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by AzraelTheCat
05 Jun 2005, 05:25
Forum: Game Development
Topic: The one reason why XTA isn't fun
Replies: 36
Views: 10594

Almost seems fair, 6 Goliaths= 2364 dmg/sec 44 Zeus= 5764 dmg/sec 6 Goliaths= 170700 HP 44 Zeus= 149600 HP but even without testing i bet it isn't. All 6 Gollies will fire while most Zeus will not. And the Zeuses will start to disapear really fast. The key to this is the type of damage, Goliath is ...
by AzraelTheCat
03 Jun 2005, 02:36
Forum: Game Development
Topic: The one reason why XTA isn't fun
Replies: 36
Views: 10594

OK, just ran that 6 Zeus vs 1 Goliath: Goliath wins, could prolly take 7 on with the health left over. 34 Zeus vs 1 Krogoth: Krogoth won, but it was close, REALLY close. The fact that it could take 2 out at distance made the difference. Might be different if run again. 34 Zeus vs 5 Goliaths: Zees go...
by AzraelTheCat
03 Jun 2005, 01:30
Forum: Game Development
Topic: The one reason why XTA isn't fun
Replies: 36
Views: 10594

Unit Zeus Goliath Krogoth Metal 534 3950 23591 Energy 3342 22134 116664 BuildTime 5478 33786 382193 Krogoth=5 Goliaths=34 Zeus 34 Zeus vs one krogie? I'm betting on the Zeus. 34 Zeus vs 5 Goliaths? Hmm. Also, if you takeout the Krogie, it's more like Goliath=6 Zeus, can somone try to pit one Goliat...
by AzraelTheCat
03 Jun 2005, 00:23
Forum: Game Development
Topic: The one reason why XTA isn't fun
Replies: 36
Views: 10594

That demo is neat, but never once did core build any Goliaths, those alone I think are the more powerful of all the core units. No offence to red in that demo, but he did not play well, he could have had far more units, far faster than he did. I will have to look up the cost, I wonder how many zeus ...
by AzraelTheCat
02 Jun 2005, 01:40
Forum: Help & Bugs
Topic: Anihhilator Cannon issues...
Replies: 6
Views: 1456

I'm no noob to this guys, I've been playing for weeks on spring. But I am just trying to figure out if DT infront stopping it from firing is a feature, or a bug.
by AzraelTheCat
01 Jun 2005, 07:04
Forum: Help & Bugs
Topic: Anihhilator Cannon issues...
Replies: 6
Views: 1456

Anihhilator Cannon issues...

Can someone please explain how the cannons work, and why things like building them behind a line of DT cause them to not fire? I am trying to figure out a way to combat Core units effectivly, and the AC was a feature of that, but when the Goliaths came, it just sat there and looked pretty. Note, the...
by AzraelTheCat
01 Jun 2005, 04:17
Forum: Game Development
Topic: The one reason why XTA isn't fun
Replies: 36
Views: 10594

Well, in my opinion, right now, as Spring is, lacking stun attacks. Core is the better side. There is no real way to stop a large goliath attack. EMPs, one of the best weapons vs Core big units, is worthless. Don't think Spiders stun at all in XTA. Annialators, the good Arm defence, is seriously fla...
by AzraelTheCat
29 May 2005, 06:11
Forum: Help & Bugs
Topic: .50b1 bugs
Replies: 4
Views: 1225

Add to that list an invicible unit bug. This one is really annoying to play with. I would hope for a patch that can fix this, as it really screws with gameplay.

Arm Adv. Radar are immune to damage They can be reclaimed, that is the only way to destroy one right now.

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