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by FLOZi
19 Mar 2019, 21:10
Forum: Engine
Topic: The future is here
Replies: 7
Views: 136

Re: The future is here

Monumental.
by FLOZi
15 Mar 2019, 19:02
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 519

Re: Making game content for spring with Blender

The obj you sent me has no uvs, would explain why the texture was black :P So question becomes why does it have no UVs, how did you export it to obj?
by FLOZi
09 Mar 2019, 20:38
Forum: Ludum Dare
Topic: LD44
Replies: 6
Views: 367

Re: LD44

gajop wrote:
09 Mar 2019, 03:18
, city-builder games
This is relevant to my interests.

Hoko thinks it would be simpler to write one's own game rather than use Spring for this. :wink:
by FLOZi
03 Feb 2019, 20:22
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 519

Re: Making game content for spring with Blender

Just the obj should be sufficient, I don't tend to use discord but I suppose I can hop on if you don't have an alternative
by FLOZi
01 Feb 2019, 22:11
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 519

Re: Making game content for spring with Blender

Spring is its own test environment. If you upload the .obj somewhere I will take a look at it.
by FLOZi
23 Jan 2019, 18:36
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 519

Re: Making game content for spring with Blender

You can do all three, though with caveats on 3 in particular. You should ask Anarchid / search the forum for his blender-animation-to-lua stuff.
by FLOZi
07 Jan 2019, 18:49
Forum: Off Topic Discussion
Topic: Tabletop Annihilation
Replies: 2
Views: 508

Re: Tabletop Annihilation

Cool project :-) Seem to recall someone doing something similar in years gone by.
by FLOZi
03 Jan 2019, 19:21
Forum: General Discussion
Topic: No more Helpers Ai ?
Replies: 0
Views: 330

Re: No more Helpers Ai ?

Which menu? Which game? When was the last time you played (are you referring to the very ancient 'Group AI'?)
by FLOZi
03 Jan 2019, 18:26
Forum: Lua Scripts
Topic: team won condition
Replies: 5
Views: 337

Re: team won condition

GameOver() returns a table listing winning allyTeams, so if you want teams (teams or players?) you'll need to iterate over that table and use Spring.GetTeamList(allyTeamID) and iterate over the result too.
by FLOZi
18 Oct 2018, 21:05
Forum: Map Releases
Topic: Twin Lakes Park
Replies: 3
Views: 543

Re: Twin Lakes Park

Gorgeous 8)
by FLOZi
12 Oct 2018, 18:11
Forum: Engine
Topic: Physically Based Rendering
Replies: 56
Views: 3691

Re: Physically Based Rendering

Utterly stunning work.
by FLOZi
03 Oct 2018, 22:18
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 566

Re: model.name is something different now?

fwiw https://springrts.com/wiki/Gamedev:UnitDefs#General wiki is up-to-date in that respect. (seems direct tag links are borked atm)
by FLOZi
03 Oct 2018, 22:07
Forum: General Discussion
Topic: Changelog?
Replies: 4
Views: 612

Re: Changelog?

https://github.com/spring/spring/blob/d ... ngelog.txt

That wiki page is imo pointless, but jK kept updating it for some reason, ask him :P
by FLOZi
03 Sep 2018, 19:09
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 1283

Re: A Better Air Game

On top of this, most gamedevs probably don't realize that spring gives all units 50% extra air los, so if your unit's los range is 500, in the air it's los range is actually 750. This can cause a lot of issues if you are trying to have a gameplay model where all units can fire at air. It can also c...
by FLOZi
21 Aug 2018, 15:09
Forum: General Discussion
Topic: A central "Help wanted" page for all projects
Replies: 13
Views: 2046

Re: A central "Help wanted" page for all projects

The downside to yours is e.g. If I post an issue on an obscure git repo asking about how best to implement canals, who will even be aware of it?
by FLOZi
21 Aug 2018, 13:29
Forum: General Discussion
Topic: A central "Help wanted" page for all projects
Replies: 13
Views: 2046

Re: A central "Help wanted" page for all projects

Any such thing will require back and forth discussions, wiki is extremely poor format for that. Thread need only be locked to show that the request is complete.
by FLOZi
21 Aug 2018, 10:33
Forum: General Discussion
Topic: A central "Help wanted" page for all projects
Replies: 13
Views: 2046

Re: A central "Help wanted" page for all projects

Wiki is a poor format for what you are after imo, forum is better. 'Contribution Corner' or such.
by FLOZi
12 Aug 2018, 09:41
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 74
Views: 9904

Re: Wiki: issues + quick questions/answers

Is it OK if I go and just manually remove all the instances of the extra <pre> tags (boxes) that are still found in some places? Let me know if you (abma, FLOZi, some other wiki guru?) think it should be done differently, else I'll go ahead. Was on my todo list, I don't see any reason not to do it ...
by FLOZi
12 Aug 2018, 09:41
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 74
Views: 9904

Re: Wiki: issues + quick questions/answers

gajop wrote:
12 Aug 2018, 04:51
Does anyone know what should be written here? https://springrts.com/wiki/Gamedev:WeaponDefs#Cannon
The entire section is a bit garbled, e.g.
weaponVelocity = √(range * g)
R = (v^2 Sin 2X) / g

=>

v = SQRT (Rg / Sin 2X)

Let X = 45deg => Sin 2X = Sin 90 = 1

.'. v = SQRT(Rg)

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