Search found 20 matches
- 02 Dec 2006, 09:03
- Forum: Art & Modelling
- Topic: High-Poly Model Competition (Anything)
- Replies: 109
- Views: 20027
thk all. I think it will be difficult to import this model directly. there are many details and a lot of texture on this peewee. I've made it for an animation. http://axvaude.free.fr/temp/cortex/peewee-new11.jpg http://axvaude.free.fr/temp/cortex/peewee-new17.jpg http://axvaude.free.fr/temp/cortex/p...
- 01 Dec 2006, 19:14
- Forum: Art & Modelling
- Topic: High-Poly Model Competition (Anything)
- Replies: 109
- Views: 20027
- 04 Jul 2006, 09:42
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 305767
- 18 Apr 2006, 13:51
- Forum: Art & Modelling
- Topic: Pitbull_spring
- Replies: 64
- Views: 10639
- 31 Jan 2006, 19:31
- Forum: Art & Modelling
- Topic: CORE UNITS NEEDS REDESING ! ! !
- Replies: 89
- Views: 17003
The model with textures. But i don't think that the OBJ format keep the texture, it's only preserve the UVW. Maybe you'll have to assign the textures to each pieces of the model. http://axvaude.free.fr/temp/corecomAV.rar I spent lot of time in this model, so if you use it don't forget the name of th...
- 31 Jan 2006, 19:10
- Forum: Art & Modelling
- Topic: CORE UNITS NEEDS REDESING ! ! !
- Replies: 89
- Views: 17003
thank you guys.
The "low poly" model (without smooth) count 100 000 faces.
If you want, I can upload it on my FTP, but in OBJ format, because I've made it with Maya.
Here is the website of our project (in French sorry...)
http://www.art-et-fact.fr/chuteDuCore/index.htm
The "low poly" model (without smooth) count 100 000 faces.
If you want, I can upload it on my FTP, but in OBJ format, because I've made it with Maya.
Here is the website of our project (in French sorry...)
http://www.art-et-fact.fr/chuteDuCore/index.htm
- 31 Jan 2006, 13:57
- Forum: Art & Modelling
- Topic: CORE UNITS NEEDS REDESING ! ! !
- Replies: 89
- Views: 17003
I've made a new design for the Core commander, for an animation.
But It's a very high poly model, and it's impossible to use this version in a game.

And in action...
http://axvaude.free.fr/gfx/animations/1fstcontact.mov
But It's a very high poly model, and it's impossible to use this version in a game.

And in action...
http://axvaude.free.fr/gfx/animations/1fstcontact.mov
- 08 Sep 2005, 19:01
- Forum: News
- Topic: Help wanted
- Replies: 97
- Views: 38497
- 08 Sep 2005, 13:51
- Forum: News
- Topic: Help wanted
- Replies: 97
- Views: 38497
- 02 Jun 2005, 15:02
- Forum: General Discussion
- Topic: Units for TA-springs
- Replies: 57
- Views: 11318
Yes I work on this intro, but with my own models. I only use the Sinclaire models for shots with a lot of Peewees like this... Xvid format. http://axvaude.free.fr/temp/210_peewees.avi the codec is here... http://axvaude.free.fr/download/XviD_Install.exe It's just a text with 210 peewees. An other te...
- 02 Jun 2005, 14:47
- Forum: General Discussion
- Topic: massive screen shots
- Replies: 19
- Views: 4520
- 25 May 2005, 15:27
- Forum: General Discussion
- Topic: Units for TA-springs
- Replies: 57
- Views: 11318
- 25 May 2005, 11:38
- Forum: General Discussion
- Topic: Units for TA-springs
- Replies: 57
- Views: 11318
- 25 May 2005, 09:17
- Forum: General Discussion
- Topic: Units for TA-springs
- Replies: 57
- Views: 11318
- 25 May 2005, 07:40
- Forum: General Discussion
- Topic: Units for TA-springs
- Replies: 57
- Views: 11318
Sinclaire made this units to know the limit of the number of face we can reach. I think too that the Maverick and the Zeus must be optimize. But finally the question is, Ta-Spring will be a wargame with a top view? Indeed this units have too many faces, or TA-Spring will be a strategic game with a n...
- 24 May 2005, 16:59
- Forum: General Discussion
- Topic: Units for TA-springs
- Replies: 57
- Views: 11318
Units for TA-springs
Here is some testing units made by Sinclaire (creator of Evolva). He don't have Internet at this time, so he asking for me to put his units on this messageboard. Right clic on this link and ... save as. http://membres.lycos.fr/stock3d/cortex/Objects3D.zip Unzip the file in your TA-Spring directory A...
- 19 May 2005, 21:48
- Forum: News
- Topic: Plasma repulser
- Replies: 51
- Views: 18371
- 05 May 2005, 10:59
- Forum: General Discussion
- Topic: Spring LOGO
- Replies: 164
- Views: 26452
- 04 May 2005, 13:55
- Forum: General Discussion
- Topic: Spring LOGO
- Replies: 164
- Views: 26452
Here is a little picture can be use for a banner. First I've made this image for the website TA arsenal network, but Sinclaire doesn't upgrade his website, and the image was'nt used. So I've just changing the title :-) This is a free interpretation of the Core commander http://membres.lycos.fr/stock...
- 04 May 2005, 00:05
- Forum: Off Topic Discussion
- Topic: congratulation
- Replies: 1
- Views: 1521
congratulation
I have just discover TA spring, and after trying it with a friend, I think it's an amazing project.
I like the universe of TA, and your 3d "adaptation" is a success.
Continue.
Sorry for my poor English.
I like the universe of TA, and your 3d "adaptation" is a success.
Continue.
Sorry for my poor English.