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by Delta
06 Dec 2005, 20:32
Forum: Game Releases
Topic: AATA Beta 0.9
Replies: 488
Views: 30576

But why is the flag upside down? (first pic)
A distress signal? :-)
by Delta
01 Oct 2005, 19:28
Forum: Off Topic Discussion
Topic: Coolest Avatar?
Replies: 45
Views: 3362

"Hello Dave"
by Delta
26 Sep 2005, 23:27
Forum: Map Releases
Topic: [MAP Ready For Testing] Metal Ocean (OTA and XTA versions)
Replies: 32
Views: 2111

"People in glass houses sink ships"
(the Boondock Saints)
by Delta
15 Aug 2005, 19:33
Forum: Help & Bugs
Topic: Commands fail if any one of selected units can't do it
Replies: 2
Views: 490

Maelstrom wrote:About the top-left bug thing ...
I also got the same error while setting some units to guard another unit.
by Delta
11 Aug 2005, 12:03
Forum: Off Topic Discussion
Topic: Try to jump so high that you fly right off of the Earth into
Replies: 48
Views: 4045

Zoombie is right. Satelites stay in orbit because they are cntinously falling towards earth, with the difference that their horisontal spped is big enough to counter the gravitation of earth. http://img361.imageshack.us/img361/1526/sat1jw.jpg the gavitation is trying to pull the sat. down, and the h...
by Delta
09 Aug 2005, 20:15
Forum: Engine
Topic: New lobby
Replies: 107
Views: 8935

Sounds great.
by Delta
09 Aug 2005, 19:43
Forum: Engine
Topic: New lobby
Replies: 107
Views: 8935

Another lobby improvment suggestions:

in mainchat, something that shows if users are in a game: playing, waiting to start, or just idle in mainchat.
by Delta
03 Aug 2005, 19:55
Forum: Map Creation
Topic: Map Standards: Terrain Effects
Replies: 45
Views: 4406

Zoombie wrote:I think the terrain type's could be...
...
This seems more intuitive as the guidelines/terraintypes are more general
by Delta
03 Aug 2005, 19:36
Forum: Art & Modelling
Topic: Art request: Scar marks
Replies: 59
Views: 7486

Those are very good for "shallow" scars, where there aren't much ground deformation. (Hence no steep crater walls to create the roundness of the scar)
by Delta
02 Aug 2005, 22:46
Forum: Game Development
Topic: The Official Lego Spring Mod Dev Forum Page Item Goal Thing!
Replies: 168
Views: 16605

only use the "lego programs" for ideas/designs and use some other program to actually build the unit.
by Delta
02 Aug 2005, 22:30
Forum: General Discussion
Topic: Map Infomation.
Replies: 12
Views: 1072

not to mention that the map selector and all that info is just shown to the host and not to anyone ele connecting to the game
(or is it just me that don't know how to open it. :?)
by Delta
02 Aug 2005, 22:22
Forum: Off Topic Discussion
Topic: Worst... boat trip...EVER!
Replies: 4
Views: 776

:lol:
Even if it wasn't that fun to you, its quite a fun story.
Im not going to complain about the spelling, but you definately need to change the spelling of "släkrgård" to "skärgård".
by Delta
02 Aug 2005, 21:44
Forum: Art & Modelling
Topic: Art request: Scar marks
Replies: 59
Views: 7486

Weavers first is definately the best one imo.
by Delta
02 Aug 2005, 21:03
Forum: General Discussion
Topic: FIRST INGAME REVIEW!
Replies: 8
Views: 1262

How do I switch to OTA without using the client?
(Need to do this to watch the demo.)
by Delta
02 Aug 2005, 14:05
Forum: Help & Bugs
Topic: Blue Screen of Death
Replies: 11
Views: 1493

did what you said, still didnt get any text.
by Delta
01 Aug 2005, 22:38
Forum: Help & Bugs
Topic: Blue Screen of Death
Replies: 11
Views: 1493

thanks, ill change that...
by Delta
01 Aug 2005, 22:12
Forum: Help & Bugs
Topic: Blue Screen of Death
Replies: 11
Views: 1493

the bluescreen never says anything (for me atleast).
It just stays there long enough for me to see something blue before the computer restarts.
by Delta
31 Jul 2005, 21:36
Forum: Help & Bugs
Topic: Multiple transports bug
Replies: 6
Views: 875

Alantai Firestar wrote:wha, you selected every single transport and told them to load a single unit? I'd say tell them to laod from one area and drop on the enemy beach and set to repeat, then march units into that area quickly enmasse and watch them be ferried across automatically.
Naturally I used the areacommands...
by Delta
31 Jul 2005, 20:16
Forum: Help & Bugs
Topic: Multiple transports bug
Replies: 6
Views: 875

Multiple transports bug

Not shure if this is a new bug (didnt find anything regarding this) Playing shore to shore I built a large amount of core airtransports, with the intent of transporting my army across to the other coast. The transports did not accept any load-unload order I gave them (repeat -on, and all transports ...
by Delta
29 Jul 2005, 19:54
Forum: Off Topic Discussion
Topic: Get angry. Read this.
Replies: 122
Views: 8857

kinda reflects the whole idea, doesn't it.

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