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by FLOZi
09 Sep 2020, 17:57
Forum: Community Blog
Topic: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell
Replies: 17
Views: 1194

Re: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell

Upgrading phpbb is a nightmare indeed. tbh I think this is true for all bb software.
by FLOZi
03 Sep 2020, 19:41
Forum: Engine
Topic: What command must be given to cloak units? (for AI players)
Replies: 7
Views: 268

Re: What command must be given to cloak units? (for AI players)

General rule is that you really don't want to write generalist AI. This is my opinion, too. Since your hey day submarine the lua API has expanded and its use has grown exponentially with games diverging ever further from the OTA 'template'. No generic AI could get past the first hurdle in MechComma...
by FLOZi
02 Sep 2020, 13:24
Forum: Balanced Annihilation
Topic: Github owner status needed to change BA team and logo
Replies: 11
Views: 810

Re: owner status needed to change BA team and logo

dansan wrote: 02 Sep 2020, 09:06 convert tabs to spaces
You monsters :shock:
by FLOZi
20 Aug 2020, 20:00
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 15
Views: 3966

Re: Make a MOBA! ~ The impossible Spring?

smoth wrote: 20 Aug 2020, 19:46
FLOZi wrote: 01 Dec 2019, 17:27 Congratulations, you just described MCL.
what is that?
MechCommander Legacy, the Battletech game me and zverofaust (SpikedHelmet) work on. You made the UI. :wink:
by FLOZi
20 Aug 2020, 19:24
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Arrow IV Artillery Missile https://www.dropbox.com/s/l5j4kpi5vis0ggk/laserguided.mp4?dl=0 Sorry about the craptacular quality, Spring recording codecs seemed to have been whittled down to only 4 and none of them seem to compress the video (original is 2.1Gb) :( Is this a permanant change or just due...
by FLOZi
12 Aug 2020, 21:57
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 21
Views: 2280

Re: Inverse Kinematics animations for Spring in Blender

Scripts are synced for the simulation (consider weapon emission points) so no.
by FLOZi
09 Aug 2020, 23:28
Forum: Help & Bugs
Topic: Metal Makers Continuously Switching ON/OFF Bug
Replies: 3
Views: 256

Re: Metal Makers Continuously Switching ON/OFF Bug

Sounds like that version of XTA was not meant to run on that version of the engine. Those functions were deprecated in 102.0 so I suggest trying 101.0 if you can find it.

btw you can do /screenshot to save a screenshot.
by FLOZi
24 Jul 2020, 23:27
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Simply beautiful.

Unlike this piece of crap, but its more intuitive than the old one hopefully. MCL has sector (as opposed to circular) LOS. Well, actually its a keyhole shape.

Image
by FLOZi
18 Jul 2020, 01:14
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

For those not in the know, it is a filterable menu where you can queue up an order and have to hit 'Submit' to send it through... Pretty much everyone hated it last time MCL was active. Trying to make it a little more intuitive, so now it shows you which filter is active, and the running total text ...
by FLOZi
17 Jul 2020, 18:08
Forum: SpringLobby Client
Topic: SpringLobby 0.270 released!
Replies: 287
Views: 64654

Re: SpringLobby 0.270 released!

When automatically rejoining an autohost after !rehost, the modoptions pane does not refresh correctly, even after the game is updated. I have to leave and reenter.

https://i.imgur.com/0fOH9Pa.png
by FLOZi
17 Jul 2020, 16:04
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Everyone's least favourite build menu just got worse!
by FLOZi
10 Jul 2020, 23:04
Forum: Infrastructure Development
Topic: Problems downloading
Replies: 2
Views: 292

Problems downloading

Had two guys in MCL autohost (one is regular s44 player) struggling to download anything via the lobby, game, map or engine. Seems to be a global issue atm?
by FLOZi
07 Jul 2020, 15:59
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Does this remind anyone else of big 80's shoulder pads? :lol:

https://www.pinterest.co.uk/pin/501025527276458128/
by FLOZi
04 Jul 2020, 23:05
Forum: Balanced Annihilation
Topic: balancedannihilation.com redesign
Replies: 1
Views: 392

Re: balancedannihilation.com redesign

Hopefully we can start to heal old wounds, this is a positive step. :-)
by FLOZi
04 Jul 2020, 23:00
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Just keep posting MCL stuff, Spiked!

Image
by FLOZi
02 Jul 2020, 21:26
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Cool thanks. Kinda feel like someone at BAR has been playing a lot of Mass Effect... :mrgreen:
by FLOZi
02 Jul 2020, 15:54
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 41451

Re: Random WIP 2018 / 19 / 20

Stunning. How do you sync these to unit speed?
by FLOZi
28 Jun 2020, 13:41
Forum: Engine
Topic: Detection of Metal Makers
Replies: 4
Views: 425

Re: Detection of Metal Makers

It's possible that it is handled entirely through lua so may not be recognizable from unitdef tags, unless perhaps an entry in customParams.
by FLOZi
26 Jun 2020, 20:20
Forum: Engine
Topic: The end of the maintenance branch
Replies: 109
Views: 7354

Re: The end of the maintenance branch

I suspect Ares is running the gpl violation engine Zerver worked on. He's not even using the spring engine. I've heard a number of people are still using it and that it's actively sought after purely for FPS edit: nice text substitution I don't see the difference between Beheriths screenshot and Ar...

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