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by Eightball
16 Aug 2006, 03:28
Forum: Game Development
Topic: Mod Feasability: An Idea and Some Questions
Replies: 9
Views: 908

j5mello - that's what I meant.

Thanks for all your replies. Look's like I have a lot of work ahead of me. :-)
by Eightball
15 Aug 2006, 04:24
Forum: Engine
Topic: Control Scheme: Questions from a Complete N00b
Replies: 16
Views: 1321

Guess I'll just have to adjust then! 8)
by Eightball
15 Aug 2006, 04:15
Forum: Game Development
Topic: Mod Feasability: An Idea and Some Questions
Replies: 9
Views: 908

It was. Thanks! About the squad, something like simulating an actual WW2 era squad - say a dozen riflemen, a MG gunner, and a Bazooka guy. When running into enemy units, the rifles aim for fellow infantry, the MG gunner for inf and soft vehicles, and the bazooka goes for armor. Would it be possible ...
by Eightball
15 Aug 2006, 04:06
Forum: Engine
Topic: Control Scheme: Questions from a Complete N00b
Replies: 16
Views: 1321

Hhhhm. The MTR doesn't seem to have something on it about the controls. Or was the link a suggestion to add it to the MTR?
by Eightball
15 Aug 2006, 03:40
Forum: Game Development
Topic: Mod Feasability: An Idea and Some Questions
Replies: 9
Views: 908

Mod Feasability: An Idea and Some Questions

Greetings! I am new. And ignorant! And naturally, I am brimming with ideas for mods that I cannot (at the moment) make, due to (hopefully temporary) lack of skills. But I can't keep from asking a few questions. And posting my idea. Assuming I could model, texture, and script adequately enough, could...
by Eightball
15 Aug 2006, 03:28
Forum: Engine
Topic: Control Scheme: Questions from a Complete N00b
Replies: 16
Views: 1321

Control Scheme: Questions from a Complete N00b

Hello, Spring Devs and forum-goers! I've recently downloaded Spring and played around a bit. Bear in mind that I never played Total Annihilation (although that appears to have been a mistake on my part). The controls are difficult for me to become acclimated to; I'm more familiar with "standard...

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