Without PBO, the game works fine. (expect bump-mapped water settings, that option also cause crash - other water settings works fine)imbaczek wrote:temporary workaround: disable PBO (pixel buffer objects).
Search found 35 matches
- 19 Aug 2009, 17:20
- Forum: Help & Bugs
- Topic: Spring 0.80 + Catalyst 9.8 = crash
- Replies: 13
- Views: 1449
Re: Spring 0.80 + Catalyst 9.8 = crash
- 17 Aug 2009, 18:16
- Forum: Help & Bugs
- Topic: Spring 0.80 + Catalyst 9.8 = crash
- Replies: 13
- Views: 1449
Re: Spring 0.80 + Catalyst 9.8 = crash
You need to enable bumpwater to be able to edit bumpwater settings... Lol, i used bump water setting for big amount of spring releases, and i completly forget about now, how to set it. :mrgreen: After i set the bump water, 2 things can be happen. Instant crash when i pst the test spring button, or ...
- 17 Aug 2009, 17:39
- Forum: Help & Bugs
- Topic: Spring 0.80 + Catalyst 9.8 = crash
- Replies: 13
- Views: 1449
Re: Spring 0.80 + Catalyst 9.8 = crash
have you tried changing spring's gfx settings? i know bumpwater in 0.80.0 causes 9.7 drivers to crash for me. The comlete bump-mapped water setting are gray in my springsettings. (it's normal? That settings was also unsuable with Catalyst 9.7) I uploaded my settings. I tryed also in windowed mode, ...
- 17 Aug 2009, 07:19
- Forum: Help & Bugs
- Topic: Spring 0.80 + Catalyst 9.8 = crash
- Replies: 13
- Views: 1449
Re: Spring 0.80 + Catalyst 9.8 = crash
Oh...Caydr wrote:I'm asking if you upgraded properly.
No, i don't do this way. I only do this procedure, when change videocards.
I will try this way, but i'm sure about the crash contains.
- 16 Aug 2009, 19:47
- Forum: Help & Bugs
- Topic: Spring 0.80 + Catalyst 9.8 = crash
- Replies: 13
- Views: 1449
Re: Spring 0.80 + Catalyst 9.8 = crash
I know how to downgrade, but i do not want downgrage Catalyst just because the Spring.Caydr wrote:Did you do uninstall, reboot, driver cleaner, reboot, install, reboot?
- 16 Aug 2009, 10:32
- Forum: Help & Bugs
- Topic: Spring 0.80 + Catalyst 9.8 = crash
- Replies: 13
- Views: 1449
Spring 0.80 + Catalyst 9.8 = crash
Yesterday i used spring 0.80 with Catalyst 9.7, all things was fine. Now i installed the new Catalyst 9.8, and i always get atioglxx.dll error after launching a game. I uploaded several infologs, maybe they will be usefull. PC: Athlon2 240, 2G ram, radeon HD4670, XP SP3 32bit *** the first infolog c...
- 30 Oct 2008, 23:11
- Forum: Engine
- Topic: Help to fix shorewaves on ATi cards
- Replies: 13
- Views: 2170
Re: Help to fix shorewaves on ATi cards
I tested the current version b5+svn6915 with the same settings like before, on a HD3300. (790GX) Shorwaves looks mutch better, but there is some anomaly, i made a picture. I checked all settings, this screen anomaly comes from "Own rendering pass", no matter waht i set with sorewaves and ...
- 28 Oct 2008, 15:22
- Forum: Engine
- Topic: Help to fix shorewaves on ATi cards
- Replies: 13
- Views: 2170
Re: Help to fix shorewaves on ATi cards
I tested the current version b5+svn6915 with the same settings like before, on a HD3300. (790GX)
Shorwaves looks mutch better, but there is some anomaly, i made a picture.
Shorwaves looks mutch better, but there is some anomaly, i made a picture.
- 19 Oct 2008, 16:32
- Forum: Engine
- Topic: Help to fix shorewaves on ATi cards
- Replies: 13
- Views: 2170
Re: [need help] ATI & BumpWater's shorewaves
@imbaczek PS: I NEED MORE INFO BY OTHER ATI USERS! I tested the shorewaves with 2600Pro card, get the same error like the linked files. Now i test in Xpress200 (integrated X300) with same settings, no errors, graph. fine. On this weake i coud try out with a 790GX mobo witch has much better integrat...
