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by Elmokki
10 Feb 2007, 12:59
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 178299

The only times I've gotten nuked are when I've known that I'm risking it and could've well built an anti-nuke but I decided to hope the enemy doesn't have a nuke :)
by Elmokki
01 Jan 2007, 04:46
Forum: Game Development
Topic: flare stuff :
Replies: 5
Views: 920

Heavily edited: If you have a flare, it has 50% chance to succeed. Well, if it didn't succeed, you have a second one with 50% succeed. The chance for you using two flares and not succeeding is 0.5*0.5, because if first flare succeeded you wouldn't be calculating any more, and since the chance to not...
by Elmokki
01 Jan 2007, 03:34
Forum: Game Development
Topic: flare stuff :
Replies: 5
Views: 920

While I don't generally know anything about this, I'd like to point out that if you have 4 chances that something happens at 50% chance it doesn't mean there's 200% chance it happens. You could well not get any tails with 4 coins, and the probability of getting tails if you throw a coin is approxima...
by Elmokki
15 Dec 2006, 12:47
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 178299

I - either - don't remember when I last built a buzzsaw or a packo. I just tend to spam defenders.
by Elmokki
05 Dec 2006, 23:17
Forum: Game Development
Topic: The Blue Tanks
Replies: 27
Views: 5397

This mod is hillarious :D
by Elmokki
17 Nov 2006, 08:38
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185836

Weasels are ludicrous. They need to be nerfed, seriously. Yesterday I got pwned by them since I refused to build a single scout vehicle and went for levelers (they seem to be somewhat decent counter due to the aoe, but they're so slow that a horde of weasels can easily outmanouver them unless it's s...
by Elmokki
19 Oct 2006, 00:35
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185836

I have to agree, mines aren't bad at the moment. Pretty good payout for the price. Though one of the reasons for that is that many people don't really expect mines. Only thing I might want to ask is a tiny radar jamming radius for the mine layer. At the moment radars won't spot a mine layer, but the...
by Elmokki
05 Oct 2006, 21:00
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185836

I myself have to say I have played E&E, FF and nanoblobs, and none of them has hooked me up like AA.

There just is something more interesting in AA. I don't know what it is, but there it is. E&E has potential though.
by Elmokki
05 Oct 2006, 06:40
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 185836

While I generally don't care since I atm am downloading the package with 296kb/s, I still don't think it's a good idea to release stuff you don't need with the mod because apparently people still have ancient methods to connect internet. I remember when I still used to have a 56k and had to download...
by Elmokki
15 Sep 2006, 11:25
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360529

Core doesn't get fark (though freakers aren't bad assisters.) and Core doesn't get a decent assisting vehicle. I do build them even at their current state, especially when going for vehicles.

But yes, they're very slow to build.
by Elmokki
09 Sep 2006, 04:41
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360529

Skuttles are pretty good in some maps. Last time I played MoonQ20 I blew up LOADS of stuff with them since I found a way I could sneak to enemy base relatively easily.

They're not too easy to counter - like snipers - especially when enemy has radar jamming.
by Elmokki
14 Aug 2006, 21:20
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

For advanced zombies my idea would generally be to basically make bigger zombies or faster zombies (with possibly nastier attacks and some throwing gravestones etc). You can get them generic zombie names quite easily. "Living dead" "Restless corpse" "Rotting cadaver" &q...
by Elmokki
14 Aug 2006, 21:11
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

If zombies can reclaim they can slowly tear down walls. :wink: ooooh yes! edit: best make walls units and not features so that the reclaiming time is more controllable than just through metal cost (is it correct that it's buildtime based for units?) That works awesomely for the idea of bigger zombi...
by Elmokki
14 Aug 2006, 21:09
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

I think the opposite, one on one humans should be stronger than zombies but more expensive (after all, in a last-survivors scenario zombies would be everywhere while normal humans would be rare). Perhaps zombies could have stronger attacks but much shorter range so the humans could gun them down be...
by Elmokki
14 Aug 2006, 13:03
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

Yes, that sounds good. What kinds of weapons should the humans use? I suppose mostly handguns or shotguns with the occassional machinegun or assault rifle and maybe a spraycan-flamethrower (that unit could also throw burning cans or bottles as grenades when attacking buildings). Should maybe all un...
by Elmokki
14 Aug 2006, 11:13
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

I really like the idea that zombies would gain advancement by actually being aggressive. I'd also like it so, that you can create basic cannon fodder zombies non-stop with very minimal cost so that you will always have a huge bulk force of dead meat along with your possible stronger units. That and ...
by Elmokki
14 Aug 2006, 08:38
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

This mod needs vampires. That way we can make some good out of that HORRIBLE movie "Zombies Vrs Vampires". How can you screw up a movie with the tag line: "A zombie action lesbian vampire lovestory". How, damn it? HOW!!!! But a humain with a katana could work, for a while. Event...
by Elmokki
14 Aug 2006, 08:24
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

A zombie can't use a gun, unless its some kind of 'magic' zombie. And those are only around when there's a vampire or necromancer controlling the strings. But we all know no self respecting vampire is going to let a necromancer muscle in on their turf. So if these are your run of the mill virus zom...
by Elmokki
14 Aug 2006, 08:10
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

I was just thinking - you probably want atleast a small variety of units. Humans of course bring you a lot of variety easily - Militia with a pistol, Militia with a rifle, Guy with a bike and a gun, Jeep with a mounted machine gun, Guy with a flamethrower, Some kind of tank hybrid like in Land of th...
by Elmokki
13 Aug 2006, 23:49
Forum: Game Development
Topic: New mod id like to do...
Replies: 50
Views: 4615

While it might be hard to implement with Spring, it sounds interesting as hell :lol:

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