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by w00tguy123
03 Jul 2014, 05:14
Forum: Balanced Annihilation
Topic: BA 8.00 Released!
Replies: 13
Views: 10124

Re: BA 8.00 Released!

FPS mode... disabled? :cry:

Long live v7.99!
by w00tguy123
06 May 2012, 13:16
Forum: AI
Topic: Java unitdef crash
Replies: 1
Views: 1629

Java unitdef crash

Using code from the NullJavaAI, I've made a small test that is supposed to identify the commander when the game starts. The only code I've added is for this event: @Override public int unitFinished(int unit) { int def = clb.Unit_getDef(unit); String name = clb.UnitDef_getName(def); clb.Log_log("...
by w00tguy123
04 Oct 2007, 03:58
Forum: Help & Bugs
Topic: Crash XTA 9.1 and AAI
Replies: 16
Views: 3030

i've been getting this crash a lot too, i can't even use AAI or else it crashes right when it starts. But it works with AAI when i use a map i've never done before, or when it does that "checking paths 1/21" thing when loading the map. Sometimes i get this in mid game without AAI's though.

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