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by MetalSkin
18 Oct 2007, 12:44
Forum: Map Releases
Topic: Iron_Craters_V1 New map by cronos
Replies: 30
Views: 4840

Very interesting map. just played it 4v4 north vs south. Love it... can't really complain about much with the map, tendency for some to porc a bit but then you get that on most maps with interesting terrain, even when you don't. Without a doubt a map I'm going to play a bit over the future, well don...
by MetalSkin
15 Oct 2007, 04:52
Forum: Engine
Topic: Graphical Performance & Spring
Replies: 64
Views: 8616

Well I have to admit, turning off the multithreaded thingo sure does the trick.

Still not 100% impressed with the FPS considering my rig, but at least its not as woeful as it was.

thanks for the details guys.
by MetalSkin
15 Oct 2007, 04:48
Forum: Help & Bugs
Topic: crash in luaui causes hosted game to crash
Replies: 0
Views: 915

crash in luaui causes hosted game to crash

G'day all, I've noticed on the weekend that if I'm hosting a game and luaui crashes then the game I'm hosting almost immediatly crashes. If however I'm playing a game and luaui crashes then no problemo, i can either ignore it or type in /luaui reload to fix it. In the first situation I dont have tim...
by MetalSkin
12 Oct 2007, 04:43
Forum: Lua Scripts
Topic: Transport assist widget
Replies: 12
Views: 2653

If someone can post the gadget I'm happy to have a gander and see what's wrong. I like the concept behind the widget and would love to have it working, so seems reasonable that I should look at it and hopefully get it working. Can someone post it please? Or give the name of it so I can do a google/u...
by MetalSkin
12 Oct 2007, 04:36
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 15257

Tried it out last night.

Couldn't find any problems with the widget, got the usual luaui crashes but other than that it seemed to work flawlessly.

I do like the fact that now you can hide the bars ala F9 and i also like how now the bars are hidden if the health is full.

Very nice mate... thanks. :)
by MetalSkin
08 Oct 2007, 10:51
Forum: Feature Requests
Topic: Wait for host lobby button/option/flag
Replies: 2
Views: 840

If you right click on battles that are in game in aflobby theres notify option. If you click it AFLobby pops up the little window in the corner telling you when its opened. Ahh ok... no worries. when I have time after this project that will never end finishes at work I'll look at enhancing it if yo...
by MetalSkin
08 Oct 2007, 07:19
Forum: General Discussion
Topic: Let's remove groupAI feature from Spring
Replies: 88
Views: 8681

Well I'm not sure exactly which button is being talked about without looking at the AI (which is hard while at work). However I presume it is the AI button that lets you do things like: * Add the AI to a radar that tells you when something new comes into sensor range * Upgrade mex option with group ...
by MetalSkin
08 Oct 2007, 06:02
Forum: Feature Requests
Topic: Wait for host lobby button/option/flag
Replies: 2
Views: 840

Wait for host lobby button/option/flag

G'day all, While looking at the other thread about the supriseMeNow button I thought up an idea which I think would be very useful. I would like a button or a tickbox or some way to select a game that is active, so that when the game ends you auto join the game. Even better would be if you could nom...
by MetalSkin
08 Oct 2007, 05:43
Forum: Feature Requests
Topic: SurpriseMeGameButton in the Lobby
Replies: 14
Views: 2088

would be nice if it had a filter where it would only choose games where the average rank is above a certain threshold. Also a filter to restrict specific maps. And then you may wish to add a filter to restrict certain hosts, or maybe host locations. And then you may wish to ignore games if they cont...
by MetalSkin
08 Oct 2007, 05:38
Forum: Lua Scripts
Topic: gamedata/LockLuaUI.txt
Replies: 25
Views: 3467

Take that train of thought a step further, you could make a slight modification to your exec to remove the lock for all mods. There are no real client side security measures. Didn't realise that, but then I presume the Spring community doesn't include the type of personalities who feel the need to ...
by MetalSkin
08 Oct 2007, 05:31
Forum: Lua Scripts
Topic: gamedata/LockLuaUI.txt
Replies: 25
Views: 3467

But then couldn't an end user just delete the file to remove the lock?

