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by duffus
04 Jan 2007, 22:58
Forum: Game Development
Topic: UNITS GETTING STUCK BEHIND OBSTACLES
Replies: 12
Views: 2245

Thanks guys. I'll try it tonight.
by duffus
04 Jan 2007, 05:05
Forum: Game Development
Topic: UNITS GETTING STUCK BEHIND OBSTACLES
Replies: 12
Views: 2245

O.K. is this better, first I'm looking to fix several units in two packs that have units that get stuck behind things such as the talon and argon race packs. I am looking to actually fix the .ufo files and correct the situation not blow up all the units coming out of the factory (If it works for you...
by duffus
04 Jan 2007, 03:58
Forum: Game Development
Topic: UNITS GETTING STUCK BEHIND OBSTACLES
Replies: 12
Views: 2245

OK. NOW CAN WE GET SOME TECHNICAL ADVISE FROM SOMEONE WHO IS NOT BEING AN ASS!
THANKS IN ADVANCE
by duffus
04 Jan 2007, 03:38
Forum: Game Development
Topic: UNITS GETTING STUCK BEHIND OBSTACLES
Replies: 12
Views: 2245

UNITS GETTING STUCK BEHIND OBSTACLES

CAN ANYONE GIVE ADVISE ON WHAT I NEED TO DO TO CORRECT UNITS GETTING STUCK BEHIND OBSTACLES. ARE THERE ANY SCRIPT CHECKERS OR OTHER SOFTWARE THAT CAN TROUBLESHOOT PROBLEM LIKE THIS. IS IT A SCRIPTING PROBLEM?
THANKS IN ADVANCE
DUFFUS
by duffus
05 Jun 2006, 22:33
Forum: Map Creation
Topic: what is the name of the map in screenshot 96
Replies: 6
Views: 980

what is the name of the map in screenshot 96

Does anyone know what the name of the map is in screenshot 96. It looks like alot of fun and I would like to download it.
by duffus
13 Apr 2006, 00:49
Forum: Help & Bugs
Topic: Fatal error (boost::filesystem::path:) this is over my head
Replies: 3
Views: 808

cool now thats what im talking about.. do you think ill have to cange it in all the ufos. heck ill do it anyway just to see if it will work. thanks bud ill give it a shot when i get home tonight.
by duffus
13 Apr 2006, 00:46
Forum: Game Development
Topic: fatal error..... boost::filesystem::path:invalid (HELP PLEAS
Replies: 3
Views: 716

This is under .070b3. thats the version that i get this message.
Footprints??? not sure where that is. i think its in the unit fbi. file?? ill try it later when i get home. thanks Guessmyname
by duffus
12 Apr 2006, 23:29
Forum: Game Development
Topic: fatal error..... boost::filesystem::path:invalid (HELP PLEAS
Replies: 3
Views: 716

fatal error..... boost::filesystem::path:invalid (HELP PLEAS

I have posted this question in the mods section but i thought that maybe i should post here too. what i have done is created a mod that uses command centers as commanders and they can both create different races. it was the only way i could get it to work. i have been having trouble with units leavi...
by duffus
12 Apr 2006, 08:06
Forum: Help & Bugs
Topic: Fatal error (boost::filesystem::path:) this is over my head
Replies: 3
Views: 808

Fatal error (boost::filesystem::path:) this is over my head

I have posted this question in the mods section but i thought that maybe i should post here too. what i have done is created a mod that uses command centers as commanders and they can both create different races. it was the only way i could get it to work. i have been having trouble with units leavi...
by duffus
11 Apr 2006, 16:53
Forum: Game Development
Topic: how do I update an old mod with the new version?
Replies: 4
Views: 901

Drone_Fragger - Ill try it. ill find out if it works tonight. I hope that is all it is. thanks for the suggestion. Min3mat _ I knew someone would say something about that. all I can say is that my friends and I have always played TA differently than the way it was designed (no starvation). I use the...
by duffus
11 Apr 2006, 10:01
Forum: Game Development
Topic: how do I update an old mod with the new version?
Replies: 4
Views: 901

how do I update an old mod with the new version?

I am in the process of putting 8 races together with factories as the commanders. when I updated to the new version of Spring (because units where getting stuck in factories) i get an error reading of bad start script. It was working before but unfortunatly I no longer have an old version of Spring ...
by duffus
26 Jan 2006, 22:16
Forum: Game Development
Topic: builders_war mod(beta)
Replies: 62
Views: 13352

THATS THE WAY MY BUDS AND I PLAY. WE HATE STARVATION OF RESOURCES.
by duffus
25 Jan 2006, 23:10
Forum: Game Development
Topic: builders_war mod(beta)
Replies: 62
Views: 13352

KIK AZZ... WHEN AND WHERE CAN WE DOWNLOAD. BUILDERS WAR LOOKS AWESOME..
by duffus
21 Dec 2005, 01:59
Forum: Game Development
Topic: Xect vs. Mynn - 0.6 released, now 100% legal
Replies: 126
Views: 29681

ITS ALL FIXED SwiftSpear

I UNINSTALLED AND REINSTALLED ALL OF MY TA SPRING DIRECTORIES AND REINSTALLED THE LATEST VERSION OF THE GAME.
NO PROBLEMS LATELY. THANKS FOR THE HELP SwiftSpear
by duffus
03 Dec 2005, 01:35
Forum: Game Development
Topic: Xect vs. Mynn - 0.6 released, now 100% legal
Replies: 126
Views: 29681

It didnt work.. Ive been running several different mods in different installs of ta spring. since ive installed the Mynn vs Xect they all are crashing. even fresh installs are crashing with the latest release. ill try uninstalling and reinstalling 1 version in 1 directory to see if that fixes anythi...
by duffus
02 Dec 2005, 09:00
Forum: Game Development
Topic: Xect vs. Mynn - 0.6 released, now 100% legal
Replies: 126
Views: 29681

COOL BEANS! :P Ill give it a shot tomorrow
by duffus
02 Dec 2005, 03:11
Forum: Game Development
Topic: Xect vs. Mynn - 0.6 released, now 100% legal
Replies: 126
Views: 29681

The message said Problem with Open GL for shadowmaps. when i went to play the mynn i was playing metal heck and i noticed the map was very dark and the units were not. after the crash i assumed that that is what shadowmapping was. i didnt see a selection to turn it off or on. help me guys i dont wna...
by duffus
30 Nov 2005, 23:49
Forum: Game Development
Topic: Xect vs. Mynn - 0.6 released, now 100% legal
Replies: 126
Views: 29681

OpenGL problem

Im not sure if i should post this here or not but here goes. I loaded up the Mynn vs. Xect (great mod by the way) and played a game till it crashed. now when i load up any Ta Spring game it crashes on loading and says that it is missing a Open GL file for shadowmaps.. i dont even want to play shadow...
by duffus
11 Nov 2005, 00:54
Forum: Game Development
Topic: How do i add new races.
Replies: 30
Views: 4350

You might be thinking about the Warpgate mutators for TA:mutation. depending on the particular mutator used, you could have 1 or 2 Commanders (picked in game), either spawned nearby the warpgate or wherever you want on the map, and there were also variations in starting resources too. is there anyw...
by duffus
10 Nov 2005, 06:30
Forum: Game Development
Topic: Question on build menu pages
Replies: 5
Views: 1431

also the question still remains. can i add more build menu pages..

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