Search found 7 matches
- 28 Feb 2010, 06:06
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183852
Re: Skirmish AI: E323AI 3.18.0
Config file question: I took mod BA704 and added a new unit. I renamed the mod and loaded it. When i try to run it with an E323AI bot, it says no usuable config file found. The renamed mod works with RAI and KAIK bots. I cannot find any other error msg other than no usable config. A template cfg fil...
- 05 Feb 2010, 04:25
- Forum: Game Development
- Topic: Where to download current versions of mods
- Replies: 4
- Views: 829
Where to download current versions of mods
I have a couple of questions. Ive just started playing spring for the first time in about 2 years. Ive been playing the BA mod. I found a site: http://modinfo.adune.nl/ that has info on mods. First where can you get LLTA Reloaded mod? I cant seem to find anywhere to down load this. Second, is there ...
- 13 Jan 2007, 02:22
- Forum: Game Development
- Topic: [LLTA]
- Replies: 130
- Views: 23003
great work!
Good work on this mod! I was suprised i got AAI to work with it. And the AI actually did half way decent (for an AI). I was hoping someone would incorporate some of the old unit universe things. Besides from the numerous bugs, mostly minor bugs, game play was pretty good. A bug of note.. on Core sid...
- 23 Oct 2006, 03:29
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 194217
- 19 Oct 2006, 04:50
- Forum: General Discussion
- Topic: New Spring not really NOT TA Spring
- Replies: 49
- Views: 9454
- 22 Jul 2006, 04:26
- Forum: General Discussion
- Topic: Ideas for encouraging Speedmetal
- Replies: 11
- Views: 1439
- 15 Jul 2006, 02:18
- Forum: General Discussion
- Topic: Ideas for discouraging speedmetal
- Replies: 59
- Views: 6511
Why do people care so much about what other people are doing? If people are playing in a speed metal game, guess what, they are not in your game, and not bothering you in any way. If we are going to start telling people what maps to play, lets start assigning times people can play, what side they ca...