Search found 14 matches
- 27 Oct 2006, 02:26
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 193683
- 23 Oct 2006, 02:51
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 193683
- 09 Oct 2006, 08:03
- Forum: Ingame Community
- Topic: why certain people win on comet
- Replies: 100
- Views: 10821
- 15 Sep 2006, 05:21
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 68136
- 08 Sep 2006, 08:19
- Forum: Off Topic Discussion
- Topic: The <insert favorite side here> celebrates victory!
- Replies: 12
- Views: 1392
yeah, ive noticed it happens with all L2 fighters in AA. It appears when they get close to the enemy's defences ( fighters or anti-air) they going into loop of dodging and looping, and always gaining altitude. I have found that you can only then select them by going to free cam view and lookign stra...
- 10 Aug 2006, 02:22
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177168
I got it to compile, but it took me about 3 weeks to get it working... I found that some of the libs in the in the project are pointing to a version that isnt there... Mine was referencing SDL 1.2.8, the SDL in the VCLIBS package was 1.2.9 Also was referencing a different version of Boost compared t...
- 02 Aug 2006, 11:31
- Forum: Engine
- Topic: Need help compiling spring - zlibwapi.lib [solved]
- Replies: 4
- Views: 1343
- 01 Aug 2006, 12:16
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177168
- 01 Aug 2006, 09:20
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177168
- 31 Jul 2006, 01:55
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177168
Not sure if I've done anything wrong... I have successfully built spring from the latest svn, however when I play a game with the built executable, either using random enemies script, air combat test or with an ai ( kai/ntai) I get a hard crash and reboot.... Map is small divide. Anyone have any ide...
- 30 Jul 2006, 04:17
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177168
- 15 Jul 2006, 04:34
- Forum: AI
- Topic: Epic Think Tank
- Replies: 16
- Views: 2399
- 12 Jul 2006, 01:11
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 177168
I am having a problem getting the source to compile using VS8. I have followed as much of the steps listed previously as i can. My final build lists 7 errors ~1000 warnings. I am not sure what to do next :( This is a sample of the error from the build log. VFSHandler.obj : error LNK2001: unresolved ...
- 11 Jul 2006, 07:57
- Forum: General Discussion
- Topic: Con units on Patrol
- Replies: 2
- Views: 815
Con units on Patrol
Hi all, Long time player first poster :D.. Just been looking at the source and just want to confirm something. If a con unit is on patrol, it will only repair and not help with construction unless its move state is set to roam? I can't test this ingame so I was just wondering if anyelse knew? If it ...