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by FLOZi
11 Sep 2019, 21:51
Forum: Game Development
Topic: How do I override Spring's Default Font?
Replies: 7
Views: 159

Re: How do I override Spring's Default Font?

Forboding Angel wrote:
11 Sep 2019, 06:32
Ok, so how do I point to a font file that is in the game archive? It seems treat the folder that spring.exe is run from as ./
It is in root/fonts

https://github.com/SpringMCLegacy/Sprin ... Gothic.ttf
by FLOZi
09 Sep 2019, 20:54
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 20
Views: 642

Re: many small rooms > one large one

It would have been fair had Solomon cut the baby in half. wow, you are not that clever are you? One mother was a lier, and by just suggesting the cutting, Solomon was able to reveal the truth! In the end, the real mother got the full Baby, which was fair! wtf, cutting the Baby is fair... you crazy?...
by FLOZi
07 Sep 2019, 21:17
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 18
Views: 381

Re: Remove some native AIs from spring?

currently afaik only CircuitAI is maintained, the others are basicly unmaintained for years. For simplifying maintenance and reducing compile time i suggest to remove AAI, E323AI and RAI because i remember them to have bad code or are more weak. If we always simplify maintenance then we also need f...
by FLOZi
07 Sep 2019, 13:01
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 18
Views: 381

Re: Remove some native AIs from spring?

Ideally we should remove all and make AIs possible to distribute without bundling them with Spring.. That's probably hard to achieve however, so let's just remove the unused ones as a first step. This. There needs to be some way for games to tell lobbies which AIs are recommended for them. Also thi...
by FLOZi
31 Aug 2019, 21:39
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 20
Views: 642

Re: many small rooms > one large one

I'd suggest closing all permanently empty autohosts so users can actually find games in the battlelist. :P
by FLOZi
30 Aug 2019, 14:12
Forum: Engine
Topic: Formations with flow fields
Replies: 12
Views: 562

Re: Formations with flow fields

Heat mapping and flow field are different yes. But I think you can have both enabled simultaneously. jK said that if he recalls flowfield wasn't fully implemented / didn't do everything it was meant to, or such.
by FLOZi
29 Aug 2019, 20:39
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 279
Views: 46103

Re: SpringLobby 0.267 released!

Silentwings wrote:
29 Aug 2019, 19:10
Yeah, this was mad. The impact on newbies is 0, also it broke some stuff.

Fixed - https://github.com/springlobby/springlobby/pull/930
You quicken my heart. :oops:
by FLOZi
29 Aug 2019, 17:44
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 279
Views: 46103

Re: SpringLobby 0.267 released!

The start/spectate button change was done to improve experience of new players. You can still start a pure-bot match by 1) Join an autohost This thinking is the root of all Spring hosting problems, no thanks. Also, what new players... Noobs were hosting their own game rather than joining battleroom...
by FLOZi
29 Aug 2019, 16:14
Forum: SpringLobby Client
Topic: SpringLobby 0.267 released!
Replies: 279
Views: 46103

Re: SpringLobby 0.267 released!

If you are hosting your own game, you are no longer able to start the game if you are a spectator.

This is very, very, very, very bad.

Can anyone tell me why on earth this was done? It was extremely useful for testing AIs.
by FLOZi
29 Aug 2019, 12:07
Forum: Engine
Topic: Formations with flow fields
Replies: 12
Views: 562

Re: Formations with flow fields

flow tags were not put in changelog so I never docced on the wiki :( Looks like https://springrts.com/wiki/Movedefs.lua needs some updating! also, its enabled by default for a moveclass in 104.0: https://github.com/spring/spring/blob/104.0/rts/Sim/MoveTypes/MoveDefHandler.cpp#L252 So 'adding' the ta...
by FLOZi
28 Aug 2019, 18:14
Forum: General Discussion
Topic: Engine download not possible
Replies: 6
Views: 154

Re: Engine download not possible

That was my fault. :oops:

You got caught up in a huge (20+) queue of spambots, my apologies.
by FLOZi
11 Aug 2019, 16:51
Forum: General Discussion
Topic: Autohosts vs manual hosts:
Replies: 3
Views: 190

Re: Autohosts vs manual hosts:

Autohosts killed Spring :-)
by FLOZi
07 Aug 2019, 17:31
Forum: Help & Bugs
Topic: UPSPRING
Replies: 7
Views: 347

Re: UPSPRING

settings -> set spring texture directory
by FLOZi
30 Jul 2019, 18:13
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 929

Re: Total Continuity

Unless you already have lots of complex unit scripts by porting TA content, Lua is always better Implies, COB is (maybe only slightly) faster. I find that it implies (not even, as it directly states) the opposite. Anyway I stand by the suggestion that lua is preferable unless you are porting old co...
by FLOZi
27 Jul 2019, 18:54
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 929

Re: Total Continuity

In follow up to that; Where did you receive the implication that it was?

Also LUS allows much greater flexibility for integration with luarules gadgets (i.e. game logic).
by FLOZi
23 Jul 2019, 22:20
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 929

Re: Total Continuity

COB won't be appreciably faster than lua
by FLOZi
19 Jul 2019, 22:15
Forum: General Discussion
Topic: Total Continuity
Replies: 18
Views: 929

Re: Total Continuity

Looks like your url tags weren't filled in correctly :wink:
by FLOZi
05 Jul 2019, 20:20
Forum: Art & Modelling
Topic: aGorm Mod Images
Replies: 122
Views: 19128

Re: aGorm Mod Images

Still beautiful as far as Spring goes.

Anywho, beauty is eternal, just ask Mona Lisa.
by FLOZi
07 Jun 2019, 18:00
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 5240

Re: SpringLobby battlelist improvements

The bronze age would like a word with you.

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