Unless spring validates that all the files required for the mod exist and have the same checksum as the server or similar, it's going to be easy to get around.
by MetalSkin
06 Oct 2007, 08:12
Forum: Lua Scripts
Topic: Nub Help Widget Request
Replies: 5
Views: 884

Pressure Line wrote:can we make a lua widget that stops them from making a tiny porc fortress?

that would have really helped in my last team game ;_;
Maybe we need a widget that shows em how best to lay out their base... maybe a build hint widget... most prob would have to be mod specific though.
by MetalSkin
03 Oct 2007, 00:30
Forum: AI
Topic: 1944 AI
Replies: 15
Views: 3944

maybe take a page from red alert, where buildings can only be captured or blown up by a special class of troop, the engineer. maybe you could have a class of troop that is an engineer and only the engineer can destroy/build a flag? Personally I think anyone should be able to destroy a flag, however ...
by MetalSkin
03 Oct 2007, 00:20
Forum: Art & Modelling
Topic: I can do this. I swear. Even if it take a million years.
Replies: 20
Views: 4552

kinda reminds me of the 3d animated cartoon Reboot. Have you based it from Reboot characters? From memory Reboot was the first rendered cartoon... was very interesting.
by MetalSkin
03 Oct 2007, 00:15
Forum: Feature Requests
Topic: Resolution Selection Enhancement / Widescreen vs 4:3
Replies: 3
Views: 1062

Resolution Selection Enhancement / Widescreen vs 4:3

G'day all, It's hard to know off the top of your head what resolutions are 4:3 or are widescreen (not sure what aspect ratio wide screen is by default). I've seen some UI's that show a representation of the aspect ratio as a rectangle that reflect both the aspect ratio and how high the resolution is...
by MetalSkin
03 Oct 2007, 00:08
Forum: Help & Bugs
Topic: FPS Bug
Replies: 0
Views: 934

FPS Bug

I'm not certain on the cause of this bug, it may be the result of a LuaUI widget, but I suspect it may not be... happy to test anything anyone asks to resolve. the problem is that if your a spectator on a match and press Control J to change your view, it takes you to FPS and then will not let you ch...
by MetalSkin
03 Oct 2007, 00:03
Forum: Lua Scripts
Topic: Request: Change location of FPS and Clock Widget
Replies: 10
Views: 2194

Thanks Stilicho, I'll try that out tonight (currently it's 8:00am for me). o_O
by MetalSkin
03 Oct 2007, 00:02
Forum: Lua Scripts
Topic: Problems with the FPS Manager widget
Replies: 7
Views: 3052

I tried out that script and it worked a treat! I also have been trying to recreate the crash I had and so far have not been able to, but I suspect that I may not be recreating the exact environment that happened when it crashed... However I suspect that the problem wasn't the widget, I suspect it's ...
by MetalSkin
02 Oct 2007, 14:10
Forum: Lua Scripts
Topic: Problems with the FPS Manager widget
Replies: 7
Views: 3052

I don't really know what in the widget could cause atl-tab crashes, I'm unable to reproduce them. :( Let me know if you discover more! I'm still trying to recreate. I had installed a new driver, plus I had enabled Shadows, turned off multi thread option on my drivers and a couple of other things, s...
by MetalSkin
02 Oct 2007, 14:05
Forum: Lua Scripts
Topic: Request: Change location of FPS and Clock Widget
Replies: 10
Views: 2194

IceUI works though. No worries, prob is i dont use iceUI, not overly fond of it... :) Thanks for the confirmation though. Moving those widgets is a pain because you can't do it in tweak mode. Instead you need to open LuaUI/Config/widget_data.lua and adjust x and y posf. The numbers are fractions of...

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