Thanks for all your replies. Look's like I have a lot of work ahead of me.
Search found 6 matches
- 16 Aug 2006, 03:28
- Forum: Game Development
- Topic: Mod Feasability: An Idea and Some Questions
- Replies: 9
- Views: 962
- 15 Aug 2006, 04:24
- Forum: Engine
- Topic: Control Scheme: Questions from a Complete N00b
- Replies: 16
- Views: 1432
- 15 Aug 2006, 04:15
- Forum: Game Development
- Topic: Mod Feasability: An Idea and Some Questions
- Replies: 9
- Views: 962
It was. Thanks! About the squad, something like simulating an actual WW2 era squad - say a dozen riflemen, a MG gunner, and a Bazooka guy. When running into enemy units, the rifles aim for fellow infantry, the MG gunner for inf and soft vehicles, and the bazooka goes for armor. Would it be possible ...
- 15 Aug 2006, 04:06
- Forum: Engine
- Topic: Control Scheme: Questions from a Complete N00b
- Replies: 16
- Views: 1432
- 15 Aug 2006, 03:40
- Forum: Game Development
- Topic: Mod Feasability: An Idea and Some Questions
- Replies: 9
- Views: 962
Mod Feasability: An Idea and Some Questions
Greetings! I am new. And ignorant! And naturally, I am brimming with ideas for mods that I cannot (at the moment) make, due to (hopefully temporary) lack of skills. But I can't keep from asking a few questions. And posting my idea. Assuming I could model, texture, and script adequately enough, could...
- 15 Aug 2006, 03:28
- Forum: Engine
- Topic: Control Scheme: Questions from a Complete N00b
- Replies: 16
- Views: 1432
Control Scheme: Questions from a Complete N00b
Hello, Spring Devs and forum-goers! I've recently downloaded Spring and played around a bit. Bear in mind that I never played Total Annihilation (although that appears to have been a mistake on my part). The controls are difficult for me to become acclimated to; I'm more familiar with "standard...
