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by FLOZi
03 Sep 2018, 19:09
Forum: Game Development
Topic: A Better Air Game
Replies: 8
Views: 322

Re: A Better Air Game

On top of this, most gamedevs probably don't realize that spring gives all units 50% extra air los, so if your unit's los range is 500, in the air it's los range is actually 750. This can cause a lot of issues if you are trying to have a gameplay model where all units can fire at air. It can also c...
by FLOZi
21 Aug 2018, 15:09
Forum: General Discussion
Topic: A central "Help wanted" page for all projects
Replies: 13
Views: 1231

Re: A central "Help wanted" page for all projects

The downside to yours is e.g. If I post an issue on an obscure git repo asking about how best to implement canals, who will even be aware of it?
by FLOZi
21 Aug 2018, 13:29
Forum: General Discussion
Topic: A central "Help wanted" page for all projects
Replies: 13
Views: 1231

Re: A central "Help wanted" page for all projects

Any such thing will require back and forth discussions, wiki is extremely poor format for that. Thread need only be locked to show that the request is complete.
by FLOZi
21 Aug 2018, 10:33
Forum: General Discussion
Topic: A central "Help wanted" page for all projects
Replies: 13
Views: 1231

Re: A central "Help wanted" page for all projects

Wiki is a poor format for what you are after imo, forum is better. 'Contribution Corner' or such.
by FLOZi
12 Aug 2018, 09:41
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 71
Views: 7120

Re: Wiki: issues + quick questions/answers

Is it OK if I go and just manually remove all the instances of the extra <pre> tags (boxes) that are still found in some places? Let me know if you (abma, FLOZi, some other wiki guru?) think it should be done differently, else I'll go ahead. Was on my todo list, I don't see any reason not to do it ...
by FLOZi
12 Aug 2018, 09:41
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 71
Views: 7120

Re: Wiki: issues + quick questions/answers

gajop wrote:
12 Aug 2018, 04:51
Does anyone know what should be written here? https://springrts.com/wiki/Gamedev:WeaponDefs#Cannon
The entire section is a bit garbled, e.g.
weaponVelocity = √(range * g)
R = (v^2 Sin 2X) / g

=>

v = SQRT (Rg / Sin 2X)

Let X = 45deg => Sin 2X = Sin 90 = 1

.'. v = SQRT(Rg)
by FLOZi
26 May 2018, 00:12
Forum: Engine
Topic: The differences between Develop and Maintenance
Replies: 13
Views: 823

Re: The differences between Develop and Maintenance

Any chance of a 'useful guide for GL idiots' about what changes we'll have to make in the long term?
by FLOZi
10 May 2018, 21:21
Forum: General Discussion
Topic: Which is the game that best represents the Spring engine?
Replies: 7
Views: 595

Re: Which is the game that best represents the Spring engine?

Jools wrote:But we do make just a game. It's just that at some point the game was renamed to engine and the mods were renamed to games.
May have been true once upon a time, but S44 is not MCL is not Kernel Panic is not THIS is not Air Raid is not Gravitas is not fl0ve is not...
by FLOZi
02 May 2018, 22:14
Forum: Mac OS X
Topic: Move Mac OS X subforum under Development
Replies: 1
Views: 267

Re: Move Mac OS X subforum under Development

AF wrote:This subforum is pretty dev centric, we should move it over
Thought had occurred to me earlier this week to do so with Mac and Linux subforums, either under Development or Help, but figured there's little to gain from it currently.
by FLOZi
28 Apr 2018, 14:10
Forum: Game Development Tutorials & Resources
Topic: Want to start a project? Here is where you need to start.
Replies: 71
Views: 34055

Re: Want to start a project? Here is where you need to start.

No we shouldn't. Bespoke gadgets for game specific applications result in cleaner code imo.

Just look at the mess unit_morph became.
by FLOZi
09 Apr 2018, 16:07
Forum: Community Blog
Topic: [game][Evolution RTS] New Resource Bar?
Replies: 10
Views: 858

Re: [game][Evolution RTS] New Resource Bar?

gajop wrote:I'd suggest including a screenshot of the new one so we can compare them
Click on 'read more'
by FLOZi
05 Apr 2018, 10:11
Forum: Game Development Tutorials & Resources
Topic: What the the general dev environment/workflow that you use?
Replies: 6
Views: 513

Re: What the the general dev environment/workflow that you use?

S44 was never reload friendly code wise, and MCL isn't much better, so I am accustomed to reloading the game. Sometimes it is best to have a 'clean' run anyway imo.
by FLOZi
02 Apr 2018, 23:18
Forum: Ingame Community
Topic: I am officially offering my services as a lobby moderator
Replies: 5
Views: 652

Re: I am officially offering my services as a lobby moderator

Thanks for the offer, we'll get back to you. :-)
by FLOZi
29 Mar 2018, 20:17
Forum: Off Topic Discussion
Topic: List of staff
Replies: 33
Views: 2228

Re: List of staff

I visit the forum multiple times daily, even now. :roll:

I only recently became lobby moderator with the unification of lobby/forum roles, so I've never been particularly active in that role. :wink:
by FLOZi
29 Mar 2018, 17:08
Forum: Off Topic Discussion
Topic: List of staff
Replies: 33
Views: 2228

Re: List of staff

I am quite happy with my position as Spring dictator general glorious leader for life. :roll:
by FLOZi
23 Mar 2018, 17:50
Forum: Game Development
Topic: Cool Stuff Nobody Did Yet?
Replies: 12
Views: 1661

Re: Cool Stuff Nobody Did Yet?

Pretty easy, and on the todo list for MCL, though the 'self building construction' are just mines.
by FLOZi
22 Mar 2018, 18:07
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 22
Views: 2202

Re: Random WIP 2018

Looks like you are using many polygons where fewer will do (e.g. barrels & text on tank, missile cones on the jet) and too few where more would lend a sleeker look (turret, cockpit & wings)
by FLOZi
14 Mar 2018, 22:09
Forum: Game Development
Topic: SpringABC - Empty / Template Games (Again)
Replies: 24
Views: 3300

Re: SpringABC - Empty / Template Games (Again)

FLOZi wrote: What it isn't:
  • A replacement to SimpleTutorialGame (but perhaps to PTSnoop's EmptyMod, which was in turn based on the original A.sdd)
  • A repository of example units and scripts, none are included whatsoever
  • Worth waiting for

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