Search found 10 matches
- 22 May 2008, 04:57
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 31765
Re: AAI v0.86 released (link to binaries included)
How would I go about supporting the morphing found in CA in this mod?
- 22 May 2008, 04:51
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349261
Re: NTai XE9.8 experimental for 0.76b1
Thanks for the info - best of luck with your AI.
- 21 May 2008, 10:20
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349261
Re: NTai XE9.8 experimental for 0.76b1
What mods does this AI support?
- 15 Nov 2007, 22:34
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 76221
This is a very good AI, but I noticed a few things playing with it on BA. The AI doesn't build any AA structures, takes forever to get air and rarely builds AA units. This means that a simple group of five gunships can usually win by avoiding their mass of units and destroying any expansions. Also, ...
- 05 Nov 2007, 07:24
- Forum: Lua Scripts
- Topic: Request: Review chat messages?
- Replies: 2
- Views: 838
- 05 Nov 2007, 01:45
- Forum: Lua Scripts
- Topic: Request: Review chat messages?
- Replies: 2
- Views: 838
Request: Review chat messages?
I'm surprised this isn't actually in the game. How about a button to view a log of the messages sent by all players, or just all messages (attack warnings, can't move, whatever) sent? Does this exist already? Am I dumb? If it doesn't - can someone make it or give me some ideas on how to write a LUA ...
- 03 Nov 2007, 10:33
- Forum: Map Creation
- Topic: Map Unconverter?
- Replies: 13
- Views: 2410
With the extractor radius, sounds like a good plan... You'll have to do some tweaking to the metal amount tho, cause the wider the radius, the more metal is being extracted. BTW if you want to rename the map, just rename the smd and the smf files DO NOT TOUCH THE smt. If you mess with the smt the m...
- 02 Nov 2007, 20:07
- Forum: Map Creation
- Topic: Map Unconverter?
- Replies: 13
- Views: 2410
WHEE Triple post. Loook on UF for speedrnetal <notice the spelling. It's by picasso and has a decent metal map on it. BTW, if that's still not what you want, let me know and I'll make it for ya. Thanks a ton, I'm checking it out now. edit: This is much cooler, however, I'd like it to not be.. heh, ...
- 02 Nov 2007, 19:55
- Forum: Map Creation
- Topic: Map Unconverter?
- Replies: 13
- Views: 2410
mistahnice, PM .. the one that made the map and ask if they would add a few changes ... I would do this, but the changes are kinda specific and I don't think they'd go over well with the general public. For example.. we love to play bridge battles, but don't like how much metal there is in SpeedMet...
- 02 Nov 2007, 12:53
- Forum: Map Creation
- Topic: Map Unconverter?
- Replies: 13
- Views: 2410
Map Unconverter?
Hey folks,
I was wondering if there was a way to split a map.smf file into its constituent texture/height/metal maps. I wanted to tweak a few maps I've been playing recently to make them more friendly to some LAN buddies.
Thanks!
I was wondering if there was a way to split a map.smf file into its constituent texture/height/metal maps. I wanted to tweak a few maps I've been playing recently to make them more friendly to some LAN buddies.
Thanks!