Search found 30 matches
- 04 Jan 2007, 22:58
- Forum: Game Development
- Topic: UNITS GETTING STUCK BEHIND OBSTACLES
- Replies: 12
- Views: 2245
- 04 Jan 2007, 05:05
- Forum: Game Development
- Topic: UNITS GETTING STUCK BEHIND OBSTACLES
- Replies: 12
- Views: 2245
O.K. is this better, first I'm looking to fix several units in two packs that have units that get stuck behind things such as the talon and argon race packs. I am looking to actually fix the .ufo files and correct the situation not blow up all the units coming out of the factory (If it works for you...
- 04 Jan 2007, 03:58
- Forum: Game Development
- Topic: UNITS GETTING STUCK BEHIND OBSTACLES
- Replies: 12
- Views: 2245
- 04 Jan 2007, 03:38
- Forum: Game Development
- Topic: UNITS GETTING STUCK BEHIND OBSTACLES
- Replies: 12
- Views: 2245
UNITS GETTING STUCK BEHIND OBSTACLES
CAN ANYONE GIVE ADVISE ON WHAT I NEED TO DO TO CORRECT UNITS GETTING STUCK BEHIND OBSTACLES. ARE THERE ANY SCRIPT CHECKERS OR OTHER SOFTWARE THAT CAN TROUBLESHOOT PROBLEM LIKE THIS. IS IT A SCRIPTING PROBLEM?
THANKS IN ADVANCE
DUFFUS
THANKS IN ADVANCE
DUFFUS
- 05 Jun 2006, 22:33
- Forum: Map Creation
- Topic: what is the name of the map in screenshot 96
- Replies: 6
- Views: 980
what is the name of the map in screenshot 96
Does anyone know what the name of the map is in screenshot 96. It looks like alot of fun and I would like to download it.
- 13 Apr 2006, 00:49
- Forum: Help & Bugs
- Topic: Fatal error (boost::filesystem::path:) this is over my head
- Replies: 3
- Views: 808
- 13 Apr 2006, 00:46
- Forum: Game Development
- Topic: fatal error..... boost::filesystem::path:invalid (HELP PLEAS
- Replies: 3
- Views: 716
- 12 Apr 2006, 23:29
- Forum: Game Development
- Topic: fatal error..... boost::filesystem::path:invalid (HELP PLEAS
- Replies: 3
- Views: 716
fatal error..... boost::filesystem::path:invalid (HELP PLEAS
I have posted this question in the mods section but i thought that maybe i should post here too. what i have done is created a mod that uses command centers as commanders and they can both create different races. it was the only way i could get it to work. i have been having trouble with units leavi...
- 12 Apr 2006, 08:06
- Forum: Help & Bugs
- Topic: Fatal error (boost::filesystem::path:) this is over my head
- Replies: 3
- Views: 808
Fatal error (boost::filesystem::path:) this is over my head
I have posted this question in the mods section but i thought that maybe i should post here too. what i have done is created a mod that uses command centers as commanders and they can both create different races. it was the only way i could get it to work. i have been having trouble with units leavi...
- 11 Apr 2006, 16:53
- Forum: Game Development
- Topic: how do I update an old mod with the new version?
- Replies: 4
- Views: 901
Drone_Fragger - Ill try it. ill find out if it works tonight. I hope that is all it is. thanks for the suggestion. Min3mat _ I knew someone would say something about that. all I can say is that my friends and I have always played TA differently than the way it was designed (no starvation). I use the...
- 11 Apr 2006, 10:01
- Forum: Game Development
- Topic: how do I update an old mod with the new version?
- Replies: 4
- Views: 901
how do I update an old mod with the new version?
I am in the process of putting 8 races together with factories as the commanders. when I updated to the new version of Spring (because units where getting stuck in factories) i get an error reading of bad start script. It was working before but unfortunatly I no longer have an old version of Spring ...
- 26 Jan 2006, 22:16
- Forum: Game Development
- Topic: builders_war mod(beta)
- Replies: 62
- Views: 13352
- 25 Jan 2006, 23:10
- Forum: Game Development
- Topic: builders_war mod(beta)
- Replies: 62
- Views: 13352
- 21 Dec 2005, 01:59
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29681
ITS ALL FIXED SwiftSpear
I UNINSTALLED AND REINSTALLED ALL OF MY TA SPRING DIRECTORIES AND REINSTALLED THE LATEST VERSION OF THE GAME.
NO PROBLEMS LATELY. THANKS FOR THE HELP SwiftSpear
NO PROBLEMS LATELY. THANKS FOR THE HELP SwiftSpear
- 03 Dec 2005, 01:35
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29681
It didnt work.. Ive been running several different mods in different installs of ta spring. since ive installed the Mynn vs Xect they all are crashing. even fresh installs are crashing with the latest release. ill try uninstalling and reinstalling 1 version in 1 directory to see if that fixes anythi...
- 02 Dec 2005, 09:00
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29681
- 02 Dec 2005, 03:11
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29681
The message said Problem with Open GL for shadowmaps. when i went to play the mynn i was playing metal heck and i noticed the map was very dark and the units were not. after the crash i assumed that that is what shadowmapping was. i didnt see a selection to turn it off or on. help me guys i dont wna...
- 30 Nov 2005, 23:49
- Forum: Game Development
- Topic: Xect vs. Mynn - 0.6 released, now 100% legal
- Replies: 126
- Views: 29681
OpenGL problem
Im not sure if i should post this here or not but here goes. I loaded up the Mynn vs. Xect (great mod by the way) and played a game till it crashed. now when i load up any Ta Spring game it crashes on loading and says that it is missing a Open GL file for shadowmaps.. i dont even want to play shadow...
- 11 Nov 2005, 00:54
- Forum: Game Development
- Topic: How do i add new races.
- Replies: 30
- Views: 4350
You might be thinking about the Warpgate mutators for TA:mutation. depending on the particular mutator used, you could have 1 or 2 Commanders (picked in game), either spawned nearby the warpgate or wherever you want on the map, and there were also variations in starting resources too. is there anyw...
- 10 Nov 2005, 06:30
- Forum: Game Development
- Topic: Question on build menu pages
- Replies: 5
- Views: 1431