This is the most entertaining game that I have yet had the pleasure of watching.
I believe that the one thing that lost forbidin the game, was his lack of metal-reclaiming. Heze gained a definitive advantage on that account.
Search found 36 matches
- 06 Feb 2006, 20:07
- Forum: Ingame Community
- Topic: Awesome game!
- Replies: 12
- Views: 3334
- 06 Feb 2006, 15:21
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 4370
Paulo: It certainly IS my intention to implement the above-mentioned suggestions myself (with the accept of those responsible for the relevant parts of the codebase), and I have primarily started this thread to obtain constructive critique and suggestions for improvement before commencing actual imp...
- 06 Feb 2006, 10:56
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 4370
I will try to briefly sum up the contents of the thread until now. My proposal as it stands, is to allow the host of a game the OPTION of using ONE OR BOTH of the following two features: 1) Limiting or possibly eliminating the commander explosion (it is not yet clear whether this feature would come ...
- 04 Feb 2006, 19:15
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 4370
As Steve points out, this thread was NOT started to discuss whether comm rushing/bombing is, or isn't acceptable. Rather, it is meant to discuss how to cater for players who desire a slightly different playing experience with regards to the mechanics of commander death and D-guns respectively (see t...
- 03 Feb 2006, 11:13
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 4370
Yet another discussion about commanders
The subject of comm death and use of the D-gun has been discussed before ( for various spirited posts see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3252&highlight=death ). A lot of different opinions have been expressed, and generally there is much disagreement on the subject. From my ow...
- 21 Jan 2006, 13:37
- Forum: Ingame Community
- Topic: 0.194 update
- Replies: 28
- Views: 7628
- 16 May 2005, 00:54
- Forum: General Discussion
- Topic: About handycap
- Replies: 14
- Views: 2745
Doomweaver wrote: ALL things that give you metal should be affected by handicap, including metal makers, commander etc Since metal makers are dirt cheap to build, limiting their efficiency would have little effect (players would build more of them at little expense). They do however depend on anoth...
- 15 May 2005, 11:07
- Forum: General Discussion
- Topic: About handycap
- Replies: 14
- Views: 2745
- 14 May 2005, 11:21
- Forum: General Discussion
- Topic: TA Spring Strategy
- Replies: 24
- Views: 5001
Having been victimized by SJ, subsequently employing some of his methods with success, I can with confidence support the notion that early raiding/annoying of opponent production, as well as spreading on the map is key to performing well. Denying the opponent access to large parts of the map (and th...
- 12 May 2005, 11:53
- Forum: General Discussion
- Topic: Skipping / deleting commands in the list of commands
- Replies: 18
- Views: 3165
- 12 May 2005, 11:46
- Forum: General Discussion
- Topic: Skipping / deleting commands in the list of commands
- Replies: 18
- Views: 3165
@kneeslasher: I agree that we should do a multi-stage effort to improve the command que system. I like your idea of outlining issued orders with dashed squares when shift is held down, and clicking within a square to delete a particular order. However, currently rightclick performs the default actio...
- 11 May 2005, 22:39
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 9200
- 11 May 2005, 19:36
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 9200
- 11 May 2005, 11:56
- Forum: General Discussion
- Topic: About handycap
- Replies: 14
- Views: 2745
@Torrasque: Please rewrite your first post to make it intelligeble. - I don't think that there should be an upper limit to handicap (let people in the battleroom decide for themselves whether an inexperienced player should have a 25% or a 117% production bonus). Remember players may have VASTLY diff...
- 11 May 2005, 09:55
- Forum: General Discussion
- Topic: Skipping / deleting commands in the list of commands
- Replies: 18
- Views: 3165
And once again I ask for the SY's to consider a panel with a command queue where we can shuffle commands or save queues and copy them to other units. a) I agree that it would be absolutely fabulous with an panel showing the que of commands for the selected unit(s). It should show assigned units + c...
- 10 May 2005, 17:10
- Forum: General Discussion
- Topic: keyboard shortcuts for browsing the build menus
- Replies: 16
- Views: 3146
- 10 May 2005, 16:49
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 9200
- 10 May 2005, 16:29
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 9200
- 10 May 2005, 12:19
- Forum: General Discussion
- Topic: Your worst performance ever in a Spring game?
- Replies: 8
- Views: 1681
Your worst performance ever in a Spring game?
I wanted to D-gun a bunch of pesky units, but inadvertently pressed Ctrl+D, subsequently not paying attention to the messages warning of my commanders impending doom (the eradication of aforementioned pesky units was of little consolation to me...)
Come on, lets hear YOUR in-game horror-stories!
Come on, lets hear YOUR in-game horror-stories!
- 10 May 2005, 11:49
- Forum: Engine
- Topic: Is there currently build-version checking in multiplayer?
- Replies: 1
- Views: 1172
Is there currently build-version checking in multiplayer?
Is there a feature, that checks that all player in a multiplayergame have the same build version of Spring, and alerts the players in the battleroom if it is not the case?