+1
I refer to TA Spring as Spring, anyway. Besides, it already runs the content and it will soon be time to make the next step.
Search found 5 matches
- 25 Jun 2006, 05:28
- Forum: General Discussion
- Topic: The Spring Project
- Replies: 83
- Views: 8337
- 21 Jun 2006, 18:29
- Forum: General Discussion
- Topic: Ch(e)ating
- Replies: 48
- Views: 7965
I personally like spectating. It's interesting to see people's strategies, and epic battles are more interesting if you can see both sides. Furthermore, being able to make sarcastic comments to the players is fun (unless they don't like it). However, I agree that speculators shouldn't be able to rev...
- 21 Jun 2006, 05:46
- Forum: General Discussion
- Topic: Some thoughts why spring isnt feeling as alive as TA
- Replies: 57
- Views: 7441
And a partial XTA wiki.
These should be a bit more accessable, and a more user-friendly guide wouldn't hurt.
These should be a bit more accessable, and a more user-friendly guide wouldn't hurt.
- 21 Jun 2006, 03:16
- Forum: General Discussion
- Topic: Some thoughts why spring isnt feeling as alive as TA
- Replies: 57
- Views: 7441
It seems the main problem is that the mods have too steep a learning curve, making it difficult to enter. Single player missions that introduced the units would definitely work here. Another possibility would be to write guides to every unit and their function in a game. I think on TAuniverse somebo...
- 21 Jun 2006, 02:04
- Forum: Game Releases
- Topic: --== XTA v6.0 ==--
- Replies: 150
- Views: 27951
This might not be the right place to ask this, but how comes FARKs in XTA can resurrect? I always thought the difference between farks and necros made the game more interesting by giving each side a different strategy. The biggest problem with that, hawk swarms, has been weakened considerably (I thi...