that indeed works fine with N x 1 AAI.dll, however, with 1 x AAI_copy1.dll and 1 x AAI_copy2.dll, the setup i need, it crashesBlueTemplar wrote:Weird... usually before playing vs an AAI on a new mod, I spectate a 4 AAI ffa before to help him learn it, and it never crashed!
Search found 27 matches
- 31 Mar 2008, 09:56
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 35021
Re: AAI v0.86 released (link to binaries included)
- 30 Mar 2008, 14:38
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 35021
Re: AAI v0.86 released (link to binaries included)
could anyone please check how to have two AAI's (one slightly modified) play against the other. currently it will crash (see above).
i am approaching a deadline and really am in need for a solution for this issue. or a simple workaround :)
hope you can help, am offering chocolate for my savior :)
i am approaching a deadline and really am in need for a solution for this issue. or a simple workaround :)
hope you can help, am offering chocolate for my savior :)
- 19 Mar 2008, 10:30
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 35021
Re: AAI v0.86 released (link to binaries included)
maybe because both dlls try to acess the same files (learning etc.) you could try to modify the ai path in aidef.h: or maybe you could try to change the AAI_VERSION string for your second dll no luck. with two differently named AAI .dll's, it crashes at or before aicb = callback; cb = callback->Get...
- 17 Mar 2008, 16:26
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 35021
Re: AAI v0.86 released (link to binaries included)
Spring crashes when there are 2 AAI .dll's that have different filenames (I need this for testing). It crashes at init, with the lovely "Incorrect Global AI dll". Note that the .dll's are identical, only the filename is different. No AAI log will be written for the second to be loaded AI, ...
- 11 Sep 2007, 13:25
- Forum: AI
- Topic: Characteristics of AI's
- Replies: 23
- Views: 5166
- 17 Aug 2007, 11:41
- Forum: AI
- Topic: Characteristics of AI's
- Replies: 23
- Views: 5166
- 07 Aug 2007, 16:12
- Forum: General Discussion
- Topic: NOTA Vid
- Replies: 21
- Views: 5009
- 02 Aug 2007, 17:55
- Forum: News
- Topic: Spring 0.75b2 bugfix release
- Replies: 41
- Views: 41170
- 13 Jul 2007, 16:34
- Forum: AI
- Topic: Characteristics of AI's
- Replies: 23
- Views: 5166
all thanks a lot for your efforts, this is what i have got so far. if you feel the text can be enhanced, i appreciate adjustment. ├óÔé¼┬ó AAI is a config based AI developed by `Submarine'. It features good group handling that can be configured to expand quite rapidly and as such can produce a large ...
- 12 Jul 2007, 10:34
- Forum: AI
- Topic: Characteristics of AI's
- Replies: 23
- Views: 5166
Characteristics of AI's
I am writing an article on AI research that is performed in the Spring game. It will be published in the book AI Game Programming Wisdom 4. My editor suggested to elaborate on the Spring AI's that were used in the research. So, let's make that part of the text open-source shall we! Of the following ...
- 28 Jun 2007, 16:09
- Forum: General Discussion
- Topic: Screenshots of GPL software
- Replies: 22
- Views: 2886
Screenshots of GPL software
The fourth edition of the AI Game Programming Wisdom 4 book will feature research performed in the Spring game. This serves as a big boost in awareness of Spring. As author of one of the articles in the book, it however is necessary to know if there are any issues in the GPL licence that would make ...
- 12 Jun 2007, 10:57
- Forum: General Discussion
- Topic: New Spring site design, I need your feedback.
- Replies: 328
- Views: 49765
oh, for the screenshots: are you aware of Lightbox 2 (http://www.huddletogether.com/projects/lightbox2/). might respond a bit too slow though.
- 12 Jun 2007, 10:56
- Forum: General Discussion
- Topic: New Spring site design, I need your feedback.
- Replies: 328
- Views: 49765
Like the concept, well done! Biggest change to be done, if you ask me, is a banner that blends in better with the blue colour scheme. So, get rid of the green grass, perhaps stretch it till the far right, and for sure get ride of the White fonts on the right part. You really want some more uniformit...
- 08 May 2007, 09:56
- Forum: Lua Scripts
- Topic: Orbital Barrage spell (release candidate)
- Replies: 12
- Views: 4221
- 13 Apr 2007, 14:04
- Forum: Ingame Community
- Topic: hmm TA Spring 1 - The Basics
- Replies: 20
- Views: 4231
AI names
am currently writing an article on AI in Spring, and need to put together the abbreviations of some AI's. could someone please check if there educated guesses are correct:
AAI: Adaptive AI
NTAI: New Tom AI
KAI: Krogothe AI
TSI: Tow Spectre Intelligence
CSAI: C# AI
RAI: Reth AI
AAI: Adaptive AI
NTAI: New Tom AI
KAI: Krogothe AI
TSI: Tow Spectre Intelligence
CSAI: C# AI
RAI: Reth AI
- 11 Dec 2006, 15:28
- Forum: AI
- Topic: Skirmish ai offline
- Replies: 2
- Views: 1279
- 23 Nov 2006, 18:55
- Forum: AI
- Topic: [AI: KAI] Why it dont work with 0.73b1?
- Replies: 25
- Views: 5611
for the overview, KAI .2 and .11 compiled for 0.73b1 by AF.
http://www.unknown-files.net/index.php? ... &dlid=1933
thanks to hrmph for the upload.
http://www.unknown-files.net/index.php? ... &dlid=1933
thanks to hrmph for the upload.
- 11 Oct 2006, 12:34
- Forum: AI
- Topic: Disable LOS
- Replies: 8
- Views: 1890
