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by jensgb
06 Feb 2006, 20:07
Forum: Ingame Community
Topic: Awesome game!
Replies: 12
Views: 3334

This is the most entertaining game that I have yet had the pleasure of watching.
I believe that the one thing that lost forbidin the game, was his lack of metal-reclaiming. Heze gained a definitive advantage on that account.
by jensgb
06 Feb 2006, 15:21
Forum: General Discussion
Topic: Yet another discussion about commanders
Replies: 33
Views: 4370

Paulo: It certainly IS my intention to implement the above-mentioned suggestions myself (with the accept of those responsible for the relevant parts of the codebase), and I have primarily started this thread to obtain constructive critique and suggestions for improvement before commencing actual imp...
by jensgb
06 Feb 2006, 10:56
Forum: General Discussion
Topic: Yet another discussion about commanders
Replies: 33
Views: 4370

I will try to briefly sum up the contents of the thread until now. My proposal as it stands, is to allow the host of a game the OPTION of using ONE OR BOTH of the following two features: 1) Limiting or possibly eliminating the commander explosion (it is not yet clear whether this feature would come ...
by jensgb
04 Feb 2006, 19:15
Forum: General Discussion
Topic: Yet another discussion about commanders
Replies: 33
Views: 4370

As Steve points out, this thread was NOT started to discuss whether comm rushing/bombing is, or isn't acceptable. Rather, it is meant to discuss how to cater for players who desire a slightly different playing experience with regards to the mechanics of commander death and D-guns respectively (see t...
by jensgb
03 Feb 2006, 11:13
Forum: General Discussion
Topic: Yet another discussion about commanders
Replies: 33
Views: 4370

Yet another discussion about commanders

The subject of comm death and use of the D-gun has been discussed before ( for various spirited posts see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3252&highlight=death ). A lot of different opinions have been expressed, and generally there is much disagreement on the subject. From my ow...
by jensgb
21 Jan 2006, 13:37
Forum: Ingame Community
Topic: 0.194 update
Replies: 28
Views: 7628

Excellent work Betalord!

I am finally able to host :P (using default settings), and have already hosted some large and nice games.

Happy days of senseless warfaring and destruction lie ahead!!!
by jensgb
16 May 2005, 00:54
Forum: General Discussion
Topic: About handycap
Replies: 14
Views: 2745

Doomweaver wrote: ALL things that give you metal should be affected by handicap, including metal makers, commander etc Since metal makers are dirt cheap to build, limiting their efficiency would have little effect (players would build more of them at little expense). They do however depend on anoth...
by jensgb
15 May 2005, 11:07
Forum: General Discussion
Topic: About handycap
Replies: 14
Views: 2745

@Doomweaver: Good point on handicap. I would however extend the notion to all units producing energy, since in play emphasis otherwise just would be moved from metal extraction to metal making (which would suddenly seem more lucrative).
by jensgb
14 May 2005, 11:21
Forum: General Discussion
Topic: TA Spring Strategy
Replies: 24
Views: 5001

Having been victimized by SJ, subsequently employing some of his methods with success, I can with confidence support the notion that early raiding/annoying of opponent production, as well as spreading on the map is key to performing well. Denying the opponent access to large parts of the map (and th...
by jensgb
12 May 2005, 11:53
Forum: General Discussion
Topic: Skipping / deleting commands in the list of commands
Replies: 18
Views: 3165

@Alantai: We are aware that you can cancel orders by reissuing them in the EXACT same spot. Often in practice this is close to impossible however. Ability to drag orders - absolutely fabulous idea. This should apply to ALL cued orders that take a map-location.
by jensgb
12 May 2005, 11:46
Forum: General Discussion
Topic: Skipping / deleting commands in the list of commands
Replies: 18
Views: 3165

@kneeslasher: I agree that we should do a multi-stage effort to improve the command que system. I like your idea of outlining issued orders with dashed squares when shift is held down, and clicking within a square to delete a particular order. However, currently rightclick performs the default actio...
by jensgb
11 May 2005, 22:39
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 9200

What about the upper limit? None?
Yes, people will fairly quickly find out what their machines are up to, and set unit-max for their games accordingly.
A later feature could poll individual computers for their performance, and suggest a unit-limit for the game being set up.
by jensgb
11 May 2005, 19:36
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 9200

Impose a lower limit of 1 (one) unit (the commander).
Let the number of units be up to people themselves to decide, if people feel that their quality of life increases by playing with a 5 unit max, by all means let them...
by jensgb
11 May 2005, 11:56
Forum: General Discussion
Topic: About handycap
Replies: 14
Views: 2745

@Torrasque: Please rewrite your first post to make it intelligeble. - I don't think that there should be an upper limit to handicap (let people in the battleroom decide for themselves whether an inexperienced player should have a 25% or a 117% production bonus). Remember players may have VASTLY diff...
by jensgb
11 May 2005, 09:55
Forum: General Discussion
Topic: Skipping / deleting commands in the list of commands
Replies: 18
Views: 3165

And once again I ask for the SY's to consider a panel with a command queue where we can shuffle commands or save queues and copy them to other units. a) I agree that it would be absolutely fabulous with an panel showing the que of commands for the selected unit(s). It should show assigned units + c...
by jensgb
10 May 2005, 17:10
Forum: General Discussion
Topic: keyboard shortcuts for browsing the build menus
Replies: 16
Views: 3146

It's just a bit annoying to have to use the mouse for browsing the build menus; the keyboard shortcuts worked much better for me. Hopefully I'm not the only one ...
No, you are not the only one who desires keyboard shortcuts for buildmenus. I also think that they would be nice to have.
by jensgb
10 May 2005, 16:49
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 9200

@NOiZE: This is the "Host Battle" screen, not the "Battle Room"
by jensgb
10 May 2005, 16:29
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 9200

Pic Update:
´

Typo: "Tidal Strength" (missing 'r')
by jensgb
10 May 2005, 12:19
Forum: General Discussion
Topic: Your worst performance ever in a Spring game?
Replies: 8
Views: 1681

Your worst performance ever in a Spring game?

I wanted to D-gun a bunch of pesky units, but inadvertently pressed Ctrl+D, subsequently not paying attention to the messages warning of my commanders impending doom (the eradication of aforementioned pesky units was of little consolation to me...)

Come on, lets hear YOUR in-game horror-stories!
by jensgb
10 May 2005, 11:49
Forum: Engine
Topic: Is there currently build-version checking in multiplayer?
Replies: 1
Views: 1172

Is there currently build-version checking in multiplayer?

Is there a feature, that checks that all player in a multiplayergame have the same build version of Spring, and alerts the players in the battleroom if it is not the case?

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