It wasn't you I was mostly referring to.neddiedrow wrote:Sad thing was, I almost never poke fun. I was being serious.
Search found 49 matches
- 13 Nov 2006, 22:57
- Forum: Engine
- Topic: dual mouse
- Replies: 11
- Views: 1554
- 13 Nov 2006, 19:47
- Forum: Engine
- Topic: dual mouse
- Replies: 11
- Views: 1554
- 13 Nov 2006, 19:46
- Forum: Engine
- Topic: dual mouse
- Replies: 11
- Views: 1554
- 12 Nov 2006, 10:50
- Forum: Engine
- Topic: dual mouse
- Replies: 11
- Views: 1554
- 11 Nov 2006, 22:24
- Forum: Engine
- Topic: dual mouse
- Replies: 11
- Views: 1554
dual mouse
hi, I'm want to run a test for Dual Mouse in Spring. I plan to use ManyMouse library to capture mouse input. I will make the modified source available for everyone interested. Problem is I need a bit of help to understand how input works in Spring. I took a quick look at the source and noticed it us...
- 26 Sep 2006, 09:32
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173298
- 23 Sep 2006, 19:28
- Forum: Engine
- Topic: [solved] Crash in Release but not while Debugging
- Replies: 1
- Views: 403
[solved] Crash in Release but not while Debugging
I added random damage infliction at the start of the DoDamage function in the Unit class. Now the game crashes when I destroy an enemy building. I run the game in Debug and the game doesn't crash. However I do get this message in Debug mode: "Delayed sync response..." My random damage code...
- 23 Sep 2006, 16:45
- Forum: Engine
- Topic: Debuggin the source code.
- Replies: 6
- Views: 914
- 23 Sep 2006, 16:24
- Forum: Engine
- Topic: Debuggin the source code.
- Replies: 6
- Views: 914
- 23 Sep 2006, 15:31
- Forum: Engine
- Topic: Debuggin the source code.
- Replies: 6
- Views: 914
Call Stack: > msvcr80d.dll!_chvalidator(int c=274, int mask=263) Line 56 + 0x2a bytes C++ msvcr80d.dll!isalnum(int c=274) Line 237 + 0xe bytes C++ debug.exe!CglList::KeyPress(int k=274) Line 155 + 0xc bytes C++ debug.exe!CPreGame::KeyPressed(unsigned short k=274, bool isRepeat=false) Line 121 C++ de...
- 23 Sep 2006, 15:20
- Forum: Engine
- Topic: Debuggin the source code.
- Replies: 6
- Views: 914
Debuggin the source code.
I'm trying to debug the code with VS 2005. Each time I start debugging the game breaks in the first menu. Her's the breaking place: file isctype.c [source] #if defined (_DEBUG) extern "C" int __cdecl _chvalidator( int c, int mask ) { _ASSERTE((unsigned)(c + 1) <= 256); // breaking point re...
- 23 Sep 2006, 01:57
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
- 23 Sep 2006, 01:28
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
- 23 Sep 2006, 01:22
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
- 23 Sep 2006, 01:15
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
- 23 Sep 2006, 01:11
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
I tried to increase the projectile speed to the point where u can't see it anymore. The problem with that is the projectile becomes very inaccurate. It looks like the projectile has no colision detection, it goes right through the target without exploding. Is the projectile the only way a unit can ...
- 23 Sep 2006, 01:09
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
- 23 Sep 2006, 01:08
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
I tried to increase the projectile speed to the point where u can't see it anymore. The problem with that is the projectile becomes very inaccurate. It looks like the projectile has no colision detection, it goes right through the target without exploding. Is the projectile the only way a unit can i...
- 23 Sep 2006, 01:02
- Forum: Engine
- Topic: Instant projectiles
- Replies: 18
- Views: 1768
Instant projectiles
I've started to play with Spring code yesterday. I have some changes I want to make. One of them is how projectiles work. I'd like get rid of projectiles for some type of weapons like for instance for infanty rifles. Im looking for instant impact. All I need is fire from the barrel and the explosion...
- 21 Sep 2006, 17:45
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173298