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by Domipheus
22 Aug 2006, 20:55
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

http://img151.imageshack.us/my.php?image=ceguiresourcebarvw8.jpg Skinning works! I dont actually like that layout, there is no current metal value, or max metal value, and the font is too big... As HAARP said already. Topic 2: I still want that i can mod mod GUI myself, make it different looking if...
by Domipheus
22 Aug 2006, 00:56
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Whoa! Dont all get too excited :) All that is done is the resource bar.. I'm doing it part by part. Currently the old gui and new one is co-existing. I intend to use the 'game interaction' part of the old gui (like clicking units bleh bleh) as before, as the cegui handlers tell me whether or not it ...
by Domipheus
20 Aug 2006, 20:39
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Since my last resource bar pic post, i have not touched 1 bit of C++ code. The skin and look is all defined in xml. So yes the modder can change it all. At the moment, even the player could change it to thier liking.
by Domipheus
19 Aug 2006, 01:29
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

by Domipheus
16 Aug 2006, 20:20
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 65761

BOO!

Sorry guys, last few weeks have been hecktic - but i have managed to dedicate the next few nights to some cegui love. I'll keep you posted.
by Domipheus
02 Aug 2006, 19:48
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Cegui has a layout editor, so you dont need to edit the xml by hand. Ka-Ching! Oh, btw, I absolutely detest XML also. But, Its benifits are huge when you realise why it is required, and how it's parsers etc are implemented. It is easily validated, pretty simple to read and understand, and there are ...
by Domipheus
31 Jul 2006, 21:03
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

I'm doing it piece by piece... but i'm certainly making progress :) but it is not complete yet.
by Domipheus
30 Jul 2006, 21:20
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

No probs.


Whats a 'WOP' lOrDo? that a typo of WIP? :)

Another note, the layout of all of this is user configurable via xml. If somone really wanted to, they could totally change the look of this.
by Domipheus
29 Jul 2006, 18:14
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

in Ice's concept he has the usages and the expendature, but at the end of each bar had a dynamic number, red or green, which you could see easily from whether or not you were 'in the red' as it were resource wise. Any how, the numbers are all fixed now. It's far from finished dont worry :) http://ww...
by Domipheus
29 Jul 2006, 17:44
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Image

Its a start, calculations for the +/- difference are off but it's a start...
by Domipheus
29 Jul 2006, 04:24
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Hey peeps, CEGUI is annoying, period. The documentation sucks, and I am spending more time figuring out how to use cegui than actually putting it into spring, nevertheless, I am making slow steady progress. I'll have a screen of a resource bar in spring done in cegui tommorow (saturday). I thought i...
by Domipheus
26 Jul 2006, 23:43
Forum: Engine
Topic: is a taspring coded for linux improv framerate
Replies: 11
Views: 1451

I dont know about spring in particular, but extremely multithreaded apps will probably perform better under windows than linux, as the current linux kernel is better suited to multi-process models. I hear it is getting better with every kernel release, though.
by Domipheus
18 Jul 2006, 00:02
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

I just noticed the endgame screen.

Graphs!!
by Domipheus
17 Jul 2006, 23:59
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Wow, nice!

Been doing a bit more work on the cegui stuff. It's a pain. CEGUI has to be one of the worst documented projects ive seen, which is slowing me down somewhat. It is good to see some of the widgets in that new_gui look decent, I may use some of that code in implementing custom cegui ones :)
by Domipheus
16 Jul 2006, 23:20
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 65761

Imcurrently doing a cegui + lua implementation. I have cegui in now and am now doing the hard work of mapping events to game actions. From what I know titan is jsut doing an interface to the gui. Impresive.. can't wait for the first screens... Do i detect a tiny hint of sarcasm :P As I have said in...
by Domipheus
16 Jul 2006, 23:15
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 65761

Heh, i'll do my best! hopefully a screen of some sort of interaction stuff before the end of the week.
by Domipheus
16 Jul 2006, 23:00
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 65761

Imcurrently doing a cegui + lua implementation. I have cegui in now and am now doing the hard work of mapping events to game actions.

From what I know titan is jsut doing an interface to the gui.
by Domipheus
12 Jul 2006, 20:00
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Ahh, interesting. I'm intending to use the lua scripting element to the same effect.
by Domipheus
11 Jul 2006, 22:35
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Hey, any more information about your method? I don't see the point in using a dll to load another library. Also wondering why the gui would be passing inputs to the main code, surely its the main code passing input to the gui, and the gui passing back the results of these interactions. I will have a...
by Domipheus
10 Jul 2006, 22:18
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58247

Hey Guys, Ive downloaded the source, and over the next few days/weeks will be looking at all of the GUI stuff and try to see where it could go with CEGUI. I'm sure the GUI is one of the most important items in the game, hence why I am going to give it a shot. I am a busy guy - but i'll post back if ...

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