Search found 6 matches
- 01 Nov 2007, 16:40
- Forum: General Discussion
- Topic: Collidefriendly/Avoidfriendly- Thoughts?
- Replies: 23
- Views: 2251
Collidefriendly/Avoidfriendly- Thoughts?
As a TA player starting to play Spring, a few things were difficult to get adjusted to. The new click setup was the first big hurdle for me. The next big thing for me is that units simply stop firing when a friendly unit gets in the way. In TA this wasn't an issue- weapons wouldn't collide with frie...
- 17 Oct 2007, 01:14
- Forum: Engine
- Topic: Height Detection in Spring
- Replies: 31
- Views: 3467
Alright so maybe height detection is bad form, and there is easier/better ways to do it in spring... but for the first version of Devolution in spring i don't mind if the scripts aren't super clean. I want to attempt just to bring what I did in TA into Spring, and apparently to do that I need to rem...
- 12 Oct 2007, 20:41
- Forum: Engine
- Topic: Height Detection in Spring
- Replies: 31
- Views: 3467
- 12 Oct 2007, 19:43
- Forum: Engine
- Topic: Height Detection in Spring
- Replies: 31
- Views: 3467
Height Detection in Spring
I'm working on porting over my mod, Devolution, to Spring and I've run into an issue (or maybe I'm just confused). Many of the features in Devolution rely on one unit detecting another one, and then responding in a certain way. For example, I have Captain units, and when other units are nearby the C...
- 12 Oct 2007, 16:05
- Forum: Game Development
- Topic: GUIs and modding
- Replies: 6
- Views: 1346
GUIs and modding
I'm considering porting my mod (Devolution) over from TA into Spring, and porting it over in general seems like a simple, but tedious task. The only thing I'm a little confused about so far is the GUI and Lua system. In OTA it was possible to modify the GUI a fair amount and do creative things with ...
- 20 Apr 2007, 07:04
- Forum: General Discussion
- Topic: New mod gives OTA a slew of new features
- Replies: 29
- Views: 4188
First off, I'm glad to see my mod getting some attention in the Spring forums! Sadly, I do not plan on ever making a Spring version (though if anyone ever wants to convert it, or even just take parts of it to integrate into their own mods, feel free... I truly do not mind folks borrowing ideas off m...