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by sanderbakkes
31 Mar 2008, 09:56
Forum: AI
Topic: AAI v0.86 released - AAI v0.875 in SVN
Replies: 106
Views: 31762

Re: AAI v0.86 released (link to binaries included)

BlueTemplar wrote:Weird... usually before playing vs an AAI on a new mod, I spectate a 4 AAI ffa before to help him learn it, and it never crashed!
that indeed works fine with N x 1 AAI.dll, however, with 1 x AAI_copy1.dll and 1 x AAI_copy2.dll, the setup i need, it crashes :(
by sanderbakkes
30 Mar 2008, 14:38
Forum: AI
Topic: AAI v0.86 released - AAI v0.875 in SVN
Replies: 106
Views: 31762

Re: AAI v0.86 released (link to binaries included)

could anyone please check how to have two AAI's (one slightly modified) play against the other. currently it will crash (see above).

i am approaching a deadline and really am in need for a solution for this issue. or a simple workaround :)

hope you can help, am offering chocolate for my savior :)
by sanderbakkes
19 Mar 2008, 10:30
Forum: AI
Topic: AAI v0.86 released - AAI v0.875 in SVN
Replies: 106
Views: 31762

Re: AAI v0.86 released (link to binaries included)

maybe because both dlls try to acess the same files (learning etc.) you could try to modify the ai path in aidef.h: or maybe you could try to change the AAI_VERSION string for your second dll no luck. with two differently named AAI .dll's, it crashes at or before aicb = callback; cb = callback->Get...
by sanderbakkes
17 Mar 2008, 16:26
Forum: AI
Topic: AAI v0.86 released - AAI v0.875 in SVN
Replies: 106
Views: 31762

Re: AAI v0.86 released (link to binaries included)

Spring crashes when there are 2 AAI .dll's that have different filenames (I need this for testing). It crashes at init, with the lovely "Incorrect Global AI dll". Note that the .dll's are identical, only the filename is different. No AAI log will be written for the second to be loaded AI, ...
by sanderbakkes
11 Sep 2007, 13:25
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4777

about RAI, does anyone know the name of 'Reth' ? (google is of bad help)
by sanderbakkes
17 Aug 2007, 11:41
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4777

does anyone know the name of Krogothe? would be nice to credit him as well.
by sanderbakkes
07 Aug 2007, 16:12
Forum: General Discussion
Topic: NOTA Vid
Replies: 21
Views: 4569

cool stuff man, look forward to the final movie!
by sanderbakkes
02 Aug 2007, 17:55
Forum: News
Topic: Spring 0.75b2 bugfix release
Replies: 41
Views: 39962

good work guys!

small comment: the installer does not yet mention the Islands in War map being installed.
by sanderbakkes
13 Jul 2007, 16:34
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4777

all thanks a lot for your efforts, this is what i have got so far. if you feel the text can be enhanced, i appreciate adjustment. ├óÔé¼┬ó AAI is a config based AI developed by `Submarine'. It features good group handling that can be configured to expand quite rapidly and as such can produce a large ...
by sanderbakkes
12 Jul 2007, 10:34
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4777

Characteristics of AI's

I am writing an article on AI research that is performed in the Spring game. It will be published in the book AI Game Programming Wisdom 4. My editor suggested to elaborate on the Spring AI's that were used in the research. So, let's make that part of the text open-source shall we! Of the following ...
by sanderbakkes
28 Jun 2007, 16:09
Forum: General Discussion
Topic: Screenshots of GPL software
Replies: 22
Views: 2692

Screenshots of GPL software

The fourth edition of the AI Game Programming Wisdom 4 book will feature research performed in the Spring game. This serves as a big boost in awareness of Spring. As author of one of the articles in the book, it however is necessary to know if there are any issues in the GPL licence that would make ...
by sanderbakkes
12 Jun 2007, 10:57
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 41759

oh, for the screenshots: are you aware of Lightbox 2 (http://www.huddletogether.com/projects/lightbox2/). might respond a bit too slow though.
by sanderbakkes
12 Jun 2007, 10:56
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 41759

Like the concept, well done! Biggest change to be done, if you ask me, is a banner that blends in better with the blue colour scheme. So, get rid of the green grass, perhaps stretch it till the far right, and for sure get ride of the White fonts on the right part. You really want some more uniformit...
by sanderbakkes
08 May 2007, 09:56
Forum: Lua Scripts
Topic: Orbital Barrage spell (release candidate)
Replies: 12
Views: 4067

nice graphics man!
by sanderbakkes
13 Apr 2007, 14:04
Forum: Ingame Community
Topic: hmm TA Spring 1 - The Basics
Replies: 20
Views: 3962

mirror?
by sanderbakkes
20 Jan 2007, 19:02
Forum: AI
Topic: AI names
Replies: 6
Views: 1238

thanks so far, AF mentioned TAI is based on "Threat matrixes'', but not sure if that essentially influenced the AI name
by sanderbakkes
20 Jan 2007, 17:51
Forum: AI
Topic: AI names
Replies: 6
Views: 1238

AI names

am currently writing an article on AI in Spring, and need to put together the abbreviations of some AI's. could someone please check if there educated guesses are correct:

AAI: Adaptive AI
NTAI: New Tom AI
KAI: Krogothe AI
TSI: Tow Spectre Intelligence
CSAI: C# AI
RAI: Reth AI
by sanderbakkes
11 Dec 2006, 15:28
Forum: AI
Topic: Skirmish ai offline
Replies: 2
Views: 1239

yes, download and use SpringSP for this (available in these messageboards). it is a nice interface that generates spring scripts.
by sanderbakkes
23 Nov 2006, 18:55
Forum: AI
Topic: [AI: KAI] Why it dont work with 0.73b1?
Replies: 25
Views: 5015

for the overview, KAI .2 and .11 compiled for 0.73b1 by AF.
http://www.unknown-files.net/index.php? ... &dlid=1933

thanks to hrmph for the upload.
by sanderbakkes
11 Oct 2006, 12:34
Forum: AI
Topic: Disable LOS
Replies: 8
Views: 1751

krogothe wrote:Make a patch for a LOS hack, we all need it anyways XD
:) Would love to actually, some pointers are welcome though :)

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