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by Evil4Zerggin
24 Jul 2010, 19:43
Forum: Off Topic Discussion
Topic: Alien Swarm: Infested finally getting released!
Replies: 86
Views: 7622

Re: Alien Swarm: Infested finally getting released!

Tried it; decent timewaster. Once I got in with a group of speedrunners, it was awesome: < 2 minute missions FTW, though we never quite got the achievements. They showed me the fine arts of flame-and-flee and PDW/Chainsaw door-busting.
by Evil4Zerggin
09 Apr 2010, 07:39
Forum: Game Development
Topic: Gun Direction
Replies: 9
Views: 996

Re: Gun Direction

I would turn the barrel forward on the model, and turn it backwards in Create() and RestoreAfterDelay().
by Evil4Zerggin
21 Feb 2010, 22:52
Forum: Feature Requests
Topic: Un-Hardcode Accuracy/Sprayangle Bonuses With XP
Replies: 12
Views: 2505

Re: Un-Hardcode Accuracy/Sprayangle Bonuses With XP

I'd really like to see the whole "experience" system junked- if people want to boost stats for kills or hits or whatever, let 'em do it with Lua, all of the tools are there. It's just another hard-coded thing in the engine that's irrelevant and a waste of CPU because it's so inflexible as...
by Evil4Zerggin
21 Feb 2010, 19:07
Forum: Feature Requests
Topic: Un-Hardcode Accuracy/Sprayangle Bonuses With XP
Replies: 12
Views: 2505

Un-Hardcode Accuracy/Sprayangle Bonuses With XP

Currently weapons get hardcoded bonuses to accuracy/sprayAngle with XP. Specifically, spreads can be reduced to: BeamLaser: 70% bombdropper: 90% Cannon: 90% DGunWeapon: 50% EmgCannon (not used IIRC): 50% FlameThrower: 20% LaserCannon: 70% LightningCannon: 50% MissileLauncher: 50% Rifle (probably not...
by Evil4Zerggin
11 Feb 2010, 05:41
Forum: Feature Requests
Topic: Spec vote
Replies: 12
Views: 1701

Re: Spec vote

In general this cannot be done in a simple graph. But in my opinion the damage dealt graph gives something to go on. I don't know, even this is a bit of a crapshoot. In exponential-econ games it rewards the player who econs in the back while his allies in the front take repeated beatings for the fi...
by Evil4Zerggin
10 Feb 2010, 18:28
Forum: Help & Bugs
Topic: CEG spawm frequency
Replies: 8
Views: 898

Re: CEG spawm frequency

It's fixed at one spawn per frame. You can cheat by giving the smoke some forward velocity (thus decreasing the apparent distance between particles), or by spawning multiple particles and having them move forward/backwards at various velocities.
by Evil4Zerggin
09 Feb 2010, 03:55
Forum: Off Topic Discussion
Topic: Hearts of Iron multiplayer game
Replies: 11
Views: 984

Re: Hearts of Iron multiplayer game

I'd love to, but unfortunately my computing/available time situation is going to be erratic for the next few weeks. Plus like Spring I've kind of been sucked into the coding side.
by Evil4Zerggin
07 Feb 2010, 19:40
Forum: Off Topic Discussion
Topic: Hearts of Iron multiplayer game
Replies: 11
Views: 984

Re: Hearts of Iron multiplayer game

Playing HoI3. Current game: link

HoI3 has problems but at least I can lol at them.
by Evil4Zerggin
13 Dec 2009, 09:58
Forum: Game Development
Topic: "Epic" mod thread
Replies: 20
Views: 3046

Re: "Epic" mod thread

My game would be Navy Versus Pirates. It would have ridiculous upgrade levels ranging from classical-era Galleys to futuristic spacecraft. Most units would probably have at least a dozen weapons. All the navy units would have various outrageous national accents, and all the pirates would of course b...
by Evil4Zerggin
05 Nov 2009, 21:25
Forum: Lua Scripts
Topic: Obama Shader
Replies: 13
Views: 2785

Re: Obama Shader

Even cruder--screencopy to texture -> TexRect with shader.
by Evil4Zerggin
04 Nov 2009, 09:34
Forum: Lua Scripts
Topic: Obama Shader
Replies: 13
Views: 2785

Re: Obama Shader

Yeah, there's a lot of variations that could be done; night goggles, greyscaling, sepia toning, etc. etc.
by Evil4Zerggin
04 Nov 2009, 09:07
Forum: Lua Scripts
Topic: Obama Shader
Replies: 13
Views: 2785

Obama Shader

I've started mucking around with GLSL, and I made this widget: http://img526.imageshack.us/img526/4210/obamashader.png Disclaimers: 1. Yes, I know it's kind of crude. 2. It's not supposed to be a political statement or anything, I just thought it was funny. The widget: http://spring1944.svn.sourcefo...
by Evil4Zerggin
13 Oct 2009, 20:06
Forum: Off Topic Discussion
Topic: '
Replies: 20
Views: 3971

Re: Humanity's End

I was referring to the "all matter" scenario. Biological systems are far from consuming all matter--I believe less than 1 part per billion of the earth's mass is alive, not to mention how long it took to get here.
by Evil4Zerggin
13 Oct 2009, 19:19
Forum: Off Topic Discussion
Topic: '
Replies: 20
Views: 3971

Re: Humanity's End

I'm pretty sure the gray goo scenario violates the laws of thermodynamics. care to expand upon the matter? I realize this is rather informal, but I see turning a piece of unstructured material into a collection of self-duplicating nanobots as a rather extreme decrease in entropy; the laws of thermo...
by Evil4Zerggin
13 Oct 2009, 04:50
Forum: Off Topic Discussion
Topic: '
Replies: 20
Views: 3971

Re: Humanity's End

I'm pretty sure the gray goo scenario violates the laws of thermodynamics.
by Evil4Zerggin
09 Oct 2009, 05:27
Forum: Off Topic Discussion
Topic: Heightmap Raytracer
Replies: 4
Views: 655

Re: Heightmap Raytracer

BaNa wrote:does the mit license mean you actually attend?
No, it's just where the license originated.
by Evil4Zerggin
08 Oct 2009, 23:12
Forum: Off Topic Discussion
Topic: Heightmap Raytracer
Replies: 4
Views: 655

Heightmap Raytracer

Inspired partly by some LoS performance discussion here, I decided to make a specialized heightmap raytracer for a computer science course: http://code.google.com/p/cs294-13-heightmap-rt/ It's got a good deal of flaws (artifacts, only single-threaded CPU-based rendering), but it can render good-size...
by Evil4Zerggin
25 Sep 2009, 17:50
Forum: Lua Scripts
Topic: Attack AoE v3.1
Replies: 36
Views: 6345

Re: Attack AoE v3.1

The last version I programmed took the firing position from roughly the center of the unit. There is a GetWeaponVectors callout; however, when I last tried it, the position returned tended to jump around the unit. Unfortunately I'm rather short on time ATM so don't expect much from me in the near fu...

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