Search found 10 matches
- 18 Jul 2008, 22:51
- Forum: General Discussion
- Topic: Once upon a time... -Voice chat and spring-
- Replies: 19
- Views: 2452
Re: Once upon a time... -Voice chat and spring-
*shrugs* sorry I missed it. I asked some poeple in #main last night and was just ignored. Maybe add it to the FAQ as well?
- 18 Jul 2008, 17:04
- Forum: General Discussion
- Topic: Once upon a time... -Voice chat and spring-
- Replies: 19
- Views: 2452
Once upon a time... -Voice chat and spring-
Once upon a time there was a teamspeak server for spring players called http://teamspeak.unknown-files.net. This has long since vanished, I checked the FAQ but didn't see a replacement. Is/Can Spring officially endorse a public server or program (teamspeak, mumble) that can be posted to the lobby wh...
- 18 Dec 2007, 06:35
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 76386
First of all at least for the current release this is the best AI I have played. My friends and I have been teaming up against them for two weeks now. It plays CA excellent with one exception, The computer never makes any storage. So the game pretty much stalls once the computer loses the commander.
- 30 Nov 2007, 02:59
- Forum: General Discussion
- Topic: Immaturity and attacks on games (ruining games)
- Replies: 106
- Views: 18164
coming in late...
I am coming in late on this discussion but I wanted to ask all "pros":) to not kick a [TS] on sight just because two or maybe three of them have been ruining games. I appreciate complicated speaking out on our behalf. I and three of my friends(Kr0n0s, Jeistd, and Krezerj) play fairly often...
- 16 Jun 2007, 02:22
- Forum: General Discussion
- Topic: Some questions from a newb
- Replies: 6
- Views: 1201
Some questions from a newb
I have been playing SWTA for about a month now and just started playing BA. I have a few questions that hopefully someone can answer about spring. Are there different types of damage in this game, for instance BA? Does one unit counter another like swordsman > pikeman > horses > swordsmen etc. like ...
- 14 Jun 2007, 18:28
- Forum: Feature Requests
- Topic: No Rush Zone set by host
- Replies: 14
- Views: 2018
- 13 Jun 2007, 21:57
- Forum: Feature Requests
- Topic: No Rush Zone set by host
- Replies: 14
- Views: 2018
The deployment lua rule will obsolete this by allowing you to start with a base on the level it would have after the no rush period is over. Where can I find out more about this deployment lua rule? I came to spring from the EA game series Battle for Middle Earth and created several maps with no ru...
- 13 Jun 2007, 16:36
- Forum: Feature Requests
- Topic: No Rush Zone set by host
- Replies: 14
- Views: 2018
No Rush Zone set by host
First I understand that only newbs do such things blah blah blah, but i think it would be fun and I think there is a demand for it, so here is my suggestion. The zones which the host draws on the map to allow teams to choose their spots should be extended into the game for a time set by the host in ...
- 22 Mar 2007, 16:07
- Forum: Lua Scripts
- Topic: LUA REQUEST: Give Allys extra resources
- Replies: 7
- Views: 1614
- 21 Mar 2007, 22:53
- Forum: Lua Scripts
- Topic: LUA REQUEST: Give Allys extra resources
- Replies: 7
- Views: 1614
LUA REQUEST: Give Allys extra resources
Would it be possible to have a script that will give 5 percent of your resources to an ally or allies if you are making more than you are expending and you have exceeded 99 percent? It would be good to do it only when they are less than 80 percent or something. Anyway just a thought...