- 16 Oct 2008, 22:28
- Forum: News
- Topic: Bugfix release, 0.77b4, Now with less bugs
- Replies: 20
- Views: 8395
Re: Bugfix release, 0.77b4, Now with less bugs
Finaly, the air combat test is not crash the game! - Great work!
---------------
On Random Enemies 1-2 tests, what shoud i do to have some enemys?
And when will be a working springSP?
---------------
On Random Enemies 1-2 tests, what shoud i do to have some enemys?
And when will be a working springSP?
- 12 Oct 2008, 15:10
- Forum: Engine
- Topic: Help to fix shorewaves on ATi cards
- Replies: 13
- Views: 2170
Re: [need help] ATI & BumpWater's shorewaves
@imbaczek PS: I NEED MORE INFO BY OTHER ATI USERS! I tested the shorewaves with 2600Pro card, get the same error like the linked files. Now i test in Xpress200 (integrated X300) with same settings, no errors, graph. fine. On this weake i coud try out with a 790GX mobo witch has much better integrat...
- 12 Oct 2008, 00:33
- Forum: News
- Topic: Bugfix release, 0.77b3
- Replies: 19
- Views: 8149
Re: Bugfix release, 0.77b3
I sold my 2600Pro card. Now i play with integrated X300 card (xpress200), my graphic problems was no more present. (It's still true to 0.77b2+ versions) I hope, i will get my new motherboard on this week (790GX based), so i will try out on other integrated graphic card. Our xpress200 is not too powe...
- 08 Oct 2008, 20:09
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 35683
Re: Planning for 0.77 Release
Now, there is a 76b2 version. Maybe time travel?panzeriv2 wrote:Why is there a "0.77b1.exe" in the directory...

But, still crash the air combat test, and still present my graphic problem with water.
- 01 Oct 2008, 13:53
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 35683
Re: Planning for 0.77 Release
Installed a fresh windows XP, 8.9 catalyst, svn6486, 6492
Now, our problem with crashing mothership (or something) is fixed, but i get some visual problems, ulpoaded 3 pictures from the game, and 1 from settings.
Maybe it's helps in ati problems.
Now, our problem with crashing mothership (or something) is fixed, but i get some visual problems, ulpoaded 3 pictures from the game, and 1 from settings.
Maybe it's helps in ati problems.
- 26 Sep 2008, 22:14
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 35683
Re: Planning for 0.77 Release
I get some video error on big booms. When i destroy the enemy carrier on gundam mod and it falls down, before crash to the ground the game is crash. [ 6909] (0) F:\WINDOWS\system32\ atioglxx.dll (atiPPHSN+0x3b2460) [0x6948B200] I got that error with other mods. Radeon 2600 card, catalyst 8.8, WinXP ...
- 06 Sep 2008, 20:08
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 35683
Re: Planning for 0.77 Release
I have to copy it manualy allmost all install.FLOZi wrote:Do you have otacontent.sdz in your 'base' folder?
- 06 Sep 2008, 20:07
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 35683
Re: Planning for 0.77 Release
No. Where can i find that? Can't see in springsettings.imbaczek wrote:Patch: have you tried setting AtiHacks to 1?
- 06 Sep 2008, 18:32
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 35683
Re: Planning for 0.77 Release
I tested this version: spring_0.76b1+svn6372.exeimbaczek wrote:http://planetspring.free.fr/spring/
Graphics are almost good just missing some texture. http://img355.imageshack.us/my.php?image=springye5.jpg
When i start the air combat test i get the same error like before.
- 25 Aug 2008, 12:16
- Forum: Engine
- Topic: Testing Spring 0.77a
- Replies: 49
- Views: 5379
Re: Testing Spring 0.77a
Otherside wrote:[ 2931] (33) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
when making arm or core fighter in CA
also alt tab still screws up map texture
Uhh. I got this with air combat test (no matters what mod i choosed), i tried a randoom enemies game, wich works FINE!
- 24 Aug 2008, 21:44
- Forum: Engine
- Topic: Testing Spring 0.77a
- Replies: 49
- Views: 5379
Re: Testing Spring 0.77a
On this day I installed a fresh XP SP3, and then installed this 77a1 release, but again "registerwaitforinput" error with a number of other errors in infolog.
On next day, i will try out the game under vista.
On next day, i will try out the game under vista.