Search found 7 matches
- 26 Sep 2006, 20:56
- Forum: Help & Bugs
- Topic: Multiplayer w/AI works?
- Replies: 3
- Views: 646
- 26 Sep 2006, 05:55
- Forum: Help & Bugs
- Topic: Multiplayer w/AI works?
- Replies: 3
- Views: 646
Multiplayer w/AI works?
Can anyone confirm that it is possible to play a multiplayer game vs bots (2 human 2 bots), and if so what map and AI was used?
The game exits-to-desktop at some random point in the game for one of the players whenever I do, regardless of map or AI choice.
The game exits-to-desktop at some random point in the game for one of the players whenever I do, regardless of map or AI choice.
- 19 May 2006, 19:59
- Forum: General Discussion
- Topic: 3 Newbie questions regarding build speeds/resources
- Replies: 23
- Views: 2699
If your builders are trying to use more metal/energy per sec than you are making/getting then they nanostall and the building slows down. This should also be followed by 'and you've run out of reserves'. Just because you are operating at a net loss doesn't mean building slows down, as that only hap...
- 18 May 2006, 18:29
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349762
Stall / lockup
I'm not sure if this is a Spring or NTai problem: I played a 'multiplayer' game, 1 human 2 NTAI bots, all on different teams. A bot scout plane buzzed me pretty quickly, and 'yellow' expanded quite quickly. There was a battle, and somewhere in there I think the two bot commanders blew each other up ...
- 17 May 2006, 20:34
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349762
- 17 May 2006, 17:21
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349762
- 17 May 2006, 17:16
- Forum: General Discussion
- Topic: Running Random Spawn script w/AA
- Replies: 2
- Views: 517
Running Random Spawn script w/AA
How does one configure which mod is loaded? I am trying to run Random Spawn game, but it always loads up with XTA mod. I'd like to do with AA.