement email verification like every other fucking place on the fucking internet. Jesus Christ. and this solves what? you know about 10minutemail, etc? I've also been saying email verification would be a good thing for years. Not only for the reason Forb is ...
by Jazcash
20 Apr 2017, 10:58
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 16436

Re: Status on BAR + repo links

Just here to second the notion that BAR would have more awareness on Github. It's the biggest open-source VCS platform and I visit it regularly and stumble upon other projects, purely because of the fact they're on Github, as I suspect many people do. As I haven't been following BAR, what would be t...
by Jazcash
14 Aug 2015, 13:41
Forum: General Discussion
Topic: Forum Design Changes
Replies: 11
Views: 1035

Re: Forum Design Changes

Looks awesome. Should be the default phpbb theme. Still not big on the tiny padding of the logo container though, it's the opposite of what a 'material'y theme should promote.
by Jazcash
23 Jul 2015, 18:48
Forum: Game Development
Topic: UI discussion
Replies: 35
Views: 2570

Re: UI discussion

Image

Cremuss did this a few years ago - Just want to see what people think of it these days.
by Jazcash
16 Jul 2015, 09:53
Forum: Balanced Annihilation
Topic: BAR names
Replies: 41
Views: 2775

Re: BAR names

This again? Can't we just keep the dozen threads about this in one place?

http://imolarpg.dyndns.org/trac/balatest/ticket/579
by Jazcash
23 Jun 2015, 20:53
Forum: Lobby Clients & Server
Topic: WIP - unnamed lobby
Replies: 19
Views: 1475

Re: WIP - unnamed lobby

Very interested in the source for this
by Jazcash
16 Jun 2015, 11:02
Forum: General Discussion
Topic: website front page
Replies: 8
Views: 1032

Re: website front page

Just want to note that that was what I was getting at. By content, I meant just content in general, not necessarily game content. Just too much wasted space that could be filled with stuff developers actually want to see.
by Jazcash
15 Jun 2015, 18:14
Forum: General Discussion
Topic: website front page
Replies: 8
Views: 1032

Re: Forum as material design

Forum posts are forum posts, it's not the nav bars job to show off spring, a nav bar is a nav bar not an advert banner. If you want the forums to show off what spring can do, link people to threads like Smoths Junk or the dev forum, but unit renders in the header are an unnecessary distraction. Loo...
by Jazcash
15 Jun 2015, 18:07
Forum: General Discussion
Topic: Killing off the Development page
Replies: 5
Views: 508

Re: Killing off the Development page

I'm all for restructure of the current navigation links and pages in the name of simplicity. I also think "Report a bug" should be moved.

What do you guys think about dropdowns? We could keep the important pages easily accessible without flooding the primary navigation.
by Jazcash
15 Jun 2015, 13:57
Forum: General Discussion
Topic: website front page
Replies: 8
Views: 1032

website front page

Split from https://springrts.com/phpbb/viewtopic.php?f=1&t=33579&p=570541#p570541 (Silentwings.) It seems a shame to me to have nothing at all on the page that shows the engines graphics/gameplay capability. Being a bit easier on the eyes is nice but subtlety showing off what Spring can do is what'...
by Jazcash
14 Jun 2015, 17:34
Forum: Balanced Annihilation Reloaded
Topic: some future BAR ideas
Replies: 7
Views: 2441

Re: some future BAR ideas

The lobby development docs are here: https://springrts.com/wiki/Lobby_Development I saw this, but the only thing that's documented is the protocol. I was looking more for a very simple guide of how to get started on developing a lobby, as I don't even know where to begin or what to do with this pro...
by Jazcash
14 Jun 2015, 13:17
Forum: Balanced Annihilation Reloaded
Topic: some future BAR ideas
Replies: 7
Views: 2441

Re: some future BAR ideas

Probably a controversial opinion, but I feel BAR should have its own lobby. An extremely simple and robust one, built from the ground up. I tried my hand at this a while back, but had no idea where to even begin as I couldn't find much documentation on building a lobby.
by Jazcash
13 Jun 2015, 21:32
Forum: General Discussion
Topic: gathering feedback about people who leave spring ecossystem
Replies: 81
Views: 4888

Re: gathering feedback about people who leave spring ecossystem

I know a few old indie games, similar to SpringRTS' games that have all seen a dramatic loss of players over the past 5 years or so. I think this is largely due to the huge increase of indie games being pumped out across the globe on a daily basis. Not only does it take a lot for an indie game to at...
by Jazcash
13 Jun 2015, 13:29
Forum: General Discussion
Topic: Forum as material design
Replies: 14
Views: 3932

Re: Forum as material design

Really nice Forb, although I still think the nav bar could use more padding. Perhaps make it more 'materially' too.

Image
by Jazcash
09 Jun 2015, 18:29
Forum: General Discussion
Topic: gathering feedback about people who leave spring ecossystem
Replies: 81
Views: 4888

Re: gathering feedback about people who leave spring ecossystem

Silentwings wrote: I tried to help some of them by updating the read me first. Of course many people don't read the "read me first" and at that point my sympathy expires.
These days, people expect intuitiveness.

Go to advanced search