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by am0kk
27 Oct 2006, 02:26
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 193683

Was anyone else able to reproduce the problem I had with doomsday machinese not firing? ( appropriate firestates and on/off states were selected.)
by am0kk
23 Oct 2006, 02:51
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 193683

Just a quick question, I built some doomsday machines in AA2.23 and they wouldnt fire - had plenty of E and they were in the correct on/off state ->

To get them to shoot, I had to manually target each enemy unit :cry:

Has anyone else found this?
by am0kk
09 Oct 2006, 08:03
Forum: Ingame Community
Topic: why certain people win on comet
Replies: 100
Views: 10821

I'm not too sure exactly what the problem is..... I've seen many people win in 1v1 from the bottom left... :|
by am0kk
15 Sep 2006, 05:21
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 68136

Also, for the brick launching dudes, would it look better for them to shoot the cylinder bricks instead of the squares?


Flying squares seem a bit iffy
by am0kk
08 Sep 2006, 08:19
Forum: Off Topic Discussion
Topic: The <insert favorite side here> celebrates victory!
Replies: 12
Views: 1392

yeah, ive noticed it happens with all L2 fighters in AA. It appears when they get close to the enemy's defences ( fighters or anti-air) they going into loop of dodging and looping, and always gaining altitude. I have found that you can only then select them by going to free cam view and lookign stra...
by am0kk
10 Aug 2006, 02:22
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177168

I got it to compile, but it took me about 3 weeks to get it working... I found that some of the libs in the in the project are pointing to a version that isnt there... Mine was referencing SDL 1.2.8, the SDL in the VCLIBS package was 1.2.9 Also was referencing a different version of Boost compared t...
by am0kk
02 Aug 2006, 11:31
Forum: Engine
Topic: Need help compiling spring - zlibwapi.lib [solved]
Replies: 4
Views: 1343

I just copied from my taspring game install folder to my spring dev folder...
by am0kk
01 Aug 2006, 12:16
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177168

But of all the content in those SDKs, how many libraries are actually used?
by am0kk
01 Aug 2006, 09:20
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177168

Perhaps, if it is possible by putting the directx and platform sdk libs and headers in the vclibs folder as well...
by am0kk
31 Jul 2006, 01:55
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177168

Not sure if I've done anything wrong... I have successfully built spring from the latest svn, however when I play a game with the built executable, either using random enemies script, air combat test or with an ai ( kai/ntai) I get a hard crash and reboot.... Map is small divide. Anyone have any ide...
by am0kk
30 Jul 2006, 04:17
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177168

For Tim-E- :D


the largebeamlaser.cpp and .h arent included in the project file, all you need to do is drag and drop those two files from the sim/projectiles folder to the sim/projectiles folder in VS :D


As for the other errors :|
by am0kk
15 Jul 2006, 04:34
Forum: AI
Topic: Epic Think Tank
Replies: 16
Views: 2399

I wouldnt mind trying to help :D
by am0kk
12 Jul 2006, 01:11
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 177168

I am having a problem getting the source to compile using VS8. I have followed as much of the steps listed previously as i can. My final build lists 7 errors ~1000 warnings. I am not sure what to do next :( This is a sample of the error from the build log. VFSHandler.obj : error LNK2001: unresolved ...
by am0kk
11 Jul 2006, 07:57
Forum: General Discussion
Topic: Con units on Patrol
Replies: 2
Views: 815

Con units on Patrol

Hi all, Long time player first poster :D.. Just been looking at the source and just want to confirm something. If a con unit is on patrol, it will only repair and not help with construction unless its move state is set to roam? I can't test this ingame so I was just wondering if anyelse knew? If it ...

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